/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.instancemanager;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.ArrayList;
import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.l2jserver.L2DatabaseFactory;
import com.l2jserver.gameserver.model.L2Spawn;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Castle;
public final class SiegeGuardManager
{
private static Logger _log = Logger.getLogger(SiegeGuardManager.class.getName());
private final Castle _castle;
private final List _siegeGuardSpawn = new ArrayList<>();
public SiegeGuardManager(Castle castle)
{
_castle = castle;
}
/**
* Add guard.
* @param activeChar
* @param npcId
*/
public void addSiegeGuard(L2PcInstance activeChar, int npcId)
{
if (activeChar == null)
{
return;
}
addSiegeGuard(activeChar.getX(), activeChar.getY(), activeChar.getZ(), activeChar.getHeading(), npcId);
}
/**
* Add guard.
* @param x
* @param y
* @param z
* @param heading
* @param npcId
*/
public void addSiegeGuard(int x, int y, int z, int heading, int npcId)
{
saveSiegeGuard(x, y, z, heading, npcId, 0);
}
/**
* Hire merc.
* @param activeChar
* @param npcId
*/
public void hireMerc(L2PcInstance activeChar, int npcId)
{
if (activeChar == null)
{
return;
}
hireMerc(activeChar.getX(), activeChar.getY(), activeChar.getZ(), activeChar.getHeading(), npcId);
}
/**
* Hire merc.
* @param x
* @param y
* @param z
* @param heading
* @param npcId
*/
public void hireMerc(int x, int y, int z, int heading, int npcId)
{
saveSiegeGuard(x, y, z, heading, npcId, 1);
}
/**
* Remove a single mercenary, identified by the npcId and location. Presumably, this is used when a castle lord picks up a previously dropped ticket
* @param npcId
* @param x
* @param y
* @param z
*/
public void removeMerc(int npcId, int x, int y, int z)
{
try (Connection con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement ps = con.prepareStatement("Delete From castle_siege_guards Where npcId = ? And x = ? AND y = ? AND z = ? AND isHired = 1"))
{
ps.setInt(1, npcId);
ps.setInt(2, x);
ps.setInt(3, y);
ps.setInt(4, z);
ps.execute();
}
catch (Exception e)
{
_log.log(Level.WARNING, getClass().getSimpleName() + ": Error deleting hired siege guard at " + x + ',' + y + ',' + z + ": " + e.getMessage(), e);
}
}
/**
* Remove mercs.
*/
public void removeMercs()
{
try (Connection con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement ps = con.prepareStatement("Delete From castle_siege_guards Where castleId = ? And isHired = 1"))
{
ps.setInt(1, getCastle().getResidenceId());
ps.execute();
}
catch (Exception e)
{
_log.log(Level.WARNING, getClass().getSimpleName() + ": Error deleting hired siege guard for castle " + getCastle().getName() + ": " + e.getMessage(), e);
}
}
/**
* Spawn guards.
*/
public void spawnSiegeGuard()
{
try
{
int hiredCount = 0, hiredMax = MercTicketManager.getInstance().getMaxAllowedMerc(_castle.getResidenceId());
boolean isHired = (getCastle().getOwnerId() > 0) ? true : false;
loadSiegeGuard();
for (L2Spawn spawn : _siegeGuardSpawn)
{
if (spawn != null)
{
spawn.init();
if (isHired)
{
spawn.stopRespawn();
if (++hiredCount > hiredMax)
{
return;
}
}
}
}
}
catch (Exception e)
{
_log.log(Level.SEVERE, getClass().getSimpleName() + ": Error spawning siege guards for castle " + getCastle().getName(), e);
}
}
/**
* Unspawn guards.
*/
public void unspawnSiegeGuard()
{
for (L2Spawn spawn : _siegeGuardSpawn)
{
if ((spawn != null) && (spawn.getLastSpawn() != null))
{
spawn.stopRespawn();
spawn.getLastSpawn().doDie(spawn.getLastSpawn());
}
}
_siegeGuardSpawn.clear();
}
/**
* Load guards.
*/
private void loadSiegeGuard()
{
try (Connection con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement ps = con.prepareStatement("SELECT * FROM castle_siege_guards Where castleId = ? And isHired = ?"))
{
ps.setInt(1, getCastle().getResidenceId());
if (getCastle().getOwnerId() > 0)
{
ps.setInt(2, 1);
}
else
{
ps.setInt(2, 0);
}
try (ResultSet rs = ps.executeQuery())
{
while (rs.next())
{
final L2Spawn spawn = new L2Spawn(rs.getInt("npcId"));
spawn.setAmount(1);
spawn.setX(rs.getInt("x"));
spawn.setY(rs.getInt("y"));
spawn.setZ(rs.getInt("z"));
spawn.setHeading(rs.getInt("heading"));
spawn.setRespawnDelay(rs.getInt("respawnDelay"));
spawn.setLocationId(0);
_siegeGuardSpawn.add(spawn);
}
}
}
catch (Exception e)
{
_log.log(Level.WARNING, getClass().getSimpleName() + ": Error loading siege guard for castle " + getCastle().getName() + ": " + e.getMessage(), e);
}
}
/**
* Save guards.
* @param x
* @param y
* @param z
* @param heading
* @param npcId
* @param isHire
*/
private void saveSiegeGuard(int x, int y, int z, int heading, int npcId, int isHire)
{
try (Connection con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (?, ?, ?, ?, ?, ?, ?, ?)"))
{
statement.setInt(1, getCastle().getResidenceId());
statement.setInt(2, npcId);
statement.setInt(3, x);
statement.setInt(4, y);
statement.setInt(5, z);
statement.setInt(6, heading);
statement.setInt(7, (isHire == 1 ? 0 : 600));
statement.setInt(8, isHire);
statement.execute();
}
catch (Exception e)
{
_log.log(Level.WARNING, getClass().getSimpleName() + ": Error adding siege guard for castle " + getCastle().getName() + ": " + e.getMessage(), e);
}
}
public final Castle getCastle()
{
return _castle;
}
public final List getSiegeGuardSpawn()
{
return _siegeGuardSpawn;
}
}