/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.GameTimeController; public class ClientSetTime extends L2GameServerPacket { private static final String _S__EC_CLIENTSETTIME = "[S] f2 ClientSetTime [dd]"; public static final ClientSetTime STATIC_PACKET = new ClientSetTime(); private ClientSetTime() { } @Override protected final void writeImpl() { writeC(0xf2); writeD(GameTimeController.getInstance().getGameTime()); // time in client minutes writeD(6); //constant to match the server time( this determines the speed of the client clock) } /* (non-Javadoc) * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType() */ @Override public String getType() { return _S__EC_CLIENTSETTIME; } }