/* * Copyright (C) 2004-2013 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.itemcontainer; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.util.List; import java.util.logging.Level; import java.util.logging.Logger; import javolution.util.FastList; import com.l2jserver.Config; import com.l2jserver.L2DatabaseFactory; import com.l2jserver.gameserver.GameTimeController; import com.l2jserver.gameserver.datatables.ItemTable; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.items.L2Item; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance.ItemLocation; /** * @author Advi */ public abstract class ItemContainer { protected static final Logger _log = Logger.getLogger(ItemContainer.class.getName()); protected final List _items; protected ItemContainer() { _items = new FastList().shared(); } protected abstract L2Character getOwner(); protected abstract ItemLocation getBaseLocation(); public String getName() { return "ItemContainer"; } /** * @return int the owner object Id */ public int getOwnerId() { return getOwner() == null ? 0 : getOwner().getObjectId(); } /** * @return the quantity of items in the inventory */ public int getSize() { return _items.size(); } /** * @return the items in inventory */ public L2ItemInstance[] getItems() { return _items.toArray(new L2ItemInstance[_items.size()]); } /** * @param itemId the item Id * @return the item from inventory by itemId */ public L2ItemInstance getItemByItemId(int itemId) { for (L2ItemInstance item : _items) { if ((item != null) && (item.getItemId() == itemId)) { return item; } } return null; } /** * @param itemId the item Id * @return the items list from inventory by using its itemId */ public List getItemsByItemId(int itemId) { List returnList = new FastList<>(); for (L2ItemInstance item : _items) { if ((item != null) && (item.getItemId() == itemId)) { returnList.add(item); } } return returnList; } /** * @param itemId the item Id * @param itemToIgnore used during the loop, to avoid returning the same item * @return the item from inventory by itemId */ public L2ItemInstance getItemByItemId(int itemId, L2ItemInstance itemToIgnore) { for (L2ItemInstance item : _items) { if ((item != null) && (item.getItemId() == itemId) && !item.equals(itemToIgnore)) { return item; } } return null; } /** * @param objectId the item object Id * @return item from inventory by objectId */ public L2ItemInstance getItemByObjectId(int objectId) { for (L2ItemInstance item : _items) { if ((item != null) && (item.getObjectId() == objectId)) { return item; } } return null; } /** * Gets the inventory item count by item Id and enchant level including equipped items. * @param itemId the item Id * @param enchantLevel the item enchant level, use -1 to match any enchant level * @return the inventory item count */ public long getInventoryItemCount(int itemId, int enchantLevel) { return getInventoryItemCount(itemId, enchantLevel, true); } /** * Gets the inventory item count by item Id and enchant level, may include equipped items. * @param itemId the item Id * @param enchantLevel the item enchant level, use -1 to match any enchant level * @param includeEquipped if {@code true} includes equipped items in the result * @return the inventory item count */ public long getInventoryItemCount(int itemId, int enchantLevel, boolean includeEquipped) { long count = 0; for (L2ItemInstance item : _items) { if ((item.getItemId() == itemId) && ((item.getEnchantLevel() == enchantLevel) || (enchantLevel < 0)) && (includeEquipped || !item.isEquipped())) { if (item.isStackable()) { // FIXME: Zoey76: if there are more than one stacks of the same item Id // it will return the count of the last one, if is not possible to // have more than one stacks of the same item Id, // it will continue iterating over all items // possible fixes: // count += item.getCount(); // or // count = item.getCount(); // break; count = item.getCount(); } else { count++; } } } return count; } /** * Adds item to inventory * @param process : String Identifier of process triggering this action * @param item : L2ItemInstance to be added * @param actor : L2PcInstance Player requesting the item add * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the new item or the updated item in inventory */ public L2ItemInstance addItem(String process, L2ItemInstance item, L2PcInstance actor, Object reference) { L2ItemInstance olditem = getItemByItemId(item.getItemId()); // If stackable item is found in inventory just add to current quantity if ((olditem != null) && olditem.isStackable()) { long count = item.getCount(); olditem.changeCount(process, count, actor, reference); olditem.setLastChange(L2ItemInstance.MODIFIED); // And destroys the item ItemTable.getInstance().destroyItem(process, item, actor, reference); item.updateDatabase(); item = olditem; // Updates database if ((item.getItemId() == PcInventory.ADENA_ID) && (count < (10000 * Config.RATE_DROP_ITEMS_ID.get(PcInventory.ADENA_ID)))) { // Small adena changes won't be saved to database all the time if ((GameTimeController.getInstance().getGameTicks() % 5) == 0) { item.updateDatabase(); } } else { item.updateDatabase(); } } // If item hasn't be found in inventory, create new one else { item.setOwnerId(process, getOwnerId(), actor, reference); item.setItemLocation(getBaseLocation()); item.setLastChange((L2ItemInstance.ADDED)); // Add item in inventory addItem(item); // Updates database item.updateDatabase(); } refreshWeight(); return item; } /** * Adds item to inventory * @param process : String Identifier of process triggering this action * @param itemId : int Item Identifier of the item to be added * @param count : int Quantity of items to be added * @param actor : L2PcInstance Player requesting the item add * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the new item or the updated item in inventory */ public L2ItemInstance addItem(String process, int itemId, long count, L2PcInstance actor, Object reference) { L2ItemInstance item = getItemByItemId(itemId); // If stackable item is found in inventory just add to current quantity if ((item != null) && item.isStackable()) { item.changeCount(process, count, actor, reference); item.setLastChange(L2ItemInstance.MODIFIED); // Updates database // If Adena drop rate is not present it will be x1. float adenaRate = Config.RATE_DROP_ITEMS_ID.containsKey(PcInventory.ADENA_ID) ? Config.RATE_DROP_ITEMS_ID.get(PcInventory.ADENA_ID) : 1; if ((itemId == PcInventory.ADENA_ID) && (count < (10000 * adenaRate))) { // Small adena changes won't be saved to database all the time if ((GameTimeController.getInstance().getGameTicks() % 5) == 0) { item.updateDatabase(); } } else { item.updateDatabase(); } } // If item hasn't be found in inventory, create new one else { for (int i = 0; i < count; i++) { L2Item template = ItemTable.getInstance().getTemplate(itemId); if (template == null) { _log.log(Level.WARNING, (actor != null ? "[" + actor.getName() + "] " : "") + "Invalid ItemId requested: ", itemId); return null; } item = ItemTable.getInstance().createItem(process, itemId, template.isStackable() ? count : 1, actor, reference); item.setOwnerId(getOwnerId()); item.setItemLocation(getBaseLocation()); item.setLastChange(L2ItemInstance.ADDED); // Add item in inventory addItem(item); // Updates database item.updateDatabase(); // If stackable, end loop as entire count is included in 1 instance of item if (template.isStackable() || !Config.MULTIPLE_ITEM_DROP) { break; } } } refreshWeight(); return item; } /** * Transfers item to another inventory * @param process string Identifier of process triggering this action * @param objectId Item Identifier of the item to be transfered * @param count Quantity of items to be transfered * @param target the item container where the item will be moved. * @param actor Player requesting the item transfer * @param reference Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the new item or the updated item in inventory */ public L2ItemInstance transferItem(String process, int objectId, long count, ItemContainer target, L2PcInstance actor, Object reference) { if (target == null) { return null; } L2ItemInstance sourceitem = getItemByObjectId(objectId); if (sourceitem == null) { return null; } L2ItemInstance targetitem = sourceitem.isStackable() ? target.getItemByItemId(sourceitem.getItemId()) : null; synchronized (sourceitem) { // check if this item still present in this container if (getItemByObjectId(objectId) != sourceitem) { return null; } // Check if requested quantity is available if (count > sourceitem.getCount()) { count = sourceitem.getCount(); } // If possible, move entire item object if ((sourceitem.getCount() == count) && (targetitem == null)) { removeItem(sourceitem); target.addItem(process, sourceitem, actor, reference); targetitem = sourceitem; } else { if (sourceitem.getCount() > count) // If possible, only update counts { sourceitem.changeCount(process, -count, actor, reference); } else // Otherwise destroy old item { removeItem(sourceitem); ItemTable.getInstance().destroyItem(process, sourceitem, actor, reference); } if (targetitem != null) // If possible, only update counts { targetitem.changeCount(process, count, actor, reference); } else // Otherwise add new item { targetitem = target.addItem(process, sourceitem.getItemId(), count, actor, reference); } } // Updates database sourceitem.updateDatabase(true); if ((targetitem != sourceitem) && (targetitem != null)) { targetitem.updateDatabase(); } if (sourceitem.isAugmented()) { sourceitem.getAugmentation().removeBonus(actor); } refreshWeight(); target.refreshWeight(); } return targetitem; } /** * Destroy item from inventory and updates database * @param process : String Identifier of process triggering this action * @param item : L2ItemInstance to be destroyed * @param actor : L2PcInstance Player requesting the item destroy * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory */ public L2ItemInstance destroyItem(String process, L2ItemInstance item, L2PcInstance actor, Object reference) { return this.destroyItem(process, item, item.getCount(), actor, reference); } /** * Destroy item from inventory and updates database * @param process : String Identifier of process triggering this action * @param item : L2ItemInstance to be destroyed * @param count * @param actor : L2PcInstance Player requesting the item destroy * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory */ public L2ItemInstance destroyItem(String process, L2ItemInstance item, long count, L2PcInstance actor, Object reference) { synchronized (item) { // Adjust item quantity if (item.getCount() > count) { item.changeCount(process, -count, actor, reference); item.setLastChange(L2ItemInstance.MODIFIED); // don't update often for untraced items if ((process != null) || ((GameTimeController.getInstance().getGameTicks() % 10) == 0)) { item.updateDatabase(); } refreshWeight(); } else { if (item.getCount() < count) { return null; } boolean removed = removeItem(item); if (!removed) { return null; } ItemTable.getInstance().destroyItem(process, item, actor, reference); item.updateDatabase(); refreshWeight(); } } return item; } /** * Destroy item from inventory by using its objectID and updates database * @param process : String Identifier of process triggering this action * @param objectId : int Item Instance identifier of the item to be destroyed * @param count : int Quantity of items to be destroyed * @param actor : L2PcInstance Player requesting the item destroy * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory */ public L2ItemInstance destroyItem(String process, int objectId, long count, L2PcInstance actor, Object reference) { L2ItemInstance item = getItemByObjectId(objectId); if (item == null) { return null; } return this.destroyItem(process, item, count, actor, reference); } /** * Destroy item from inventory by using its itemId and updates database * @param process : String Identifier of process triggering this action * @param itemId : int Item identifier of the item to be destroyed * @param count : int Quantity of items to be destroyed * @param actor : L2PcInstance Player requesting the item destroy * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory */ public L2ItemInstance destroyItemByItemId(String process, int itemId, long count, L2PcInstance actor, Object reference) { L2ItemInstance item = getItemByItemId(itemId); if (item == null) { return null; } return this.destroyItem(process, item, count, actor, reference); } /** * Destroy all items from inventory and updates database * @param process : String Identifier of process triggering this action * @param actor : L2PcInstance Player requesting the item destroy * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation */ public void destroyAllItems(String process, L2PcInstance actor, Object reference) { for (L2ItemInstance item : _items) { if (item != null) { destroyItem(process, item, actor, reference); } } } /** * @return warehouse Adena. */ public long getAdena() { long count = 0; for (L2ItemInstance item : _items) { if ((item != null) && (item.getItemId() == PcInventory.ADENA_ID)) { count = item.getCount(); return count; } } return count; } /** * Adds item to inventory for further adjustments. * @param item : L2ItemInstance to be added from inventory */ protected void addItem(L2ItemInstance item) { _items.add(item); } /** * Removes item from inventory for further adjustments. * @param item : L2ItemInstance to be removed from inventory * @return */ protected boolean removeItem(L2ItemInstance item) { return _items.remove(item); } /** * Refresh the weight of equipment loaded */ protected void refreshWeight() { } /** * Delete item object from world */ public void deleteMe() { try { updateDatabase(); } catch (Exception e) { _log.log(Level.SEVERE, "deletedMe()", e); } List items = new FastList(_items); _items.clear(); L2World.getInstance().removeObjects(items); } /** * Update database with items in inventory */ public void updateDatabase() { if (getOwner() != null) { for (L2ItemInstance item : _items) { if (item != null) { item.updateDatabase(true); } } } } /** * Get back items in container from database */ public void restore() { try (Connection con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("SELECT object_id, item_id, count, enchant_level, loc, loc_data, custom_type1, custom_type2, mana_left, time FROM items WHERE owner_id=? AND (loc=?)")) { statement.setInt(1, getOwnerId()); statement.setString(2, getBaseLocation().name()); try (ResultSet inv = statement.executeQuery()) { L2ItemInstance item; while (inv.next()) { item = L2ItemInstance.restoreFromDb(getOwnerId(), inv); if (item == null) { continue; } L2World.getInstance().storeObject(item); L2PcInstance owner = getOwner() == null ? null : getOwner().getActingPlayer(); // If stackable item is found in inventory just add to current quantity if (item.isStackable() && (getItemByItemId(item.getItemId()) != null)) { addItem("Restore", item, owner, null); } else { addItem(item); } } } refreshWeight(); } catch (Exception e) { _log.log(Level.WARNING, "could not restore container:", e); } } public boolean validateCapacity(long slots) { return true; } public boolean validateWeight(long weight) { return true; } /** * If the item is stackable validates 1 slot, if the item isn't stackable validates the item count. * @param itemId the item Id to verify * @param count amount of item's weight to validate * @return {@code true} if the item doesn't exists or it validates its slot count */ public boolean validateCapacityByItemId(int itemId, long count) { final L2Item template = ItemTable.getInstance().getTemplate(itemId); return (template == null) || (template.isStackable() ? validateCapacity(1) : validateCapacity(count)); } /** * @param itemId the item Id to verify * @param count amount of item's weight to validate * @return {@code true} if the item doesn't exists or it validates its weight */ public boolean validateWeightByItemId(int itemId, long count) { final L2Item template = ItemTable.getInstance().getTemplate(itemId); return (template == null) || validateWeight(template.getWeight() * count); } }