/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.handler; import java.util.logging.Logger; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; /** * Mother class of all Item Handlers. */ public interface IItemHandler { public static final Logger _log = Logger.getLogger(IItemHandler.class.getName()); /** * Launch task associated to the item. * @param playable the non-NPC character using the item * @param item L2ItemInstance designating the item to use * @param forceUse ctrl hold on item use * @return {@code true} if the item all conditions are met and the item is used, {@code false} otherwise. */ public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse); }