/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.effects; import com.l2jserver.gameserver.model.L2Effect; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.skills.Env; import com.l2jserver.gameserver.templates.effects.EffectTemplate; import com.l2jserver.gameserver.templates.skills.L2EffectType; import com.l2jserver.gameserver.templates.skills.L2SkillType; /** * * @author Gnat */ public class EffectNegate extends L2Effect { public EffectNegate(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.NEGATE; } @Override public boolean onStart() { L2Skill skill = getSkill(); for (int negateSkillId : skill.getNegateId()) { if (negateSkillId != 0) getEffected().stopSkillEffects(negateSkillId); } for (L2SkillType negateSkillType : skill.getNegateStats()) { getEffected().stopSkillEffects(negateSkillType, skill.getNegateLvl()); } return true; } @Override public boolean onActionTime() { return false; } }