/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.model.quest;
/**
* This class merely enumerates the three necessary states for all quests:
*
* - CREATED: a quest state is created but the quest is not yet accepted.
* - STARTED: the player has accepted the quest. Quest is currently in progress
* - COMPLETED: the quest has been completed.
*
* In addition, this class defines two functions for lookup and inverse lookup of the state given a name.
* This is useful only for saving the state values into the database with a more readable form and then being able to read the string back and remap them to their correct states.
* All quests have these and only these states.
* @author Luis Arias; version 2 by Fulminus
*/
public class State
{
public static final byte CREATED = 0;
public static final byte STARTED = 1;
public static final byte COMPLETED = 2;
/**
* Get the quest state's string representation from its byte value.
* @param state the byte value of the state
* @return the String representation of the quest state (default: Start)
*/
public static String getStateName(byte state)
{
switch (state)
{
case 1:
return "Started";
case 2:
return "Completed";
default:
return "Start";
}
}
/**
* Get the quest state's byte value from its string representation.
* @param statename the String representation of the state
* @return the byte value of the quest state (default: 0)
*/
public static byte getStateId(String statename)
{
switch (statename)
{
case "Started":
return 1;
case "Completed":
return 2;
default:
return 0;
}
}
}