/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.network.serverpackets;
import java.util.ArrayList;
import java.util.List;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.L2SkillLearn;
import com.l2jserver.gameserver.model.base.AcquireSkillType;
import com.l2jserver.gameserver.model.holders.ItemHolder;
import com.l2jserver.gameserver.model.skills.CommonSkill;
/**
* Acquire Skill Info server packet implementation.
* @author Zoey76
*/
public class AcquireSkillInfo extends L2GameServerPacket
{
private final AcquireSkillType _type;
private final int _id;
private final int _level;
private final int _spCost;
private final List _reqs;
/**
* Private class containing learning skill requisites.
*/
private static class Req
{
public int itemId;
public long count;
public int type;
public int unk;
/**
* @param pType TODO identify.
* @param pItemId the item Id.
* @param itemCount the item count.
* @param pUnk TODO identify.
*/
public Req(int pType, int pItemId, long itemCount, int pUnk)
{
itemId = pItemId;
type = pType;
count = itemCount;
unk = pUnk;
}
}
/**
* Constructor for the acquire skill info object.
* @param skillType the skill learning type.
* @param skillLearn the skill learn.
*/
public AcquireSkillInfo(AcquireSkillType skillType, L2SkillLearn skillLearn)
{
_id = skillLearn.getSkillId();
_level = skillLearn.getSkillLevel();
_spCost = skillLearn.getLevelUpSp();
_type = skillType;
_reqs = new ArrayList<>();
if ((skillType != AcquireSkillType.PLEDGE) || Config.LIFE_CRYSTAL_NEEDED)
{
for (ItemHolder item : skillLearn.getRequiredItems())
{
if (!Config.DIVINE_SP_BOOK_NEEDED && (_id == CommonSkill.DIVINE_INSPIRATION.getId()))
{
continue;
}
_reqs.add(new Req(99, item.getId(), item.getCount(), 50));
}
}
}
/**
* Special constructor for Alternate Skill Learning system.
* Sets a custom amount of SP.
* @param skillType the skill learning type.
* @param skillLearn the skill learn.
* @param sp the custom SP amount.
*/
public AcquireSkillInfo(AcquireSkillType skillType, L2SkillLearn skillLearn, int sp)
{
_id = skillLearn.getSkillId();
_level = skillLearn.getSkillLevel();
_spCost = sp;
_type = skillType;
_reqs = new ArrayList<>();
for (ItemHolder item : skillLearn.getRequiredItems())
{
_reqs.add(new Req(99, item.getId(), item.getCount(), 50));
}
}
@Override
protected final void writeImpl()
{
writeC(0x91);
writeD(_id);
writeD(_level);
writeD(_spCost);
writeD(_type.ordinal());
writeD(_reqs.size());
for (Req temp : _reqs)
{
writeD(temp.type);
writeD(temp.itemId);
writeQ(temp.count);
writeD(temp.unk);
}
}
}