/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.status;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.io.PrintWriter;
import java.lang.management.ManagementFactory;
import java.lang.management.ThreadInfo;
import java.lang.management.ThreadMXBean;
import java.net.InetAddress;
import java.net.Socket;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.SQLException;
import java.text.DecimalFormat;
import java.text.SimpleDateFormat;
import java.util.Calendar;
import java.util.Map;
import java.util.Map.Entry;
import java.util.NoSuchElementException;
import java.util.Properties;
import java.util.StringTokenizer;
import javolution.util.FastComparator;
import javolution.util.FastTable;
import com.l2jserver.Config;
import com.l2jserver.L2DatabaseFactory;
import com.l2jserver.gameserver.Announcements;
import com.l2jserver.gameserver.GameTimeController;
import com.l2jserver.gameserver.GmListTable;
import com.l2jserver.gameserver.LoginServerThread;
import com.l2jserver.gameserver.Shutdown;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.cache.HtmCache;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.datatables.MultiSell;
import com.l2jserver.gameserver.datatables.NpcTable;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.datatables.SpawnTable;
import com.l2jserver.gameserver.datatables.TeleportLocationTable;
import com.l2jserver.gameserver.instancemanager.DayNightSpawnManager;
import com.l2jserver.gameserver.instancemanager.Manager;
import com.l2jserver.gameserver.instancemanager.QuestManager;
import com.l2jserver.gameserver.instancemanager.RaidBossSpawnManager;
import com.l2jserver.gameserver.instancemanager.ZoneManager;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.TradeList;
import com.l2jserver.gameserver.model.TradeList.TradeItem;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.clientpackets.Say2;
import com.l2jserver.gameserver.network.serverpackets.CharInfo;
import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
import com.l2jserver.gameserver.taskmanager.DecayTaskManager;
import com.l2jserver.gameserver.util.GMAudit;
public class GameStatusThread extends Thread
{
//private static final Logger _log = Logger.getLogger(AdminTeleport.class.getName());
private Socket _cSocket;
private PrintWriter _print;
private BufferedReader _read;
private int _uptime;
private void telnetOutput(int type, String text)
{
if (Config.DEVELOPER)
{
if (type == 1)
System.out.println("TELNET | " + text);
else if (type == 2)
System.out.print("TELNET | " + text);
else if (type == 3)
System.out.print(text);
else if (type == 4)
System.out.println(text);
else
System.out.println("TELNET | " + text);
}
else
{
//only print output if the message is rejected
if (type == 5)
System.out.println("TELNET | " + text);
}
}
private boolean isValidIP(Socket client)
{
boolean result = false;
InetAddress ClientIP = client.getInetAddress();
// convert IP to String, and compare with list
String clientStringIP = ClientIP.getHostAddress();
telnetOutput(1, "Connection from: " + clientStringIP);
// read and loop thru list of IPs, compare with newIP
if (Config.DEVELOPER)
telnetOutput(2, "");
InputStream telnetIS = null;
try
{
Properties telnetSettings = new Properties();
telnetIS = new FileInputStream(new File(Config.TELNET_FILE));
telnetSettings.load(telnetIS);
String HostList = telnetSettings.getProperty("ListOfHosts", "127.0.0.1,localhost,::1");
if (Config.DEVELOPER)
telnetOutput(3, "Comparing ip to list...");
// compare
String ipToCompare = null;
for (String ip : HostList.split(","))
{
if (!result)
{
ipToCompare = InetAddress.getByName(ip).getHostAddress();
if (clientStringIP.equals(ipToCompare))
result = true;
if (Config.DEVELOPER)
telnetOutput(3, clientStringIP + " = " + ipToCompare + "(" + ip + ") = " + result);
}
}
}
catch (IOException e)
{
if (Config.DEVELOPER)
telnetOutput(4, "");
telnetOutput(1, "Error: " + e);
}
finally
{
try
{
telnetIS.close();
}
catch (Exception e)
{
}
}
if (Config.DEVELOPER)
telnetOutput(4, "Allow IP: " + result);
return result;
}
public GameStatusThread(Socket client, int uptime, String StatusPW) throws IOException
{
this.setPriority(Thread.MAX_PRIORITY);
_cSocket = client;
_uptime = uptime;
_print = new PrintWriter(_cSocket.getOutputStream());
_read = new BufferedReader(new InputStreamReader(_cSocket.getInputStream()));
if (isValidIP(client))
{
telnetOutput(1, client.getInetAddress().getHostAddress() + " accepted.");
_print.println("Welcome To The L2J Telnet Session.");
_print.println("Please Insert Your Password!");
_print.print("Password: ");
_print.flush();
String tmpLine = _read.readLine();
if (tmpLine == null)
{
_print.println("Error.");
_print.println("Disconnected...");
_print.flush();
_cSocket.close();
}
else
{
if (tmpLine.compareTo(StatusPW) != 0)
{
_print.println("Incorrect Password!");
_print.println("Disconnected...");
_print.flush();
_cSocket.close();
}
else
{
_print.println("Password Correct!");
_print.println("[L2J Game Server]");
_print.print("");
_print.flush();
start();
}
}
}
else
{
telnetOutput(5, "Connection attempt from " + client.getInetAddress().getHostAddress() + " rejected.");
_cSocket.close();
}
}
@Override
public void run()
{
String _usrCommand = "";
try
{
while (_usrCommand.compareTo("quit") != 0 && _usrCommand.compareTo("exit") != 0)
{
_usrCommand = _read.readLine();
if (_usrCommand == null)
{
_cSocket.close();
break;
}
if (_usrCommand.equals("help"))
{
_print.println("The following is a list of all available commands: ");
_print.println("help - shows this help.");
_print.println("status - displays basic server statistics.");
_print.println("gamestat privatestore - displays info about stores");
_print.println("performance - shows server performance statistics.");
_print.println("forcegc - forced garbage collection.");
_print.println("purge - removes finished threads from thread pools.");
_print.println("memusage - displays memory amounts in JVM.");
_print.println("announce - announces in game.");
_print.println("msg - Sends a whisper to char with .");
_print.println("gmchat - Sends a message to all GMs with .");
_print.println("gmlist - lists all gms online.");
_print.println("kick - kick player from server.");
_print.println("shutdown