/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.model;
import java.util.ArrayList;
import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.l2jserver.gameserver.data.xml.impl.OptionData;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.options.Options;
/**
* Used to store an augmentation and its bonuses.
* @author durgus, UnAfraid
*/
public final class L2Augmentation
{
private int _effectsId = 0;
private AugmentationStatBoni _boni = null;
public L2Augmentation(int effects)
{
_effectsId = effects;
_boni = new AugmentationStatBoni(_effectsId);
}
public static class AugmentationStatBoni
{
private static final Logger _log = Logger.getLogger(AugmentationStatBoni.class.getName());
private final List _options = new ArrayList<>();
private boolean _active;
public AugmentationStatBoni(int augmentationId)
{
_active = false;
int[] stats = new int[2];
stats[0] = 0x0000FFFF & augmentationId;
stats[1] = (augmentationId >> 16);
for (int stat : stats)
{
Options op = OptionData.getInstance().getOptions(stat);
if (op != null)
{
_options.add(op);
}
else
{
_log.log(Level.WARNING, getClass().getSimpleName() + ": Couldn't find option: " + stat);
}
}
}
public void applyBonus(L2PcInstance player)
{
// make sure the bonuses are not applied twice..
if (_active)
{
return;
}
for (Options op : _options)
{
op.apply(player);
}
_active = true;
}
public void removeBonus(L2PcInstance player)
{
// make sure the bonuses are not removed twice
if (!_active)
{
return;
}
for (Options op : _options)
{
op.remove(player);
}
_active = false;
}
}
public int getAttributes()
{
return _effectsId;
}
/**
* Get the augmentation "id" used in serverpackets.
* @return augmentationId
*/
public int getAugmentationId()
{
return _effectsId;
}
/**
* Applies the bonuses to the player.
* @param player
*/
public void applyBonus(L2PcInstance player)
{
_boni.applyBonus(player);
}
/**
* Removes the augmentation bonuses from the player.
* @param player
*/
public void removeBonus(L2PcInstance player)
{
_boni.removeBonus(player);
}
}