/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.conditions; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.skills.Env; /** * The Class ConditionPlayerBaseStats. * * @author mkizub */ public class ConditionPlayerBaseStats extends Condition { private final BaseStat _stat; private final int _value; /** * Instantiates a new condition player base stats. * * @param player the player * @param stat the stat * @param value the value */ public ConditionPlayerBaseStats(L2Character player, BaseStat stat, int value) { super(); _stat = stat; _value = value; } /** * Test impl. * * @param env the env * @return true, if successful * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env) */ @Override public boolean testImpl(Env env) { if (!(env.player instanceof L2PcInstance)) return false; L2PcInstance player = (L2PcInstance) env.player; switch (_stat) { case Int: return player.getINT() >= _value; case Str: return player.getSTR() >= _value; case Con: return player.getCON() >= _value; case Dex: return player.getDEX() >= _value; case Men: return player.getMEN() >= _value; case Wit: return player.getWIT() >= _value; } return false; } } enum BaseStat { Int, Str, Con, Dex, Men, Wit }