/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.gameserver.model.L2ItemInstance; import com.l2jserver.gameserver.templates.item.L2Item; /** * 5e * 01 00 00 00 01 - added ? 02 - modified * 7b 86 73 42 object id * 08 00 00 00 body slot * * * * body slot * 0000 ?? underwear * 0001 ear * 0002 ear * 0003 neck * 0004 finger (magic ring) * 0005 finger (magic ring) * 0006 head (l.cap) * 0007 r.hand (dagger) * 0008 l.hand (arrows) * 0009 hands (short gloves) * 000a chest (squire shirt) * 000b legs (squire pants) * 000c feet * 000d ?? back * 000e lr.hand (bow) * * * * format ddd * * @version $Revision: 1.4.2.1.2.4 $ $Date: 2005/03/27 15:29:40 $ */ public final class EquipUpdate extends L2GameServerPacket { private static final String _S__5E_EQUIPUPDATE = "[S] 4b EquipUpdate"; private static Logger _log = Logger.getLogger(EquipUpdate.class.getName()); private L2ItemInstance _item; private int _change; public EquipUpdate(L2ItemInstance item, int change) { _item = item; _change = change; } @Override protected final void writeImpl() { int bodypart = 0; writeC(0x4b); writeD(_change); writeD(_item.getObjectId()); switch (_item.getItem().getBodyPart()) { case L2Item.SLOT_L_EAR: bodypart = 0x01; break; case L2Item.SLOT_R_EAR: bodypart = 0x02; break; case L2Item.SLOT_NECK: bodypart = 0x03; break; case L2Item.SLOT_R_FINGER: bodypart = 0x04; break; case L2Item.SLOT_L_FINGER: bodypart = 0x05; break; case L2Item.SLOT_HEAD: bodypart = 0x06; break; case L2Item.SLOT_R_HAND: bodypart = 0x07; break; case L2Item.SLOT_L_HAND: bodypart = 0x08; break; case L2Item.SLOT_GLOVES: bodypart = 0x09; break; case L2Item.SLOT_CHEST: bodypart = 0x0a; break; case L2Item.SLOT_LEGS: bodypart = 0x0b; break; case L2Item.SLOT_FEET: bodypart = 0x0c; break; case L2Item.SLOT_BACK: bodypart = 0x0d; break; case L2Item.SLOT_LR_HAND: bodypart = 0x0e; break; case L2Item.SLOT_HAIR: bodypart = 0x0f; break; case L2Item.SLOT_BELT: bodypart = 0x10; break; } if (Config.DEBUG) _log.fine("body:" +bodypart); writeD(bodypart); } /* (non-Javadoc) * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType() */ @Override public String getType() { return _S__5E_EQUIPUPDATE; } }