/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.instancemanager;
import java.io.File;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.Collection;
import java.util.Map;
import java.util.Set;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.xml.parsers.DocumentBuilderFactory;
import javolution.util.FastMap;
import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.Config;
import com.l2jserver.L2DatabaseFactory;
import com.l2jserver.gameserver.model.CursedWeapon;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
import com.l2jserver.gameserver.model.actor.instance.L2FeedableBeastInstance;
import com.l2jserver.gameserver.model.actor.instance.L2FestivalMonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2RiftInvaderInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.util.Broadcast;
/**
*
* @author Micht
*/
public class CursedWeaponsManager
{
private static final Logger _log = Logger.getLogger(CursedWeaponsManager.class.getName());
public static final CursedWeaponsManager getInstance()
{
return SingletonHolder._instance;
}
// =========================================================
// Data Field
private Map _cursedWeapons;
// =========================================================
// Constructor
private CursedWeaponsManager()
{
init();
}
private void init()
{
_log.info("Initializing CursedWeaponsManager");
_cursedWeapons = new FastMap();
if (!Config.ALLOW_CURSED_WEAPONS)
return;
load();
restore();
controlPlayers();
_log.info("Loaded : " + _cursedWeapons.size() + " cursed weapon(s).");
}
// =========================================================
// Method - Private
public final void reload()
{
init();
}
private final void load()
{
if (Config.DEBUG)
_log.info(" Parsing ... ");
try
{
DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
factory.setValidating(false);
factory.setIgnoringComments(true);
File file = new File(Config.DATAPACK_ROOT + "/data/cursedWeapons.xml");
if (!file.exists())
{
if (Config.DEBUG)
_log.info("NO FILE");
return;
}
Document doc = factory.newDocumentBuilder().parse(file);
for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
{
if ("list".equalsIgnoreCase(n.getNodeName()))
{
for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
{
if ("item".equalsIgnoreCase(d.getNodeName()))
{
NamedNodeMap attrs = d.getAttributes();
int id = Integer.parseInt(attrs.getNamedItem("id").getNodeValue());
int skillId = Integer.parseInt(attrs.getNamedItem("skillId").getNodeValue());
String name = attrs.getNamedItem("name").getNodeValue();
CursedWeapon cw = new CursedWeapon(id, skillId, name);
int val;
for (Node cd = d.getFirstChild(); cd != null; cd = cd.getNextSibling())
{
if ("dropRate".equalsIgnoreCase(cd.getNodeName()))
{
attrs = cd.getAttributes();
val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
cw.setDropRate(val);
}
else if ("duration".equalsIgnoreCase(cd.getNodeName()))
{
attrs = cd.getAttributes();
val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
cw.setDuration(val);
}
else if ("durationLost".equalsIgnoreCase(cd.getNodeName()))
{
attrs = cd.getAttributes();
val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
cw.setDurationLost(val);
}
else if ("disapearChance".equalsIgnoreCase(cd.getNodeName()))
{
attrs = cd.getAttributes();
val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
cw.setDisapearChance(val);
}
else if ("stageKills".equalsIgnoreCase(cd.getNodeName()))
{
attrs = cd.getAttributes();
val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
cw.setStageKills(val);
}
}
// Store cursed weapon
_cursedWeapons.put(id, cw);
}
}
}
}
if (Config.DEBUG)
_log.info("OK");
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Error parsing cursed weapons file.", e);
return;
}
}
private final void restore()
{
if (Config.DEBUG)
_log.info(" Restoring ... ");
Connection con = null;
try
{
// Retrieve the L2PcInstance from the characters table of the database
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("SELECT itemId, charId, playerKarma, playerPkKills, nbKills, endTime FROM cursed_weapons");
ResultSet rset = statement.executeQuery();
while (rset.next())
{
int itemId = rset.getInt("itemId");
int playerId = rset.getInt("charId");
int playerKarma = rset.getInt("playerKarma");
int playerPkKills = rset.getInt("playerPkKills");
int nbKills = rset.getInt("nbKills");
long endTime = rset.getLong("endTime");
CursedWeapon cw = _cursedWeapons.get(itemId);
cw.setPlayerId(playerId);
cw.setPlayerKarma(playerKarma);
cw.setPlayerPkKills(playerPkKills);
cw.setNbKills(nbKills);
cw.setEndTime(endTime);
cw.reActivate();
}
rset.close();
statement.close();
if (Config.DEBUG)
_log.info("OK");
}
catch (Exception e)
{
_log.log(Level.WARNING, "Could not restore CursedWeapons data: " + e.getMessage(), e);
return;
}
finally
{
L2DatabaseFactory.close(con);
}
}
private final void controlPlayers()
{
if (Config.DEBUG)
_log.info(" Checking players ... ");
Connection con = null;
try
{
// Retrieve the L2PcInstance from the characters table of the database
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = null;
ResultSet rset = null;
// TODO: See comments below...
// This entire for loop should NOT be necessary, since it is already handled by
// CursedWeapon.endOfLife(). However, if we indeed *need* to duplicate it for safety,
// then we'd better make sure that it FULLY cleans up inactive cursed weapons!
// Undesired effects result otherwise, such as player with no zariche but with karma
// or a lost-child entry in the cursedweapons table, without a corresponding one in items...
for (CursedWeapon cw : _cursedWeapons.values())
{
if (cw.isActivated())
continue;
// Do an item check to be sure that the cursed weapon isn't hold by someone
int itemId = cw.getItemId();
try
{
statement = con.prepareStatement("SELECT owner_id FROM items WHERE item_id=?");
statement.setInt(1, itemId);
rset = statement.executeQuery();
if (rset.next())
{
// A player has the cursed weapon in his inventory ...
int playerId = rset.getInt("owner_id");
_log.info("PROBLEM : Player " + playerId + " owns the cursed weapon " + itemId + " but he shouldn't.");
// Delete the item
statement.close();
statement = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?");
statement.setInt(1, playerId);
statement.setInt(2, itemId);
if (statement.executeUpdate() != 1)
{
_log.warning("Error while deleting cursed weapon " + itemId + " from userId " + playerId);
}
statement.close();
// Delete the skill
/*
statement = con.prepareStatement("DELETE FROM character_skills WHERE charId=? AND skill_id=");
statement.setInt(1, playerId);
statement.setInt(2, cw.getSkillId());
if (statement.executeUpdate() != 1)
{
_log.warning("Error while deleting cursed weapon "+itemId+" skill from userId "+playerId);
}
*/
// Restore the player's old karma and pk count
statement = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?");
statement.setInt(1, cw.getPlayerKarma());
statement.setInt(2, cw.getPlayerPkKills());
statement.setInt(3, playerId);
if (statement.executeUpdate() != 1)
{
_log.warning("Error while updating karma & pkkills for userId " + cw.getPlayerId());
}
// clean up the cursedweapons table.
removeFromDb(itemId);
}
rset.close();
statement.close();
}
catch (SQLException sqlE)
{
}
}
}
catch (Exception e)
{
if (Config.DEBUG)
_log.log(Level.WARNING, "Could not check CursedWeapons data: " + e.getMessage(), e);
return;
}
finally
{
L2DatabaseFactory.close(con);
}
if (Config.DEBUG)
_log.info("DONE");
}
// =========================================================
// Properties - Public
public synchronized void checkDrop(L2Attackable attackable, L2PcInstance player)
{
if (attackable instanceof L2DefenderInstance || attackable instanceof L2RiftInvaderInstance
|| attackable instanceof L2FestivalMonsterInstance || attackable instanceof L2GuardInstance
|| attackable instanceof L2GrandBossInstance || attackable instanceof L2FeedableBeastInstance
|| attackable instanceof L2FortCommanderInstance)
return;
for (CursedWeapon cw : _cursedWeapons.values())
{
if (cw.isActive())
continue;
if (cw.checkDrop(attackable, player))
break;
}
}
public void activate(L2PcInstance player, L2ItemInstance item)
{
CursedWeapon cw = _cursedWeapons.get(item.getItemId());
if (player.isCursedWeaponEquipped()) // cannot own 2 cursed swords
{
CursedWeapon cw2 = _cursedWeapons.get(player.getCursedWeaponEquippedId());
/* TODO: give the bonus level in a more appropriate manner.
* The following code adds "_stageKills" levels. This will also show in the char status.
* I do not have enough info to know if the bonus should be shown in the pk count, or if it
* should be a full "_stageKills" bonus or just the remaining from the current count till the
* of the current stage...
* This code is a TEMP fix, so that the cursed weapon's bonus level can be observed with as
* little change in the code as possible, until proper info arises.
*/
cw2.setNbKills(cw2.getStageKills() - 1);
cw2.increaseKills();
// erase the newly obtained cursed weapon
cw.setPlayer(player); // NECESSARY in order to find which inventory the weapon is in!
cw.endOfLife(); // expire the weapon and clean up.
}
else
cw.activate(player, item);
}
public void drop(int itemId, L2Character killer)
{
CursedWeapon cw = _cursedWeapons.get(itemId);
cw.dropIt(killer);
}
public void increaseKills(int itemId)
{
CursedWeapon cw = _cursedWeapons.get(itemId);
cw.increaseKills();
}
public int getLevel(int itemId)
{
CursedWeapon cw = _cursedWeapons.get(itemId);
return cw.getLevel();
}
public static void announce(SystemMessage sm)
{
Broadcast.toAllOnlinePlayers(sm);
}
public void checkPlayer(L2PcInstance player)
{
if (player == null)
return;
for (CursedWeapon cw : _cursedWeapons.values())
{
if (cw.isActivated() && player.getObjectId() == cw.getPlayerId())
{
cw.setPlayer(player);
cw.setItem(player.getInventory().getItemByItemId(cw.getItemId()));
cw.giveSkill();
player.setCursedWeaponEquippedId(cw.getItemId());
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
sm.addString(cw.getName());
//sm.addItemName(cw.getItemId());
sm.addNumber((int) ((cw.getEndTime() - System.currentTimeMillis()) / 60000));
player.sendPacket(sm);
}
}
}
public int checkOwnsWeaponId(int ownerId)
{
for (CursedWeapon cw : _cursedWeapons.values())
if (cw.isActivated() && ownerId == cw.getPlayerId())
return cw.getItemId();
return -1;
}
public static void removeFromDb(int itemId)
{
Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
// Delete datas
PreparedStatement statement = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?");
statement.setInt(1, itemId);
statement.executeUpdate();
statement.close();
}
catch (SQLException e)
{
_log.log(Level.SEVERE, "CursedWeaponsManager: Failed to remove data: " + e.getMessage(), e);
}
finally
{
L2DatabaseFactory.close(con);
}
}
public void saveData()
{
for (CursedWeapon cw : _cursedWeapons.values())
{
cw.saveData();
}
}
// =========================================================
public boolean isCursed(int itemId)
{
return _cursedWeapons.containsKey(itemId);
}
public Collection getCursedWeapons()
{
return _cursedWeapons.values();
}
public Set getCursedWeaponsIds()
{
return _cursedWeapons.keySet();
}
public CursedWeapon getCursedWeapon(int itemId)
{
return _cursedWeapons.get(itemId);
}
public void givePassive(int itemId)
{
try
{
_cursedWeapons.get(itemId).giveSkill();
}
catch (Exception e)
{
/***/
}
}
@SuppressWarnings("synthetic-access")
private static class SingletonHolder
{
protected static final CursedWeaponsManager _instance = new CursedWeaponsManager();
}
}