/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.datatables; import java.util.HashMap; import java.util.Map; import com.l2jserver.gameserver.model.L2Spawn; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.util.Rnd; /** * This class holds parameter, specific to certain NPCs.
* It can be either general parameters overridden for certain NPC instance instead of template parameters(aggro range, for example), or some optional parameters, handled by datapack scripts.
* @author GKR */ public class NpcPersonalAIData { private final Map> _AIData = new HashMap<>(); /** * Instantiates a new table. */ protected NpcPersonalAIData() { } /** * Stores data for given spawn. * @param spawnDat spawn to process * @param data Map of AI values */ public void storeData(L2Spawn spawnDat, Map data) { if ((data != null) && !data.isEmpty()) { // check for spawn name. Since spawn name is key for AI Data, generate random name, if spawn name isn't specified if (spawnDat.getName() == null) { spawnDat.setName(Long.toString(Rnd.nextLong())); } _AIData.put(spawnDat.getName(), data); } } /** * Gets AI value with given spawnName and paramName * @param spawnName spawn name to check * @param paramName parameter to check * @return value of given parameter for given spawn name */ public int getAIValue(String spawnName, String paramName) { return hasAIValue(spawnName, paramName) ? _AIData.get(spawnName).get(paramName) : -1; } /** * Verifies if there is AI value with given spawnName and paramName * @param spawnName spawn name to check * @param paramName parameter name to check * @return {@code true} if parameter paramName is set for spawn spawnName, {@code false} otherwise */ public boolean hasAIValue(String spawnName, String paramName) { return (spawnName != null) && _AIData.containsKey(spawnName) && _AIData.get(spawnName).containsKey(paramName); } /** * Initializes npc parameters by specified values. * @param npc NPC to process * @param spawn link to NPC's spawn * @param spawnName name of spawn */ public void initializeNpcParameters(L2Npc npc, L2Spawn spawn, String spawnName) { if (_AIData.containsKey(spawnName)) { Map map = _AIData.get(spawnName); try { for (String key : map.keySet()) { switch (key) { case "disableRandomAnimation": npc.setRandomAnimationEnabled((map.get(key) == 0)); break; case "disableRandomWalk": npc.setIsNoRndWalk((map.get(key) == 1)); spawn.setIsNoRndWalk((map.get(key) == 1)); break; } } } catch (Exception e) { // Do nothing } } } /** * Gets the single instance of NpcTable. * @return single instance of NpcTable */ public static NpcPersonalAIData getInstance() { return SingletonHolder._instance; } private static class SingletonHolder { protected static final NpcPersonalAIData _instance = new NpcPersonalAIData(); } }