/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.network.gameserverpackets;
import java.io.IOException;
import java.util.ArrayList;
import com.l2jserver.util.network.BaseSendablePacket;
/**
* @author -Wooden-
*
*/
public class ServerStatus extends BaseSendablePacket
{
private ArrayList _attributes;
public static final String[] STATUS_STRING = {"Auto", "Good", "Normal", "Full", "Down", "Gm Only"};
public static final int SERVER_LIST_STATUS = 0x01;
public static final int SERVER_LIST_CLOCK = 0x02;
public static final int SERVER_LIST_SQUARE_BRACKET = 0x03;
public static final int MAX_PLAYERS = 0x04;
public static final int TEST_SERVER = 0x05;
public static final int STATUS_AUTO = 0x00;
public static final int STATUS_GOOD = 0x01;
public static final int STATUS_NORMAL = 0x02;
public static final int STATUS_FULL = 0x03;
public static final int STATUS_DOWN = 0x04;
public static final int STATUS_GM_ONLY = 0x05;
public static final int ON = 0x01;
public static final int OFF = 0x00;
class Attribute
{
public int id;
public int value;
Attribute(int pId, int pValue)
{
id = pId;
value = pValue;
}
}
public ServerStatus()
{
_attributes = new ArrayList();
}
public void addAttribute(int id, int value)
{
_attributes.add(new Attribute(id, value));
}
/* (non-Javadoc)
* @see com.l2jserver.gameserver.gameserverpackets.GameServerBasePacket#getContent()
*/
@Override
public byte[] getContent() throws IOException
{
writeC(0x06);
writeD(_attributes.size());
for (Attribute temp: _attributes)
{
writeD(temp.id);
writeD(temp.value);
}
return getBytes();
}
}