/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.model;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.logging.Level;
import java.util.logging.Logger;
import javolution.util.FastList;
import javolution.util.FastMap;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.olympiad.OlympiadGameManager;
import com.l2jserver.gameserver.model.olympiad.OlympiadGameTask;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.AbnormalStatusUpdate;
import com.l2jserver.gameserver.network.serverpackets.ExOlympiadSpelledInfo;
import com.l2jserver.gameserver.network.serverpackets.PartySpelled;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.templates.skills.L2EffectType;
import com.l2jserver.gameserver.templates.skills.L2SkillType;
public class CharEffectList
{
protected static final Logger _log = Logger.getLogger(CharEffectList.class.getName());
private static final L2Effect[] EMPTY_EFFECTS = new L2Effect[0];
public static final int EFFECT_FLAG_CHARM_OF_COURAGE = 0x1;
public static final int EFFECT_FLAG_CHARM_OF_LUCK = 0x2;
public static final int EFFECT_FLAG_PHOENIX_BLESSING = 0x4;
public static final int EFFECT_FLAG_NOBLESS_BLESSING = 0x8;
public static final int EFFECT_FLAG_SILENT_MOVE = 0x10;
public static final int EFFECT_FLAG_PROTECTION_BLESSING = 0x20;
public static final int EFFECT_FLAG_RELAXING = 0x40;
public static final int EFFECT_FLAG_FEAR = 0x80;
public static final int EFFECT_FLAG_CONFUSED = 0x100;
public static final int EFFECT_FLAG_MUTED = 0x200;
public static final int EFFECT_FLAG_PSYCHICAL_MUTED = 0x400;
//public static final int EFFECT_FLAG_PARALYZE = 2048; //too much abuse in code
public static final int EFFECT_FLAG_PSYCHICAL_ATTACK_MUTED = 0x800;
public static final int EFFECT_FLAG_DISARMED = 0x1000;
public static final int EFFECT_FLAG_ROOTED = 0x2000;
public static final int EFFECT_FLAG_SLEEP = 0x4000;
public static final int EFFECT_FLAG_STUNNED = 0x8000;
public static final int EFFECT_FLAG_BETRAYED = 0x10000;
public static final int EFFECT_FLAG_INVUL = 0x40000;
public static final int EFFECT_FLAG_PARALYZED = 0x80000;
public static final int EFFECT_FLAG_BLOCK_RESURRECTION = 0x100000;
private FastList _buffs;
private FastList _debuffs;
// The table containing the List of all stacked effect in progress for each Stack group Identifier
private Map> _stackedEffects;
private volatile boolean _hasBuffsRemovedOnAnyAction = false;
private volatile boolean _hasBuffsRemovedOnDamage = false;
private volatile boolean _hasDebuffsRemovedOnDamage = false;
private boolean _queuesInitialized = false;
private LinkedBlockingQueue _addQueue;
private LinkedBlockingQueue _removeQueue;
private AtomicBoolean queueLock = new AtomicBoolean();
private int _effectFlags;
// only party icons need to be updated
private boolean _partyOnly = false;
// Owner of this list
private L2Character _owner;
public CharEffectList(L2Character owner)
{
_owner = owner;
}
/**
* Returns all effects affecting stored in this CharEffectList
* @return
*/
public final L2Effect[] getAllEffects()
{
// If no effect is active, return EMPTY_EFFECTS
if ( (_buffs == null || _buffs.isEmpty()) && (_debuffs == null || _debuffs.isEmpty()) )
{
return EMPTY_EFFECTS;
}
// Create a copy of the effects
FastList temp = FastList.newInstance();
// Add all buffs and all debuffs
if (_buffs != null)
{
//synchronized (_buffs)
{
if (!_buffs.isEmpty())
temp.addAll(_buffs);
}
}
if (_debuffs != null)
{
//synchronized (_debuffs)
{
if (!_debuffs.isEmpty())
temp.addAll(_debuffs);
}
}
// Return all effects in an array
L2Effect[] tempArray = new L2Effect[temp.size()];
temp.toArray(tempArray);
FastList.recycle(temp);
return tempArray;
}
/**
* Returns the first effect matching the given EffectType
* @param tp
* @return
*/
public final L2Effect getFirstEffect(L2EffectType tp)
{
L2Effect effectNotInUse = null;
if (_buffs != null)
{
//synchronized (_buffs)
{
if (!_buffs.isEmpty())
{
for (L2Effect e: _buffs)
{
if (e == null)
continue;
if (e.getEffectType() == tp)
{
if (e.getInUse())
return e;
else
effectNotInUse = e;
}
}
}
}
}
if (effectNotInUse == null && _debuffs != null)
{
//synchronized (_debuffs)
{
if (!_debuffs.isEmpty())
{
for (L2Effect e: _debuffs)
{
if (e == null)
continue;
if (e.getEffectType() == tp)
{
if (e.getInUse())
return e;
else
effectNotInUse = e;
}
}
}
}
}
return effectNotInUse;
}
/**
* Returns the first effect matching the given L2Skill
* @param skill
* @return
*/
public final L2Effect getFirstEffect(L2Skill skill)
{
L2Effect effectNotInUse = null;
if (skill.isDebuff())
{
if (_debuffs == null)
return null;
//synchronized (_debuffs)
{
if (_debuffs.isEmpty())
return null;
for (L2Effect e: _debuffs)
{
if (e == null)
continue;
if (e.getSkill() == skill)
{
if (e.getInUse())
return e;
else
effectNotInUse = e;
}
}
}
return effectNotInUse;
}
else
{
if (_buffs == null)
return null;
//synchronized (_buffs)
{
if (_buffs.isEmpty())
return null;
for (L2Effect e: _buffs)
{
if (e == null)
continue;
if (e.getSkill() == skill)
{
if (e.getInUse())
return e;
else
effectNotInUse = e;
}
}
}
return effectNotInUse;
}
}
/**
* Returns the first effect matching the given skillId
* @param index
* @return
*/
public final L2Effect getFirstEffect(int skillId)
{
L2Effect effectNotInUse = null;
if (_buffs != null)
{
//synchronized (_buffs)
{
if (!_buffs.isEmpty())
{
for (L2Effect e: _buffs)
{
if (e == null)
continue;
if (e.getSkill().getId() == skillId)
{
if (e.getInUse())
return e;
else
effectNotInUse = e;
}
}
}
}
}
if (effectNotInUse == null && _debuffs != null)
{
//synchronized (_debuffs)
{
if (!_debuffs.isEmpty())
{
for (L2Effect e: _debuffs)
{
if (e == null)
continue;
if (e.getSkill().getId() == skillId)
{
if (e.getInUse())
return e;
else
effectNotInUse = e;
}
}
}
}
}
return effectNotInUse;
}
/**
* Checks if the given skill stacks with an existing one.
*
* @param checkSkill the skill to be checked
*
* @return Returns whether or not this skill will stack
*/
private boolean doesStack(L2Skill checkSkill)
{
if ( (_buffs == null || _buffs.isEmpty()) ||
checkSkill._effectTemplates == null ||
checkSkill._effectTemplates.length < 1 ||
checkSkill._effectTemplates[0].abnormalType == null ||
"none".equals(checkSkill._effectTemplates[0].abnormalType))
{
return false;
}
String stackType = checkSkill._effectTemplates[0].abnormalType;
for (L2Effect e : _buffs)
{
if (e.getAbnormalType() != null && e.getAbnormalType().equals(stackType))
{
return true;
}
}
return false;
}
/**
* Return the number of buffs in this CharEffectList not counting Songs/Dances
* @return
*/
public int getBuffCount()
{
if (_buffs == null) return 0;
int buffCount=0;
//synchronized(_buffs)
{
if (_buffs.isEmpty())
return 0;
for (L2Effect e : _buffs)
{
if (e != null && e.getShowIcon() && !e.getSkill().isDance() && !e.getSkill().is7Signs())
{
switch (e.getSkill().getSkillType())
{
case BUFF:
case HEAL_PERCENT:
case MANAHEAL_PERCENT:
buffCount++;
}
}
}
}
return buffCount;
}
/**
* Return the number of Songs/Dances in this CharEffectList
* @return
*/
public int getDanceCount()
{
if (_buffs == null) return 0;
int danceCount = 0;
//synchronized(_buffs)
{
if (_buffs.isEmpty())
return 0;
for (L2Effect e : _buffs)
{
if (e != null && e.getSkill().isDance() && e.getInUse())
danceCount++;
}
}
return danceCount;
}
/**
* Exits all effects in this CharEffectList
*/
public final void stopAllEffects()
{
// Get all active skills effects from this list
L2Effect[] effects = getAllEffects();
// Exit them
for (L2Effect e : effects)
{
if (e != null)
e.exit(true);
}
}
/**
* Exits all effects in this CharEffectList
*/
public final void stopAllEffectsExceptThoseThatLastThroughDeath()
{
// Get all active skills effects from this list
L2Effect[] effects = getAllEffects();
// Exit them
for (L2Effect e : effects)
{
if (e != null && !e.getSkill().isStayAfterDeath())
e.exit(true);
}
}
/**
* Exit all toggle-type effects
*/
public void stopAllToggles()
{
if (_buffs != null)
{
//synchronized (_buffs)
{
if (!_buffs.isEmpty())
{
for (L2Effect e : _buffs)
if (e != null && e.getSkill().isToggle())
e.exit();
}
}
}
}
/**
* Exit all effects having a specified type
* @param type
*/
public final void stopEffects(L2EffectType type)
{
// Go through all active skills effects
FastList temp = FastList.newInstance();
if (_buffs != null)
{
//synchronized (_buffs)
{
if (!_buffs.isEmpty())
{
for (L2Effect e : _buffs)
// Get active skills effects of the selected type
if (e != null && e.getEffectType() == type)
temp.add(e);
}
}
}
if (_debuffs != null)
{
//synchronized (_debuffs)
{
if (!_debuffs.isEmpty())
{
for (L2Effect e : _debuffs)
// Get active skills effects of the selected type
if (e != null && e.getEffectType() == type)
temp.add(e);
}
}
}
if (!temp.isEmpty())
{
for (L2Effect e : temp)
if (e != null)
e.exit();
}
FastList.recycle(temp);
}
/**
* Exits all effects created by a specific skillId
* @param skillId
*/
public final void stopSkillEffects(int skillId)
{
// Go through all active skills effects
FastList temp = FastList.newInstance();
if (_buffs != null)
{
//synchronized (_buffs)
{
if (!_buffs.isEmpty())
{
for (L2Effect e : _buffs)
if (e != null && e.getSkill().getId() == skillId)
temp.add(e);
}
}
}
if (_debuffs != null)
{
//synchronized (_debuffs)
{
if (!_debuffs.isEmpty())
{
for (L2Effect e : _debuffs)
if (e != null && e.getSkill().getId() == skillId)
temp.add(e);
}
}
}
if (!temp.isEmpty())
{
for (L2Effect e : temp)
if (e != null)
e.exit();
}
FastList.recycle(temp);
}
/**
* Exits all effects created by a specific skill type
* @param skillType skill type
*/
public final void stopSkillEffects(L2SkillType skillType, int negateLvl)
{
// Go through all active skills effects
FastList temp = FastList.newInstance();
if (_buffs != null)
{
//synchronized (_buffs)
{
if (!_buffs.isEmpty())
{
for (L2Effect e : _buffs)
{
if (e != null && (e.getSkill().getSkillType() == skillType || (e.getSkill().getEffectType() != null && e.getSkill().getEffectType() == skillType))
&& (negateLvl == -1 || (e.getSkill().getEffectType() != null && e.getSkill().getEffectAbnormalLvl() >= 0 && e.getSkill().getEffectAbnormalLvl() <= negateLvl) || (e.getSkill().getAbnormalLvl() >= 0 && e.getSkill().getAbnormalLvl() <= negateLvl)))
temp.add(e);
}
}
}
}
if (_debuffs != null)
{
//synchronized (_debuffs)
{
if (!_debuffs.isEmpty())
{
for (L2Effect e : _debuffs)
{
if (e != null && (e.getSkill().getSkillType() == skillType || (e.getSkill().getEffectType() != null && e.getSkill().getEffectType() == skillType))
&& (negateLvl == -1 || (e.getSkill().getEffectType() != null && e.getSkill().getEffectAbnormalLvl() >= 0 && e.getSkill().getEffectAbnormalLvl() <= negateLvl) || (e.getSkill().getAbnormalLvl() >= 0 && e.getSkill().getAbnormalLvl() <= negateLvl)))
temp.add(e);
}
}
}
}
if (!temp.isEmpty())
{
for (L2Effect e : temp)
if (e != null)
e.exit();
}
FastList.recycle(temp);
}
/**
* Exits all buffs effects of the skills with "removedOnAnyAction" set.
* Called on any action except movement (attack, cast).
*/
public void stopEffectsOnAction()
{
if (_hasBuffsRemovedOnAnyAction)
{
if (_buffs != null)
{
//synchronized (_buffs)
{
if (!_buffs.isEmpty())
{
for (L2Effect e : _buffs)
if (e != null && e.getSkill().isRemovedOnAnyActionExceptMove())
e.exit(true);
}
}
}
}
}
public void stopEffectsOnDamage(boolean awake)
{
if (_hasBuffsRemovedOnDamage)
{
if (_buffs != null)
{
//synchronized (_buffs)
{
if (!_buffs.isEmpty())
{
for (L2Effect e : _buffs)
if (e != null
&& e.getSkill().isRemovedOnDamage()
&& (awake || e.getSkill().getSkillType() != L2SkillType.SLEEP))
e.exit(true);
}
}
}
}
if (_hasDebuffsRemovedOnDamage)
{
if (_debuffs != null)
{
//synchronized (_buffs)
{
if (!_debuffs.isEmpty())
{
for (L2Effect e : _debuffs)
if (e != null
&& e.getSkill().isRemovedOnDamage()
&& (awake || e.getSkill().getSkillType() != L2SkillType.SLEEP))
e.exit(true);
}
}
}
}
}
public void updateEffectIcons(boolean partyOnly)
{
if (_buffs == null && _debuffs == null)
return;
if (partyOnly)
_partyOnly = true;
queueRunner();
}
public void queueEffect(L2Effect effect, boolean remove)
{
if (effect == null) return;
if (!_queuesInitialized)
init();
if (remove)
_removeQueue.offer(effect);
else
_addQueue.offer(effect);
queueRunner();
}
private synchronized void init()
{
if (_queuesInitialized)
return;
_addQueue = new LinkedBlockingQueue();
_removeQueue = new LinkedBlockingQueue();
_queuesInitialized = true;
}
private void queueRunner()
{
if (!queueLock.compareAndSet(false, true))
return;
try
{
L2Effect effect;
do
{
// remove has more priority than add
// so removing all effects from queue first
while ((effect = _removeQueue.poll()) != null)
{
removeEffectFromQueue(effect);
_partyOnly = false;
}
if ((effect = _addQueue.poll()) != null)
{
addEffectFromQueue(effect);
_partyOnly = false;
}
}
while (!_addQueue.isEmpty() || !_removeQueue.isEmpty());
computeEffectFlags();
updateEffectIcons();
}
finally
{
queueLock.set(false);
}
}
protected void removeEffectFromQueue(L2Effect effect)
{
if (effect == null) return;
FastList effectList;
if (effect.getSkill().isDebuff())
{
if (_debuffs == null)
return;
effectList = _debuffs;
}
else
{
if (_buffs == null)
return;
effectList = _buffs;
}
if ("none".equals(effect.getAbnormalType()))
{
// Remove Func added by this effect from the L2Character Calculator
_owner.removeStatsOwner(effect);
}
else
{
if(_stackedEffects == null) return;
// Get the list of all stacked effects corresponding to the stack type of the L2Effect to add
List stackQueue = _stackedEffects.get(effect.getAbnormalType());
if (stackQueue == null || stackQueue.isEmpty()) return;
int index = stackQueue.indexOf(effect);
// Remove the effect from the stack group
if (index >= 0)
{
stackQueue.remove(effect);
// Check if the first stacked effect was the effect to remove
if (index == 0)
{
// Remove all its Func objects from the L2Character calculator set
_owner.removeStatsOwner(effect);
// Check if there's another effect in the Stack Group
if (!stackQueue.isEmpty())
{
L2Effect newStackedEffect = listsContains(stackQueue.get(0));
if (newStackedEffect != null)
{
// Set the effect to In Use
if (newStackedEffect.setInUse(true))
// Add its list of Funcs to the Calculator set of the L2Character
_owner.addStatFuncs(newStackedEffect.getStatFuncs());
}
}
}
if (stackQueue.isEmpty())
_stackedEffects.remove(effect.getAbnormalType());
else
// Update the Stack Group table _stackedEffects of the L2Character
_stackedEffects.put(effect.getAbnormalType(), stackQueue);
}
}
// Remove the active skill L2effect from _effects of the L2Character
if (effectList.remove(effect) && _owner instanceof L2PcInstance && effect.getShowIcon())
{
SystemMessage sm;
if (effect.getSkill().isToggle())
{
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_BEEN_ABORTED);
}
else
{
sm = SystemMessage.getSystemMessage(SystemMessageId.EFFECT_S1_DISAPPEARED);
}
sm.addSkillName(effect);
_owner.sendPacket(sm);
}
}
protected void addEffectFromQueue(L2Effect newEffect)
{
if (newEffect == null) return;
L2Skill newSkill = newEffect.getSkill();
if (newSkill.isDebuff())
{
if (_debuffs == null) _debuffs = new FastList().shared();
for (L2Effect e : _debuffs)
{
if (e != null
&& e.getSkill().getId() == newEffect.getSkill().getId()
&& e.getEffectType() == newEffect.getEffectType()
&& e.getAbnormalLvl() == newEffect.getAbnormalLvl()
&& e.getAbnormalType().equals(newEffect.getAbnormalType()))
{
// Started scheduled timer needs to be canceled.
newEffect.stopEffectTask();
return;
}
}
_debuffs.addLast(newEffect);
}
else
{
if (_buffs == null) _buffs = new FastList().shared();
for (L2Effect e : _buffs)
{
if (e != null
&& e.getSkill().getId() == newEffect.getSkill().getId()
&& e.getEffectType() == newEffect.getEffectType()
&& e.getAbnormalLvl() == newEffect.getAbnormalLvl()
&& e.getAbnormalType().equals(newEffect.getAbnormalType()))
{
e.exit(); // exit this
}
}
// if max buffs, no herb effects are used, even if they would replace one old
if (newEffect.isHerbEffect() && getBuffCount() >= _owner.getMaxBuffCount())
{
newEffect.stopEffectTask();
return;
}
// Remove first buff when buff list is full
if (!doesStack(newSkill) && !newSkill.is7Signs())
{
int effectsToRemove;
if (newSkill.isDance())
{
effectsToRemove = getDanceCount() - Config.DANCES_MAX_AMOUNT;
if (effectsToRemove >= 0)
{
for (L2Effect e : _buffs)
{
if (e == null || !e.getSkill().isDance())
continue;
// get first dance
e.exit();
effectsToRemove--;
if (effectsToRemove < 0)
break;
}
}
}
else
{
effectsToRemove = getBuffCount() - _owner.getMaxBuffCount();
if (effectsToRemove >= 0)
{
switch (newSkill.getSkillType())
{
case BUFF:
case HEAL_PERCENT:
case MANAHEAL_PERCENT:
for (L2Effect e : _buffs)
{
if (e == null || e.getSkill().isDance())
continue;
switch (e.getSkill().getSkillType())
{
case BUFF:
case HEAL_PERCENT:
case MANAHEAL_PERCENT:
e.exit();
effectsToRemove--;
break; // break switch()
default:
continue; // continue for()
}
if (effectsToRemove < 0)
break; // break for()
}
}
}
}
}
// Icons order: buffs, 7s, toggles, dances
if (newSkill.isDance())
_buffs.addLast(newEffect);
else
{
int pos=0;
if (newSkill.isToggle())
{
// toggle skill - before all dances
for (L2Effect e : _buffs)
{
if (e == null)
continue;
if (e.getSkill().isDance())
break;
pos++;
}
}
else
{
// normal buff - before toggles and 7s and dances
for (L2Effect e : _buffs)
{
if (e == null)
continue;
if (e.getSkill().isToggle() || e.getSkill().is7Signs()
|| e.getSkill().isDance())
break;
pos++;
}
}
_buffs.add(pos, newEffect);
}
}
// Check if a stack group is defined for this effect
if ("none".equals(newEffect.getAbnormalType()))
{
// Set this L2Effect to In Use
if (newEffect.setInUse(true))
// Add Funcs of this effect to the Calculator set of the L2Character
_owner.addStatFuncs(newEffect.getStatFuncs());
return;
}
List stackQueue;
L2Effect effectToAdd = null;
L2Effect effectToRemove = null;
if (_stackedEffects == null) _stackedEffects = new FastMap>();
// Get the list of all stacked effects corresponding to the stack type of the L2Effect to add
stackQueue = _stackedEffects.get(newEffect.getAbnormalType());
if (stackQueue != null)
{
int pos = 0;
if (!stackQueue.isEmpty())
{
// Get the first stacked effect of the Stack group selected
effectToRemove = listsContains(stackQueue.get(0));
// Create an Iterator to go through the list of stacked effects in progress on the L2Character
Iterator queueIterator = stackQueue.iterator();
while (queueIterator.hasNext())
{
if (newEffect.getAbnormalLvl() < queueIterator.next().getAbnormalLvl())
pos++;
else break;
}
// Add the new effect to the Stack list in function of its position in the Stack group
stackQueue.add(pos, newEffect);
// skill.exit() could be used, if the users don't wish to see "effect
// removed" always when a timer goes off, even if the buff isn't active
// any more (has been replaced). but then check e.g. npc hold and raid petrification.
if (Config.EFFECT_CANCELING && !newEffect.isHerbEffect() && stackQueue.size() > 1)
{
if (newSkill.isDebuff())
{
_debuffs.remove(stackQueue.remove(1));
}
else
{
_buffs.remove(stackQueue.remove(1));
}
}
}
else
stackQueue.add(0, newEffect);
}
else
{
stackQueue = new FastList();
stackQueue.add(0, newEffect);
}
// Update the Stack Group table _stackedEffects of the L2Character
_stackedEffects.put(newEffect.getAbnormalType(), stackQueue);
// Get the first stacked effect of the Stack group selected
if (!stackQueue.isEmpty())
{
effectToAdd = listsContains(stackQueue.get(0));
}
if (effectToRemove != effectToAdd)
{
if (effectToRemove != null)
{
// Remove all Func objects corresponding to this stacked effect from the Calculator set of the L2Character
_owner.removeStatsOwner(effectToRemove);
// Set the L2Effect to Not In Use
effectToRemove.setInUse(false);
}
if (effectToAdd != null)
{
// Set this L2Effect to In Use
if (effectToAdd.setInUse(true))
// Add all Func objects corresponding to this stacked effect to the Calculator set of the L2Character
_owner.addStatFuncs(effectToAdd.getStatFuncs());
}
}
}
protected void updateEffectIcons()
{
if (_owner == null)
return;
if (!(_owner instanceof L2Playable))
{
updateEffectFlags();
return;
}
AbnormalStatusUpdate mi = null;
PartySpelled ps = null;
ExOlympiadSpelledInfo os = null;
if (_owner instanceof L2PcInstance)
{
if (_partyOnly)
_partyOnly = false;
else
mi = new AbnormalStatusUpdate();
if (_owner.isInParty())
ps = new PartySpelled(_owner);
if (((L2PcInstance)_owner).isInOlympiadMode() && ((L2PcInstance)_owner).isOlympiadStart())
os = new ExOlympiadSpelledInfo((L2PcInstance)_owner);
}
else
if (_owner instanceof L2Summon)
ps = new PartySpelled(_owner);
boolean foundRemovedOnAction = false;
boolean foundRemovedOnDamage = false;
if (_buffs != null && !_buffs.isEmpty())
{
//synchronized (_buffs)
{
for (L2Effect e : _buffs)
{
if (e == null)
continue;
if (e.getSkill().isRemovedOnAnyActionExceptMove())
foundRemovedOnAction = true;
if (e.getSkill().isRemovedOnDamage())
foundRemovedOnDamage = true;
if (!e.getShowIcon())
continue;
switch (e.getEffectType())
{
case CHARGE: // handled by EtcStatusUpdate
case SIGNET_GROUND:
continue;
}
if (e.getInUse())
{
if (mi != null)
e.addIcon(mi);
if (ps != null)
e.addPartySpelledIcon(ps);
if (os != null)
e.addOlympiadSpelledIcon(os);
}
}
}
}
_hasBuffsRemovedOnAnyAction = foundRemovedOnAction;
_hasBuffsRemovedOnDamage = foundRemovedOnDamage;
foundRemovedOnDamage = false;
if (_debuffs != null && !_debuffs.isEmpty())
{
//synchronized (_debuffs)
{
for (L2Effect e : _debuffs)
{
if (e == null)
continue;
if (e.getSkill().isRemovedOnAnyActionExceptMove())
foundRemovedOnAction = true;
if (e.getSkill().isRemovedOnDamage())
foundRemovedOnDamage = true;
if (!e.getShowIcon())
continue;
switch (e.getEffectType())
{
case SIGNET_GROUND:
continue;
}
if (e.getInUse())
{
if (mi != null)
e.addIcon(mi);
if (ps != null)
e.addPartySpelledIcon(ps);
if (os != null)
e.addOlympiadSpelledIcon(os);
}
}
}
}
_hasDebuffsRemovedOnDamage = foundRemovedOnDamage;
if (mi != null)
_owner.sendPacket(mi);
if (ps != null)
{
if (_owner instanceof L2Summon)
{
L2PcInstance summonOwner = ((L2Summon)_owner).getOwner();
if (summonOwner != null)
{
if (summonOwner.isInParty())
summonOwner.getParty().broadcastToPartyMembers(ps);
else
summonOwner.sendPacket(ps);
}
}
else
if (_owner instanceof L2PcInstance && _owner.isInParty())
_owner.getParty().broadcastToPartyMembers(ps);
}
if (os != null)
{
final OlympiadGameTask game = OlympiadGameManager.getInstance().getOlympiadTask(((L2PcInstance)_owner).getOlympiadGameId());
if (game != null && game.isBattleStarted())
game.getZone().broadcastPacketToObservers(os);
}
}
protected void updateEffectFlags()
{
boolean foundRemovedOnAction = false;
boolean foundRemovedOnDamage = false;
if (_buffs != null && !_buffs.isEmpty())
{
//synchronized (_buffs)
{
for (L2Effect e : _buffs)
{
if (e == null)
continue;
if (e.getSkill().isRemovedOnAnyActionExceptMove())
foundRemovedOnAction = true;
if (e.getSkill().isRemovedOnDamage())
foundRemovedOnDamage = true;
}
}
}
_hasBuffsRemovedOnAnyAction = foundRemovedOnAction;
_hasBuffsRemovedOnDamage = foundRemovedOnDamage;
foundRemovedOnDamage = false;
if (_debuffs != null && !_debuffs.isEmpty())
{
//synchronized (_debuffs)
{
for (L2Effect e : _debuffs)
{
if (e == null)
continue;
if (e.getSkill().isRemovedOnDamage())
foundRemovedOnDamage = true;
}
}
}
_hasDebuffsRemovedOnDamage = foundRemovedOnDamage;
}
/**
* Returns effect if contains in _buffs or _debuffs and null if not found
* @param effect
* @return
*/
private L2Effect listsContains(L2Effect effect)
{
if (_buffs != null && !_buffs.isEmpty()&& _buffs.contains(effect))
return effect;
if (_debuffs != null && !_debuffs.isEmpty() && _debuffs.contains(effect))
return effect;
return null;
}
/**
* Recalculate effect bits flag.
* Please no concurrency access
*/
private final void computeEffectFlags()
{
int flags = 0;
if (_buffs != null)
{
for (L2Effect e : _buffs)
{
if (e == null)
continue;
flags |= e.getEffectFlags();
}
}
if (_debuffs != null)
{
for (L2Effect e : _debuffs)
{
if (e == null)
continue;
flags |= e.getEffectFlags();
}
}
_effectFlags = flags;
}
/**
* Check if target is affected with special buff
* @param bitFlag flag of special buff
* @return boolean true if affected
*/
public boolean isAffected(int bitFlag)
{
return (_effectFlags & bitFlag) != 0;
}
/**
* Clear and null all queues and lists
* Use only during delete character from the world.
*/
public void clear()
{
try
{
if (_addQueue != null)
{
_addQueue.clear();
_addQueue = null;
}
if (_removeQueue != null)
{
_removeQueue.clear();
_removeQueue = null;
}
_queuesInitialized = false;
if (_buffs != null)
{
_buffs.clear();
_buffs = null;
}
if (_debuffs != null)
{
_debuffs.clear();
_debuffs = null;
}
if (_stackedEffects != null)
{
_stackedEffects.clear();
_stackedEffects = null;
}
}
catch (Exception e)
{
_log.log(Level.WARNING, "", e);
}
}
}