/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.instancemanager; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.sql.SQLException; import java.util.List; import java.util.logging.Level; import java.util.logging.Logger; import javolution.util.FastList; import com.l2jserver.Config; import com.l2jserver.L2DatabaseFactory; import com.l2jserver.gameserver.ItemsAutoDestroy; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.model.L2ItemInstance; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.templates.item.L2EtcItemType; /** * This class manage all items on ground * * @version $Revision: $ $Date: $ * @author DiezelMax - original idea * @author Enforcer - actual build */ public class ItemsOnGroundManager { static final Logger _log = Logger.getLogger(ItemsOnGroundManager.class.getName()); protected List _items = null; private final StoreInDb _task = new StoreInDb(); private ItemsOnGroundManager() { if (Config.SAVE_DROPPED_ITEM) _items = new FastList(); if (Config.SAVE_DROPPED_ITEM_INTERVAL > 0) ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(_task, Config.SAVE_DROPPED_ITEM_INTERVAL, Config.SAVE_DROPPED_ITEM_INTERVAL); load(); } public static final ItemsOnGroundManager getInstance() { return SingletonHolder._instance; } private void load() { // If SaveDroppedItem is false, may want to delete all items previously stored to avoid add old items on reactivate if (!Config.SAVE_DROPPED_ITEM && Config.CLEAR_DROPPED_ITEM_TABLE) emptyTable(); if (!Config.SAVE_DROPPED_ITEM) return; // if DestroyPlayerDroppedItem was previously false, items curently protected will be added to ItemsAutoDestroy if (Config.DESTROY_DROPPED_PLAYER_ITEM) { Connection con = null; try { String str = null; if (!Config.DESTROY_EQUIPABLE_PLAYER_ITEM) //Recycle misc. items only str = "update itemsonground set drop_time=? where drop_time=-1 and equipable=0"; else if (Config.DESTROY_EQUIPABLE_PLAYER_ITEM) //Recycle all items including equip-able str = "update itemsonground set drop_time=? where drop_time=-1"; con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement(str); statement.setLong(1, System.currentTimeMillis()); statement.execute(); statement.close(); } catch (Exception e) { _log.log(Level.SEVERE, "Error while updating table ItemsOnGround " + e.getMessage(), e); } finally { L2DatabaseFactory.close(con); } } //Add items to world Connection con = null; L2ItemInstance item; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("SELECT object_id,item_id,count,enchant_level,x,y,z,drop_time,equipable FROM itemsonground"); ResultSet rset; int count = 0; rset = statement.executeQuery(); while (rset.next()) { item = new L2ItemInstance(rset.getInt(1), rset.getInt(2)); L2World.getInstance().storeObject(item); if (item.isStackable() && rset.getInt(3) > 1) //this check and.. item.setCount(rset.getInt(3)); if (rset.getInt(4) > 0) // this, are really necessary? item.setEnchantLevel(rset.getInt(4)); item.getPosition().setWorldPosition(rset.getInt(5), rset.getInt(6), rset.getInt(7)); item.getPosition().setWorldRegion(L2World.getInstance().getRegion(item.getPosition().getWorldPosition())); item.getPosition().getWorldRegion().addVisibleObject(item); item.setDropTime(rset.getLong(8)); item.setProtected(rset.getLong(8) == -1); item.setIsVisible(true); L2World.getInstance().addVisibleObject(item, item.getPosition().getWorldRegion()); _items.add(item); count++; // add to ItemsAutoDestroy only items not protected if (!Config.LIST_PROTECTED_ITEMS.contains(item.getItemId())) { if (rset.getLong(8) > -1) { if ((Config.AUTODESTROY_ITEM_AFTER > 0 && item.getItemType() != L2EtcItemType.HERB) || (Config.HERB_AUTO_DESTROY_TIME > 0 && item.getItemType() == L2EtcItemType.HERB)) ItemsAutoDestroy.getInstance().addItem(item); } } } rset.close(); statement.close(); if (count > 0) _log.info("ItemsOnGroundManager: restored " + count + " items."); else _log.info("Initializing ItemsOnGroundManager."); } catch (Exception e) { _log.log(Level.SEVERE, "Error while loading ItemsOnGround " + e.getMessage(), e); } finally { L2DatabaseFactory.close(con); } if (Config.EMPTY_DROPPED_ITEM_TABLE_AFTER_LOAD) emptyTable(); } public void save(L2ItemInstance item) { if (!Config.SAVE_DROPPED_ITEM) return; _items.add(item); } public void removeObject(L2ItemInstance item) { if (Config.SAVE_DROPPED_ITEM && _items != null) { _items.remove(item); } } public void saveInDb() { _task.run(); } public void cleanUp() { _items.clear(); } public void emptyTable() { Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("DELETE FROM itemsonground"); statement.execute(); statement.close(); } catch (Exception e1) { _log.log(Level.SEVERE, "Error while cleaning table ItemsOnGround " + e1.getMessage(), e1); } finally { L2DatabaseFactory.close(con); } } protected class StoreInDb extends Thread { @Override public synchronized void run() { if (!Config.SAVE_DROPPED_ITEM) return; emptyTable(); if (_items.isEmpty()) { if (Config.DEBUG) _log.warning("ItemsOnGroundManager: nothing to save..."); return; } Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("INSERT INTO itemsonground(object_id,item_id,count,enchant_level,x,y,z,drop_time,equipable) VALUES(?,?,?,?,?,?,?,?,?)"); for (L2ItemInstance item : _items) { if (item == null) continue; if (CursedWeaponsManager.getInstance().isCursed(item.getItemId())) continue; // Cursed Items not saved to ground, prevent double save try { statement.setInt(1, item.getObjectId()); statement.setInt(2, item.getItemId()); statement.setLong(3, item.getCount()); statement.setInt(4, item.getEnchantLevel()); statement.setInt(5, item.getX()); statement.setInt(6, item.getY()); statement.setInt(7, item.getZ()); statement.setLong(8, (item.isProtected() ? -1 : item.getDropTime())); //item is protected or AutoDestroyed statement.setLong(9, (item.isEquipable() ? 1 : 0)); //set equip-able statement.execute(); statement.clearParameters(); } catch (Exception e) { _log.log(Level.SEVERE, "Error while inserting into table ItemsOnGround: " + e.getMessage(), e); } } statement.close(); } catch (SQLException e) { _log.log(Level.SEVERE, "SQL error while storing items on ground: " + e.getMessage(), e); } finally { L2DatabaseFactory.close(con); } if (Config.DEBUG) _log.warning("ItemsOnGroundManager: " + _items.size() + " items on ground saved"); } } @SuppressWarnings("synthetic-access") private static class SingletonHolder { protected static final ItemsOnGroundManager _instance = new ItemsOnGroundManager(); } }