/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.model.L2CommandChannel; import com.l2jserver.gameserver.model.L2Party; /** * @author chris_00 */ public class ExMultiPartyCommandChannelInfo extends L2GameServerPacket { private final L2CommandChannel _channel; public ExMultiPartyCommandChannelInfo(L2CommandChannel channel) { _channel = channel; } @Override protected void writeImpl() { if (_channel == null) { return; } writeC(0xFE); writeH(0x31); writeS(_channel.getLeader().getName()); writeD(0x00); // Channel loot 0 or 1 writeD(_channel.getMemberCount()); writeD(_channel.getPartys().size()); for (L2Party p : _channel.getPartys()) { writeS(p.getLeader().getName()); writeD(p.getLeaderObjectId()); writeD(p.getMemberCount()); } } }