/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * @author xban1x */ public final class DamageDoneInfo { private final L2PcInstance _attacker; private int _damage = 0; public DamageDoneInfo(L2PcInstance attacker) { _attacker = attacker; } public L2PcInstance getAttacker() { return _attacker; } public void addDamage(int damage) { _damage += damage; } public int getDamage() { return _damage; } @Override public final boolean equals(Object obj) { if (this == obj) { return true; } if (obj instanceof DamageDoneInfo) { return (((DamageDoneInfo) obj).getAttacker() == _attacker); } return false; } @Override public final int hashCode() { return _attacker.getObjectId(); } }