/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.clientpackets; import java.util.logging.Level; import java.util.logging.LogRecord; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.gameserver.data.xml.impl.EnchantSkillGroupsData; import com.l2jserver.gameserver.datatables.SkillData; import com.l2jserver.gameserver.model.L2EnchantSkillGroup.EnchantSkillHolder; import com.l2jserver.gameserver.model.L2EnchantSkillLearn; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.itemcontainer.Inventory; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo; import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfo; import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfoDetail; import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillResult; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.network.serverpackets.UserInfo; import com.l2jserver.util.Rnd; /** * Format (ch) dd c: (id) 0xD0 h: (subid) 0x06 d: skill id d: skill lvl * @author -Wooden- */ public final class RequestExEnchantSkill extends L2GameClientPacket { private static final String _C__D0_0F_REQUESTEXENCHANTSKILL = "[C] D0:0F RequestExEnchantSkill"; private static final Logger _logEnchant = Logger.getLogger("enchant"); private int _skillId; private int _skillLvl; @Override protected void readImpl() { _skillId = readD(); _skillLvl = readD(); } @Override protected void runImpl() { if ((_skillId <= 0) || (_skillLvl <= 0)) { return; } final L2PcInstance player = getClient().getActiveChar(); if (player == null) { return; } if (player.getClassId().level() < 3) // requires to have 3rd class quest completed { player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_IN_THIS_CLASS); return; } if (player.getLevel() < 76) { player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_ON_THIS_LEVEL); return; } if (!player.isAllowedToEnchantSkills()) { player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_ATTACKING_TRANSFORMED_BOAT); return; } final Skill skill = SkillData.getInstance().getSkill(_skillId, _skillLvl); if (skill == null) { return; } final L2EnchantSkillLearn s = EnchantSkillGroupsData.getInstance().getSkillEnchantmentBySkillId(_skillId); if (s == null) { return; } final EnchantSkillHolder esd = s.getEnchantSkillHolder(_skillLvl); final int beforeEnchantSkillLevel = player.getSkillLevel(_skillId); if (beforeEnchantSkillLevel != s.getMinSkillLevel(_skillLvl)) { return; } final int costMultiplier = EnchantSkillGroupsData.NORMAL_ENCHANT_COST_MULTIPLIER; final int requiredSp = esd.getSpCost() * costMultiplier; if (player.getSp() >= requiredSp) { // only first lvl requires book final boolean usesBook = (_skillLvl % 100) == 1; // 101, 201, 301 ... final int reqItemId = EnchantSkillGroupsData.NORMAL_ENCHANT_BOOK; final L2ItemInstance spb = player.getInventory().getItemByItemId(reqItemId); if (Config.ES_SP_BOOK_NEEDED && usesBook && (spb == null)) // Haven't spellbook { player.sendPacket(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL); return; } final int requiredAdena = (esd.getAdenaCost() * costMultiplier); if (player.getInventory().getAdena() < requiredAdena) { player.sendPacket(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL); return; } boolean check = player.getStat().removeExpAndSp(0, requiredSp, false); if (Config.ES_SP_BOOK_NEEDED && usesBook) { check &= player.destroyItem("Consume", spb.getObjectId(), 1, player, true); } check &= player.destroyItemByItemId("Consume", Inventory.ADENA_ID, requiredAdena, player, true); if (!check) { player.sendPacket(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL); return; } // ok. Destroy ONE copy of the book final int rate = esd.getRate(player); if (Rnd.get(100) <= rate) { if (Config.LOG_SKILL_ENCHANTS) { final LogRecord record = new LogRecord(Level.INFO, "Success"); record.setParameters(new Object[] { player, skill, spb, rate }); record.setLoggerName("skill"); _logEnchant.log(record); } player.addSkill(skill, true); player.sendPacket(ExEnchantSkillResult.valueOf(true)); final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_SUCCEEDED_IN_ENCHANTING_THE_SKILL_S1); sm.addSkillName(_skillId); player.sendPacket(sm); if (Config.DEBUG) { _log.fine("Learned skill ID: " + _skillId + " Level: " + _skillLvl + " for " + requiredSp + " SP, " + requiredAdena + " Adena."); } } else { player.addSkill(SkillData.getInstance().getSkill(_skillId, s.getBaseLevel()), true); player.sendPacket(SystemMessageId.YOU_HAVE_FAILED_TO_ENCHANT_THE_SKILL_S1); player.sendPacket(ExEnchantSkillResult.valueOf(false)); if (Config.LOG_SKILL_ENCHANTS) { final LogRecord record = new LogRecord(Level.INFO, "Fail"); record.setParameters(new Object[] { player, skill, spb, rate }); record.setLoggerName("skill"); _logEnchant.log(record); } } player.sendPacket(new UserInfo(player)); player.sendPacket(new ExBrExtraUserInfo(player)); player.sendSkillList(); final int afterEnchantSkillLevel = player.getSkillLevel(_skillId); player.sendPacket(new ExEnchantSkillInfo(_skillId, afterEnchantSkillLevel)); player.sendPacket(new ExEnchantSkillInfoDetail(0, _skillId, afterEnchantSkillLevel + 1, player)); player.updateShortCuts(_skillId, afterEnchantSkillLevel); } else { player.sendPacket(SystemMessageId.YOU_DONT_HAVE_ENOUGH_SP_TO_ENCHANT_THAT_SKILL); } } @Override public String getType() { return _C__D0_0F_REQUESTEXENCHANTSKILL; } }