/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.model.itemcontainer; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.util.ArrayList; import java.util.List; import java.util.logging.Level; import javolution.util.FastList; import com.l2jserver.Config; import com.l2jserver.L2DatabaseFactory; import com.l2jserver.gameserver.datatables.ArmorSetsTable; import com.l2jserver.gameserver.datatables.ItemTable; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.model.L2ArmorSet; import com.l2jserver.gameserver.model.L2ItemInstance; import com.l2jserver.gameserver.model.L2ItemInstance.ItemLocation; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.serverpackets.SkillCoolTime; import com.l2jserver.gameserver.skills.SkillHolder; import com.l2jserver.gameserver.skills.Stats; import com.l2jserver.gameserver.templates.item.L2Armor; import com.l2jserver.gameserver.templates.item.L2EtcItemType; import com.l2jserver.gameserver.templates.item.L2Item; import com.l2jserver.gameserver.templates.item.L2Weapon; import com.l2jserver.gameserver.templates.item.L2WeaponType; import com.l2jserver.util.StringUtil; /** * This class manages inventory * * @version $Revision: 1.13.2.9.2.12 $ $Date: 2005/03/29 23:15:15 $ * rewritten 23.2.2006 by Advi */ public abstract class Inventory extends ItemContainer { //protected static final Logger _log = Logger.getLogger(Inventory.class.getName()); public interface PaperdollListener { public void notifyEquiped(int slot, L2ItemInstance inst, Inventory inventory); public void notifyUnequiped(int slot, L2ItemInstance inst, Inventory inventory); } public static final int PAPERDOLL_UNDER = 0; public static final int PAPERDOLL_HEAD = 1; public static final int PAPERDOLL_HAIR = 2; public static final int PAPERDOLL_HAIR2 = 3; public static final int PAPERDOLL_NECK = 4; public static final int PAPERDOLL_RHAND = 5; public static final int PAPERDOLL_CHEST = 6; public static final int PAPERDOLL_LHAND = 7; public static final int PAPERDOLL_REAR = 8; public static final int PAPERDOLL_LEAR = 9; public static final int PAPERDOLL_GLOVES = 10; public static final int PAPERDOLL_LEGS = 11; public static final int PAPERDOLL_FEET = 12; public static final int PAPERDOLL_RFINGER = 13; public static final int PAPERDOLL_LFINGER = 14; public static final int PAPERDOLL_LBRACELET = 15; public static final int PAPERDOLL_RBRACELET = 16; public static final int PAPERDOLL_DECO1 = 17; public static final int PAPERDOLL_DECO2 = 18; public static final int PAPERDOLL_DECO3 = 19; public static final int PAPERDOLL_DECO4 = 20; public static final int PAPERDOLL_DECO5 = 21; public static final int PAPERDOLL_DECO6 = 22; public static final int PAPERDOLL_CLOAK = 23; public static final int PAPERDOLL_BELT = 24; public static final int PAPERDOLL_TOTALSLOTS = 25; //Speed percentage mods public static final double MAX_ARMOR_WEIGHT = 12000; private final L2ItemInstance[] _paperdoll; private final List _paperdollListeners; // protected to be accessed from child classes only protected int _totalWeight; // used to quickly check for using of items of special type private int _wearedMask; // Recorder of alterations in inventory private static final class ChangeRecorder implements PaperdollListener { private final Inventory _inventory; private final List _changed; /** * Constructor of the ChangeRecorder * @param inventory */ ChangeRecorder(Inventory inventory) { _inventory = inventory; _changed = new FastList(); _inventory.addPaperdollListener(this); } /** * Add alteration in inventory when item equiped */ public void notifyEquiped(int slot, L2ItemInstance item, Inventory inventory) { if (!_changed.contains(item)) _changed.add(item); } /** * Add alteration in inventory when item unequiped */ public void notifyUnequiped(int slot, L2ItemInstance item, Inventory inventory) { if (!_changed.contains(item)) _changed.add(item); } /** * Returns alterations in inventory * @return L2ItemInstance[] : array of alterated items */ public L2ItemInstance[] getChangedItems() { return _changed.toArray(new L2ItemInstance[_changed.size()]); } } private static final class BowCrossRodListener implements PaperdollListener { private static BowCrossRodListener instance = new BowCrossRodListener(); public static BowCrossRodListener getInstance() { return instance; } public void notifyUnequiped(int slot, L2ItemInstance item, Inventory inventory) { if (slot != PAPERDOLL_RHAND) return; if (item.getItemType() == L2WeaponType.BOW) { L2ItemInstance arrow = inventory.getPaperdollItem(PAPERDOLL_LHAND); if (arrow != null) inventory.setPaperdollItem(PAPERDOLL_LHAND, null); } else if (item.getItemType() == L2WeaponType.CROSSBOW) { L2ItemInstance bolts = inventory.getPaperdollItem(PAPERDOLL_LHAND); if (bolts != null) inventory.setPaperdollItem(PAPERDOLL_LHAND, null); } else if (item.getItemType() == L2WeaponType.FISHINGROD) { L2ItemInstance lure = inventory.getPaperdollItem(PAPERDOLL_LHAND); if (lure != null) inventory.setPaperdollItem(PAPERDOLL_LHAND, null); } } public void notifyEquiped(int slot, L2ItemInstance item, Inventory inventory) { if (slot != PAPERDOLL_RHAND) return; if (item.getItemType() == L2WeaponType.BOW) { L2ItemInstance arrow = inventory.findArrowForBow(item.getItem()); if (arrow != null) inventory.setPaperdollItem(PAPERDOLL_LHAND, arrow); } else if (item.getItemType() == L2WeaponType.CROSSBOW) { L2ItemInstance bolts = inventory.findBoltForCrossBow(item.getItem()); if (bolts != null) inventory.setPaperdollItem(PAPERDOLL_LHAND, bolts); } } } private static final class StatsListener implements PaperdollListener { private static StatsListener instance = new StatsListener(); public static StatsListener getInstance() { return instance; } public void notifyUnequiped(int slot, L2ItemInstance item, Inventory inventory) { /*if (slot == PAPERDOLL_RHAND) return;*/ inventory.getOwner().removeStatsOwner(item); } public void notifyEquiped(int slot, L2ItemInstance item, Inventory inventory) { /*if (slot == PAPERDOLL_RHAND) return;*/ inventory.getOwner().addStatFuncs(item.getStatFuncs(inventory.getOwner())); } } private static final class ItemSkillsListener implements PaperdollListener { private static ItemSkillsListener instance = new ItemSkillsListener(); public static ItemSkillsListener getInstance() { return instance; } public void notifyUnequiped(int slot, L2ItemInstance item, Inventory inventory) { L2PcInstance player; if (inventory.getOwner() instanceof L2PcInstance) player = (L2PcInstance) inventory.getOwner(); else return; L2Skill enchant4Skill, itemSkill; L2Item it = item.getItem(); boolean update = false; if (it instanceof L2Weapon) { // Remove augmentation bonuses on unequip if (item.isAugmented()) item.getAugmentation().removeBonus(player); item.removeElementAttrBonus(player); // Remove skills bestowed from +4 Rapiers/Duals if (item.getEnchantLevel() >= 4) { enchant4Skill = ((L2Weapon)it).getEnchant4Skill(); if (enchant4Skill != null) { player.removeSkill(enchant4Skill, false, enchant4Skill.isPassive()); update = true; } } } else if (it instanceof L2Armor) { // Remove augmentation bonuses on unequip if (item.isAugmented()) item.getAugmentation().removeBonus(player); item.removeElementAttrBonus(player); // Remove skills bestowed from +4 armor if (item.getEnchantLevel() >= 4) { enchant4Skill = ((L2Armor)it).getEnchant4Skill(); if (enchant4Skill != null) { player.removeSkill(enchant4Skill, false, enchant4Skill.isPassive()); update = true; } } } final SkillHolder[] skills = it.getSkills(); if (skills != null) { for (SkillHolder skillInfo : skills) { if(skillInfo == null) continue; itemSkill = skillInfo.getSkill(); if (itemSkill != null) { player.removeSkill(itemSkill, false, itemSkill.isPassive()); update = true; } else _log.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: "+skillInfo+"."); } } if (update) player.sendSkillList(); } public void notifyEquiped(int slot, L2ItemInstance item, Inventory inventory) { L2PcInstance player; if (inventory.getOwner() instanceof L2PcInstance) player = (L2PcInstance) inventory.getOwner(); else return; L2Skill enchant4Skill, itemSkill; L2Item it = item.getItem(); boolean update = false; boolean updateTimeStamp = false; if (it instanceof L2Weapon) { // Apply augmentation bonuses on equip if (item.isAugmented()) item.getAugmentation().applyBonus(player); item.updateElementAttrBonus(player); // Add skills bestowed from +4 Rapiers/Duals if (item.getEnchantLevel() >= 4) { enchant4Skill= ((L2Weapon)it).getEnchant4Skill(); if (enchant4Skill != null) { player.addSkill(enchant4Skill, false); update = true; } } } else if (it instanceof L2Armor) { // Apply augmentation bonuses on equip if (item.isAugmented()) item.getAugmentation().applyBonus(player); item.updateElementAttrBonus(player); // Add skills bestowed from +4 armor if (item.getEnchantLevel() >= 4) { enchant4Skill = ((L2Armor)it).getEnchant4Skill(); if (enchant4Skill != null) { player.addSkill(enchant4Skill, false); update = true; } } } final SkillHolder[] skills = it.getSkills(); if (skills != null) { for (SkillHolder skillInfo : skills) { if(skillInfo == null) continue; itemSkill = skillInfo.getSkill(); if (itemSkill != null) { player.addSkill(itemSkill, false); if (itemSkill.isActive()) { if (player.getReuseTimeStamp().isEmpty() || !player.getReuseTimeStamp().containsKey(itemSkill.getReuseHashCode())) { int equipDelay = itemSkill.getEquipDelay(); if (equipDelay > 0) { player.addTimeStamp(itemSkill, equipDelay); player.disableSkill(itemSkill, equipDelay); } } updateTimeStamp = true; } update = true; } else _log.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: "+skillInfo+"."); } } if (update) { player.sendSkillList(); if (updateTimeStamp) player.sendPacket(new SkillCoolTime(player)); } } } private static final class ArmorSetListener implements PaperdollListener { private static ArmorSetListener instance = new ArmorSetListener(); public static ArmorSetListener getInstance() { return instance; } public void notifyEquiped(int slot, L2ItemInstance item, Inventory inventory) { if (!(inventory.getOwner() instanceof L2PcInstance)) return; L2PcInstance player = (L2PcInstance) inventory.getOwner(); // Checks if player is wearing a chest item L2ItemInstance chestItem = inventory.getPaperdollItem(PAPERDOLL_CHEST); if (chestItem == null) return; // Checks for armorset for the equiped chest L2ArmorSet armorSet = ArmorSetsTable.getInstance().getSet(chestItem.getItemId()); if (armorSet == null) return; boolean update = false; boolean updateTimeStamp = false; // Checks if equiped item is part of set if (armorSet.containItem(slot, item.getItemId())) { if (armorSet.containAll(player)) { int skillId, skillLvl; L2Skill itemSkill; final String[] skills = armorSet.getSkills(); if (skills != null) { for (String skillInfo : skills) { skillId = 0; skillLvl = 0; String[] skill = skillInfo.split("-"); if (skill != null && skill.length == 2) { try { skillId = Integer.parseInt(skill[0]); skillLvl = Integer.parseInt(skill[1]); } catch (NumberFormatException e) { _log.warning("Inventory.ArmorSetListener: Incorrect skill: "+skillInfo+"."); } if (skillId > 0 && skillLvl > 0) { itemSkill = SkillTable.getInstance().getInfo(skillId, skillLvl); if (itemSkill != null) { player.addSkill(itemSkill, false); if (itemSkill.isActive()) { if (player.getReuseTimeStamp().isEmpty() || !player.getReuseTimeStamp().containsKey(itemSkill.getReuseHashCode())) { int equipDelay = itemSkill.getEquipDelay(); if (equipDelay > 0) { player.addTimeStamp(itemSkill, itemSkill.getEquipDelay()); player.disableSkill(itemSkill, itemSkill.getEquipDelay()); } } updateTimeStamp = true; } update = true; } else { _log.warning("Inventory.ArmorSetListener: Incorrect skill: "+skillInfo+"."); } } } } } if (armorSet.containShield(player)) // has shield from set { final L2Skill shieldSkill = SkillTable.getInstance().getInfo(armorSet.getShieldSkillId(),1); if (shieldSkill != null) { player.addSkill(shieldSkill, false); update = true; } else _log.warning("Inventory.ArmorSetListener: Incorrect skill: "+armorSet.getShieldSkillId()+"."); } if (armorSet.isEnchanted6(player)) // has all parts of set enchanted to 6 or more { final int skillId6 = armorSet.getEnchant6skillId(); if (skillId6 > 0) { L2Skill skille = SkillTable.getInstance().getInfo(skillId6,1); if (skille != null) { player.addSkill(skille, false); update = true; } else _log.warning("Inventory.ArmorSetListener: Incorrect skill: "+armorSet.getEnchant6skillId()+"."); } } } } else if (armorSet.containShield(item.getItemId())) { if (armorSet.containAll(player)) { final L2Skill shieldSkill = SkillTable.getInstance().getInfo(armorSet.getShieldSkillId(),1); if (shieldSkill != null) { player.addSkill(shieldSkill, false); update = true; } else _log.warning("Inventory.ArmorSetListener: Incorrect skill: "+armorSet.getShieldSkillId()+"."); } } if (update) { player.sendSkillList(); if (updateTimeStamp) player.sendPacket(new SkillCoolTime(player)); } } public void notifyUnequiped(int slot, L2ItemInstance item, Inventory inventory) { if (!(inventory.getOwner() instanceof L2PcInstance)) return; L2PcInstance player = (L2PcInstance) inventory.getOwner(); boolean remove = false; int skillId, skillLvl; L2Skill itemSkill; String[] skills = null; int shieldSkill = 0; // shield skill int skillId6 = 0; // enchant +6 skill if (slot == PAPERDOLL_CHEST) { L2ArmorSet armorSet = ArmorSetsTable.getInstance().getSet(item.getItemId()); if (armorSet == null) return; remove = true; skills = armorSet.getSkills(); shieldSkill = armorSet.getShieldSkillId(); skillId6 = armorSet.getEnchant6skillId(); } else { L2ItemInstance chestItem = inventory.getPaperdollItem(PAPERDOLL_CHEST); if (chestItem == null) return; L2ArmorSet armorSet = ArmorSetsTable.getInstance().getSet(chestItem.getItemId()); if (armorSet == null) return; if (armorSet.containItem(slot, item.getItemId())) // removed part of set { remove = true; skills = armorSet.getSkills(); shieldSkill = armorSet.getShieldSkillId(); skillId6 = armorSet.getEnchant6skillId(); } else if (armorSet.containShield(item.getItemId())) // removed shield { remove = true; shieldSkill = armorSet.getShieldSkillId(); } } if (remove) { if (skills != null) { for (String skillInfo : skills) { skillId = 0; skillLvl = 0; String[] skill = skillInfo.split("-"); if (skill != null && skill.length == 2) { try { skillId = Integer.parseInt(skill[0]); skillLvl = Integer.parseInt(skill[1]); } catch (NumberFormatException e) { _log.warning("Inventory.ArmorSetListener: Incorrect skill: "+skillInfo+"."); } if (skillId > 0 && skillLvl >0) { itemSkill = SkillTable.getInstance().getInfo(skillId, skillLvl); if (itemSkill != null) player.removeSkill(itemSkill, false, itemSkill.isPassive()); else _log.warning("Inventory.ArmorSetListener: Incorrect skill: "+skillInfo+"."); } } } } if (shieldSkill != 0) { L2Skill skill = SkillTable.getInstance().getInfo(shieldSkill,1); if (skill != null) player.removeSkill(skill, false, skill.isPassive()); else _log.warning("Inventory.ArmorSetListener: Incorrect skill: "+shieldSkill+"."); } if (skillId6 != 0) { L2Skill skill = SkillTable.getInstance().getInfo(skillId6,1); if (skill != null) player.removeSkill(skill, false, skill.isPassive()); else _log.warning("Inventory.ArmorSetListener: Incorrect skill: "+skillId6+"."); } player.checkItemRestriction(); player.sendSkillList(); } } } private static final class BraceletListener implements PaperdollListener { private static BraceletListener instance = new BraceletListener(); public static BraceletListener getInstance() { return instance; } public void notifyUnequiped(int slot, L2ItemInstance item, Inventory inventory) { if (item.getItem().getBodyPart() == L2Item.SLOT_R_BRACELET) { inventory.unEquipItemInSlot(PAPERDOLL_DECO1); inventory.unEquipItemInSlot(PAPERDOLL_DECO2); inventory.unEquipItemInSlot(PAPERDOLL_DECO3); inventory.unEquipItemInSlot(PAPERDOLL_DECO4); inventory.unEquipItemInSlot(PAPERDOLL_DECO5); inventory.unEquipItemInSlot(PAPERDOLL_DECO6); } } // Note (April 3, 2009): Currently on equip, talismans do not display properly, do we need checks here to fix this? public void notifyEquiped(int slot, L2ItemInstance item, Inventory inventory) { } } /** * Constructor of the inventory */ protected Inventory() { _paperdoll = new L2ItemInstance[PAPERDOLL_TOTALSLOTS]; _paperdollListeners = new ArrayList(); if (this instanceof PcInventory) { addPaperdollListener(ArmorSetListener.getInstance()); addPaperdollListener(BowCrossRodListener.getInstance()); addPaperdollListener(ItemSkillsListener.getInstance()); addPaperdollListener(BraceletListener.getInstance()); } //common addPaperdollListener(StatsListener.getInstance()); } protected abstract ItemLocation getEquipLocation(); /** * Returns the instance of new ChangeRecorder * @return ChangeRecorder */ public ChangeRecorder newRecorder() { return new ChangeRecorder(this); } /** * Drop item from inventory and updates database * @param process : String Identifier of process triggering this action * @param item : L2ItemInstance to be dropped * @param actor : L2PcInstance Player requesting the item drop * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory */ public L2ItemInstance dropItem(String process, L2ItemInstance item, L2PcInstance actor, Object reference) { if (item == null) return null; synchronized (item) { if (!_items.contains(item)) return null; removeItem(item); item.setOwnerId(process, 0, actor, reference); item.setLocation(ItemLocation.VOID); item.setLastChange(L2ItemInstance.REMOVED); item.updateDatabase(); refreshWeight(); } return item; } /** * Drop item from inventory by using its objectID and updates database * @param process : String Identifier of process triggering this action * @param objectId : int Item Instance identifier of the item to be dropped * @param count : int Quantity of items to be dropped * @param actor : L2PcInstance Player requesting the item drop * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory */ public L2ItemInstance dropItem(String process, int objectId, long count, L2PcInstance actor, Object reference) { L2ItemInstance item = getItemByObjectId(objectId); if (item == null) return null; synchronized (item) { if (!_items.contains(item)) return null; // Adjust item quantity and create new instance to drop // Directly drop entire item if (item.getCount() > count) { item.changeCount(process, -count, actor, reference); item.setLastChange(L2ItemInstance.MODIFIED); item.updateDatabase(); item = ItemTable.getInstance().createItem(process, item.getItemId(), count, actor, reference); item.updateDatabase(); refreshWeight(); return item; } } return dropItem(process, item, actor, reference); } /** * Adds item to inventory for further adjustments and Equip it if necessary (itemlocation defined)

* * @param item : L2ItemInstance to be added from inventory */ @Override protected void addItem(L2ItemInstance item) { super.addItem(item); if (item.isEquipped()) equipItem(item); } /** * Removes item from inventory for further adjustments. * @param item : L2ItemInstance to be removed from inventory */ @Override protected boolean removeItem(L2ItemInstance item) { // Unequip item if equiped for (int i = 0; i < _paperdoll.length; i++) { if (_paperdoll[i] == item) unEquipItemInSlot(i); } return super.removeItem(item); } /** * Returns the item in the paperdoll slot * @return L2ItemInstance */ public L2ItemInstance getPaperdollItem(int slot) { return _paperdoll[slot]; } public static int getPaperdollIndex(int slot) { switch (slot) { case L2Item.SLOT_UNDERWEAR: return PAPERDOLL_UNDER; case L2Item.SLOT_R_EAR: return PAPERDOLL_REAR; case L2Item.SLOT_LR_EAR: case L2Item.SLOT_L_EAR: return PAPERDOLL_LEAR; case L2Item.SLOT_NECK: return PAPERDOLL_NECK; case L2Item.SLOT_R_FINGER: case L2Item.SLOT_LR_FINGER: return PAPERDOLL_RFINGER; case L2Item.SLOT_L_FINGER: return PAPERDOLL_LFINGER; case L2Item.SLOT_HEAD: return PAPERDOLL_HEAD; case L2Item.SLOT_R_HAND: case L2Item.SLOT_LR_HAND: return PAPERDOLL_RHAND; case L2Item.SLOT_L_HAND: return PAPERDOLL_LHAND; case L2Item.SLOT_GLOVES: return PAPERDOLL_GLOVES; case L2Item.SLOT_CHEST: case L2Item.SLOT_FULL_ARMOR: case L2Item.SLOT_ALLDRESS: return PAPERDOLL_CHEST; case L2Item.SLOT_LEGS: return PAPERDOLL_LEGS; case L2Item.SLOT_FEET: return PAPERDOLL_FEET; case L2Item.SLOT_BACK: return PAPERDOLL_CLOAK; case L2Item.SLOT_HAIR: case L2Item.SLOT_HAIRALL: return PAPERDOLL_HAIR; case L2Item.SLOT_HAIR2: return PAPERDOLL_HAIR2; case L2Item.SLOT_R_BRACELET: return PAPERDOLL_RBRACELET; case L2Item.SLOT_L_BRACELET: return PAPERDOLL_LBRACELET; case L2Item.SLOT_DECO: return PAPERDOLL_DECO1; //return first we deal with it later case L2Item.SLOT_BELT: return PAPERDOLL_BELT; } return -1; } /** * Returns the item in the paperdoll L2Item slot * @param L2Item slot identifier * @return L2ItemInstance */ public L2ItemInstance getPaperdollItemByL2ItemId(int slot) { int index = getPaperdollIndex(slot); if (index == -1) return null; return _paperdoll[index]; } /** * Returns the ID of the item in the paperdol slot * @param slot : int designating the slot * @return int designating the ID of the item */ public int getPaperdollItemId(int slot) { L2ItemInstance item = _paperdoll[slot]; if (item != null) return item.getItemId(); return 0; } public int getPaperdollAugmentationId(int slot) { L2ItemInstance item = _paperdoll[slot]; if (item != null) { if (item.getAugmentation() != null) return item.getAugmentation().getAugmentationId(); else return 0; } return 0; } /** * Returns the objectID associated to the item in the paperdoll slot * @param slot : int pointing out the slot * @return int designating the objectID */ public int getPaperdollObjectId(int slot) { L2ItemInstance item = _paperdoll[slot]; if (item != null) return item.getObjectId(); return 0; } /** * Adds new inventory's paperdoll listener * @param PaperdollListener pointing out the listener */ public synchronized void addPaperdollListener(PaperdollListener listener) { assert !_paperdollListeners.contains(listener); _paperdollListeners.add(listener); } /** * Removes a paperdoll listener * @param PaperdollListener pointing out the listener to be deleted */ public synchronized void removePaperdollListener(PaperdollListener listener) { _paperdollListeners.remove(listener); } /** * Equips an item in the given slot of the paperdoll. * Remark : The item HAS TO BE already in the inventory * @param slot : int pointing out the slot of the paperdoll * @param item : L2ItemInstance pointing out the item to add in slot * @return L2ItemInstance designating the item placed in the slot before */ public synchronized L2ItemInstance setPaperdollItem(int slot, L2ItemInstance item) { L2ItemInstance old = _paperdoll[slot]; if (old != item) { if (old != null) { _paperdoll[slot] = null; // Put old item from paperdoll slot to base location old.setLocation(getBaseLocation()); old.setLastChange(L2ItemInstance.MODIFIED); // Get the mask for paperdoll int mask = 0; for (int i=0; i < PAPERDOLL_TOTALSLOTS; i++) { L2ItemInstance pi = _paperdoll[i]; if (pi != null) mask |= pi.getItem().getItemMask(); } _wearedMask = mask; // Notify all paperdoll listener in order to unequip old item in slot for (PaperdollListener listener : _paperdollListeners) { if (listener == null) continue; listener.notifyUnequiped(slot, old, this); } old.updateDatabase(); } // Add new item in slot of paperdoll if (item != null) { _paperdoll[slot] = item; item.setLocation(getEquipLocation(), slot); item.setLastChange(L2ItemInstance.MODIFIED); _wearedMask |= item.getItem().getItemMask(); for (PaperdollListener listener : _paperdollListeners) { if (listener == null) continue; listener.notifyEquiped(slot, item, this); } item.updateDatabase(); } } return old; } /** * Return the mask of weared item * @return int */ public int getWearedMask() { return _wearedMask; } public int getSlotFromItem(L2ItemInstance item) { int slot = -1; int location = item.getLocationSlot(); switch(location) { case PAPERDOLL_UNDER: slot = L2Item.SLOT_UNDERWEAR; break; case PAPERDOLL_LEAR: slot = L2Item.SLOT_L_EAR; break; case PAPERDOLL_REAR: slot = L2Item.SLOT_R_EAR; break; case PAPERDOLL_NECK: slot = L2Item.SLOT_NECK; break; case PAPERDOLL_RFINGER: slot = L2Item.SLOT_R_FINGER; break; case PAPERDOLL_LFINGER: slot = L2Item.SLOT_L_FINGER; break; case PAPERDOLL_HAIR: slot = L2Item.SLOT_HAIR; break; case PAPERDOLL_HAIR2: slot = L2Item.SLOT_HAIR2; break; case PAPERDOLL_HEAD: slot = L2Item.SLOT_HEAD; break; case PAPERDOLL_RHAND: slot = L2Item.SLOT_R_HAND; break; case PAPERDOLL_LHAND: slot = L2Item.SLOT_L_HAND; break; case PAPERDOLL_GLOVES: slot = L2Item.SLOT_GLOVES; break; case PAPERDOLL_CHEST: slot = item.getItem().getBodyPart(); break; case PAPERDOLL_LEGS: slot = L2Item.SLOT_LEGS; break; case PAPERDOLL_CLOAK: slot = L2Item.SLOT_BACK; break; case PAPERDOLL_FEET: slot = L2Item.SLOT_FEET; break; case PAPERDOLL_LBRACELET: slot = L2Item.SLOT_L_BRACELET; break; case PAPERDOLL_RBRACELET: slot = L2Item.SLOT_R_BRACELET; break; case PAPERDOLL_DECO1: case PAPERDOLL_DECO2: case PAPERDOLL_DECO3: case PAPERDOLL_DECO4: case PAPERDOLL_DECO5: case PAPERDOLL_DECO6: slot = L2Item.SLOT_DECO; break; case PAPERDOLL_BELT: slot = L2Item.SLOT_BELT; break; } return slot; } /** * Unequips item in body slot and returns alterations.
* If you dont need return value use {@link Inventory#unEquipItemInBodySlot(int)} instead * @param slot : int designating the slot of the paperdoll * @return L2ItemInstance[] : list of changes */ public L2ItemInstance[] unEquipItemInBodySlotAndRecord(int slot) { Inventory.ChangeRecorder recorder = newRecorder(); try { unEquipItemInBodySlot(slot); } finally { removePaperdollListener(recorder); } return recorder.getChangedItems(); } /** * Sets item in slot of the paperdoll to null value * @param pdollSlot : int designating the slot * @return L2ItemInstance designating the item in slot before change */ public L2ItemInstance unEquipItemInSlot(int pdollSlot) { return setPaperdollItem(pdollSlot, null); } /** * Unepquips item in slot and returns alterations
* If you dont need return value use {@link Inventory#unEquipItemInSlot(int)} instead * @param slot : int designating the slot * @return L2ItemInstance[] : list of items altered */ public L2ItemInstance[] unEquipItemInSlotAndRecord(int slot) { Inventory.ChangeRecorder recorder = newRecorder(); try { unEquipItemInSlot(slot); if (getOwner() instanceof L2PcInstance) ((L2PcInstance)getOwner()).refreshExpertisePenalty(); } finally { removePaperdollListener(recorder); } return recorder.getChangedItems(); } /** * Unequips item in slot (i.e. equips with default value) * @param slot : int designating the slot * @return {@link L2ItemInstance} designating the item placed in the slot */ public L2ItemInstance unEquipItemInBodySlot(int slot) { if (Config.DEBUG) _log.fine("--- unequip body slot:" + slot); int pdollSlot = -1; switch (slot) { case L2Item.SLOT_L_EAR: pdollSlot = PAPERDOLL_LEAR; break; case L2Item.SLOT_R_EAR: pdollSlot = PAPERDOLL_REAR; break; case L2Item.SLOT_NECK: pdollSlot = PAPERDOLL_NECK; break; case L2Item.SLOT_R_FINGER: pdollSlot = PAPERDOLL_RFINGER; break; case L2Item.SLOT_L_FINGER: pdollSlot = PAPERDOLL_LFINGER; break; case L2Item.SLOT_HAIR: pdollSlot = PAPERDOLL_HAIR; break; case L2Item.SLOT_HAIR2: pdollSlot = PAPERDOLL_HAIR2; break; case L2Item.SLOT_HAIRALL: setPaperdollItem(PAPERDOLL_HAIR, null); pdollSlot = PAPERDOLL_HAIR; break; case L2Item.SLOT_HEAD: pdollSlot = PAPERDOLL_HEAD; break; case L2Item.SLOT_R_HAND: case L2Item.SLOT_LR_HAND: pdollSlot = PAPERDOLL_RHAND; break; case L2Item.SLOT_L_HAND: pdollSlot = PAPERDOLL_LHAND; break; case L2Item.SLOT_GLOVES: pdollSlot = PAPERDOLL_GLOVES; break; case L2Item.SLOT_CHEST: case L2Item.SLOT_ALLDRESS: case L2Item.SLOT_FULL_ARMOR: pdollSlot = PAPERDOLL_CHEST; break; case L2Item.SLOT_LEGS: pdollSlot = PAPERDOLL_LEGS; break; case L2Item.SLOT_BACK: pdollSlot = PAPERDOLL_CLOAK; break; case L2Item.SLOT_FEET: pdollSlot = PAPERDOLL_FEET; break; case L2Item.SLOT_UNDERWEAR: pdollSlot = PAPERDOLL_UNDER; break; case L2Item.SLOT_L_BRACELET: pdollSlot = PAPERDOLL_LBRACELET; break; case L2Item.SLOT_R_BRACELET: pdollSlot = PAPERDOLL_RBRACELET; break; case L2Item.SLOT_DECO: pdollSlot = PAPERDOLL_DECO1; break; case L2Item.SLOT_BELT: pdollSlot = PAPERDOLL_BELT; break; default: _log.info("Unhandled slot type: " + slot); _log.info(StringUtil.getTraceString(Thread.currentThread().getStackTrace())); } if (pdollSlot >= 0) { L2ItemInstance old = setPaperdollItem(pdollSlot, null); if (old != null) { if (getOwner() instanceof L2PcInstance) ((L2PcInstance) getOwner()).refreshExpertisePenalty(); } return old; } return null; } /** * Equips item and returns list of alterations
* If you dont need return value use {@link Inventory#equipItem(L2ItemInstance)} instead * @param item : L2ItemInstance corresponding to the item * @return L2ItemInstance[] : list of alterations */ public L2ItemInstance[] equipItemAndRecord(L2ItemInstance item) { Inventory.ChangeRecorder recorder = newRecorder(); try { equipItem(item); } finally { removePaperdollListener(recorder); } return recorder.getChangedItems(); } /** * Equips item in slot of paperdoll. * @param item : L2ItemInstance designating the item and slot used. */ public void equipItem(L2ItemInstance item) { if ((getOwner() instanceof L2PcInstance) && ((L2PcInstance)getOwner()).getPrivateStoreType() != 0) return; if (getOwner() instanceof L2PcInstance) { L2PcInstance player = (L2PcInstance)getOwner(); if (!player.isGM() && !player.isHero() && item.isHeroItem()) return; } int targetSlot = item.getItem().getBodyPart(); //check if player wear formal L2ItemInstance formal = getPaperdollItem(PAPERDOLL_CHEST); if (formal != null && formal.getItem().getBodyPart() == L2Item.SLOT_ALLDRESS) { switch (targetSlot) { // only chest target can pass this case L2Item.SLOT_LR_HAND: case L2Item.SLOT_L_HAND: case L2Item.SLOT_R_HAND: case L2Item.SLOT_LEGS: case L2Item.SLOT_FEET: case L2Item.SLOT_GLOVES: case L2Item.SLOT_HEAD: return; } } switch (targetSlot) { case L2Item.SLOT_LR_HAND: { setPaperdollItem(PAPERDOLL_LHAND, null); setPaperdollItem(PAPERDOLL_RHAND, item); break; } case L2Item.SLOT_L_HAND: { L2ItemInstance rh = getPaperdollItem(PAPERDOLL_RHAND); if (rh != null && rh.getItem().getBodyPart() == L2Item.SLOT_LR_HAND && !((rh.getItemType() == L2WeaponType.BOW && item.getItemType() == L2EtcItemType.ARROW) || (rh.getItemType() == L2WeaponType.CROSSBOW && item.getItemType() == L2EtcItemType.BOLT) || (rh.getItemType() == L2WeaponType.FISHINGROD && item.getItemType() == L2EtcItemType.LURE))) { setPaperdollItem(PAPERDOLL_RHAND, null); } setPaperdollItem(PAPERDOLL_LHAND, item); break; } case L2Item.SLOT_R_HAND: { // dont care about arrows, listener will unequip them (hopefully) setPaperdollItem(PAPERDOLL_RHAND, item); break; } case L2Item.SLOT_L_EAR: case L2Item.SLOT_R_EAR: case L2Item.SLOT_LR_EAR: { if (_paperdoll[PAPERDOLL_LEAR] == null) setPaperdollItem(PAPERDOLL_LEAR, item); else if (_paperdoll[PAPERDOLL_REAR] == null) setPaperdollItem(PAPERDOLL_REAR, item); else { setPaperdollItem(PAPERDOLL_LEAR, item); } break; } case L2Item.SLOT_L_FINGER: case L2Item.SLOT_R_FINGER: case L2Item.SLOT_LR_FINGER: { if (_paperdoll[PAPERDOLL_LFINGER] == null) setPaperdollItem(PAPERDOLL_LFINGER, item); else if (_paperdoll[PAPERDOLL_RFINGER] == null) setPaperdollItem(PAPERDOLL_RFINGER, item); else { setPaperdollItem(PAPERDOLL_LFINGER, item); } break; } case L2Item.SLOT_NECK: setPaperdollItem(PAPERDOLL_NECK, item); break; case L2Item.SLOT_FULL_ARMOR: setPaperdollItem(PAPERDOLL_LEGS, null); setPaperdollItem(PAPERDOLL_CHEST, item); break; case L2Item.SLOT_CHEST: setPaperdollItem(PAPERDOLL_CHEST, item); break; case L2Item.SLOT_LEGS: { // handle full armor L2ItemInstance chest = getPaperdollItem(PAPERDOLL_CHEST); if (chest != null && chest.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR) setPaperdollItem(PAPERDOLL_CHEST, null); setPaperdollItem(PAPERDOLL_LEGS, item); break; } case L2Item.SLOT_FEET: setPaperdollItem(PAPERDOLL_FEET, item); break; case L2Item.SLOT_GLOVES: setPaperdollItem(PAPERDOLL_GLOVES, item); break; case L2Item.SLOT_HEAD: setPaperdollItem(PAPERDOLL_HEAD, item); break; case L2Item.SLOT_HAIR: L2ItemInstance hair = getPaperdollItem(PAPERDOLL_HAIR); if (hair != null && hair.getItem().getBodyPart() == L2Item.SLOT_HAIRALL) { setPaperdollItem(PAPERDOLL_HAIR2, null); } else setPaperdollItem(PAPERDOLL_HAIR, null); setPaperdollItem(PAPERDOLL_HAIR, item); break; case L2Item.SLOT_HAIR2: L2ItemInstance hair2 = getPaperdollItem(PAPERDOLL_HAIR); if (hair2 != null && hair2.getItem().getBodyPart() == L2Item.SLOT_HAIRALL) { setPaperdollItem(PAPERDOLL_HAIR, null); } else setPaperdollItem(PAPERDOLL_HAIR2, null); setPaperdollItem(PAPERDOLL_HAIR2, item); break; case L2Item.SLOT_HAIRALL: setPaperdollItem(PAPERDOLL_HAIR2, null); setPaperdollItem(PAPERDOLL_HAIR, item); break; case L2Item.SLOT_UNDERWEAR: setPaperdollItem(PAPERDOLL_UNDER, item); break; case L2Item.SLOT_BACK: setPaperdollItem(PAPERDOLL_CLOAK, item); break; case L2Item.SLOT_L_BRACELET: setPaperdollItem(PAPERDOLL_LBRACELET, item); break; case L2Item.SLOT_R_BRACELET: setPaperdollItem(PAPERDOLL_RBRACELET, item); break; case L2Item.SLOT_DECO: equipTalisman(item); break; case L2Item.SLOT_BELT: setPaperdollItem(PAPERDOLL_BELT, item); break; case L2Item.SLOT_ALLDRESS: // formal dress setPaperdollItem(PAPERDOLL_LEGS, null); setPaperdollItem(PAPERDOLL_LHAND, null); setPaperdollItem(PAPERDOLL_RHAND, null); setPaperdollItem(PAPERDOLL_RHAND, null); setPaperdollItem(PAPERDOLL_LHAND, null); setPaperdollItem(PAPERDOLL_HEAD, null); setPaperdollItem(PAPERDOLL_FEET, null); setPaperdollItem(PAPERDOLL_GLOVES, null); setPaperdollItem(PAPERDOLL_CHEST, item); break; default: _log.warning("Unknown body slot "+targetSlot+" for Item ID:"+item.getItemId()); } } /** * Refresh the weight of equipment loaded */ @Override protected void refreshWeight() { long weight = 0; for (L2ItemInstance item : _items) { if (item != null && item.getItem() != null) weight += item.getItem().getWeight() * item.getCount(); } _totalWeight = (int)Math.min(weight, Integer.MAX_VALUE); } /** * Returns the totalWeight. * @return int */ public int getTotalWeight() { return _totalWeight; } /** * Return the L2ItemInstance of the arrows needed for this bow.

* @param bow : L2Item designating the bow * @return L2ItemInstance pointing out arrows for bow */ public L2ItemInstance findArrowForBow(L2Item bow) { if (bow == null) return null; L2ItemInstance arrow = null; switch (bow.getItemGradeSPlus()) { default: case L2Item.CRYSTAL_NONE: arrow = getItemByItemId(17); break; // Wooden arrow case L2Item.CRYSTAL_D: arrow = (arrow = getItemByItemId(1341)) != null ? arrow : getItemByItemId(22067); break; // Bone arrow case L2Item.CRYSTAL_C: arrow = (arrow = getItemByItemId(1342)) != null ? arrow : getItemByItemId(22068); break; // Fine steel arrow case L2Item.CRYSTAL_B: arrow = (arrow = getItemByItemId(1343)) != null ? arrow : getItemByItemId(22069); break; // Silver arrow case L2Item.CRYSTAL_A: arrow = (arrow = getItemByItemId(1344)) != null ? arrow : getItemByItemId(22070); break; // Mithril arrow case L2Item.CRYSTAL_S: arrow = (arrow = getItemByItemId(1345)) != null ? arrow : getItemByItemId(22071); break; // Shining arrow } // Get the L2ItemInstance corresponding to the item identifier and return it return arrow; } /** * Return the L2ItemInstance of the bolts needed for this crossbow.

* @param crossbow : L2Item designating the crossbow * @return L2ItemInstance pointing out bolts for crossbow */ public L2ItemInstance findBoltForCrossBow(L2Item crossbow) { L2ItemInstance bolt = null; switch (crossbow.getItemGradeSPlus()) { default: case L2Item.CRYSTAL_NONE: bolt = getItemByItemId(9632); break; // Wooden Bolt case L2Item.CRYSTAL_D: bolt = (bolt = getItemByItemId(9633)) != null ? bolt : getItemByItemId(22144); break; // Bone Bolt case L2Item.CRYSTAL_C: bolt = (bolt = getItemByItemId(9634)) != null ? bolt : getItemByItemId(22145); break; // Steel Bolt case L2Item.CRYSTAL_B: bolt = (bolt = getItemByItemId(9635)) != null ? bolt : getItemByItemId(22146); break; // Silver Bolt case L2Item.CRYSTAL_A: bolt = (bolt = getItemByItemId(9636)) != null ? bolt : getItemByItemId(22147); break; // Mithril Bolt case L2Item.CRYSTAL_S: bolt = (bolt = getItemByItemId(9637)) != null ? bolt : getItemByItemId(22148); break; // Shining Bolt } // Get the L2ItemInstance corresponding to the item identifier and return it return bolt; } /** * Get back items in inventory from database */ @Override public void restore() { Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("SELECT object_id, item_id, count, enchant_level, loc, loc_data, custom_type1, custom_type2, mana_left, time FROM items WHERE owner_id=? AND (loc=? OR loc=?) ORDER BY loc_data"); statement.setInt(1, getOwnerId()); statement.setString(2, getBaseLocation().name()); statement.setString(3, getEquipLocation().name()); ResultSet inv = statement.executeQuery(); L2ItemInstance item; while (inv.next()) { item = L2ItemInstance.restoreFromDb(getOwnerId(), inv); if (item == null) continue; if (getOwner() instanceof L2PcInstance) { L2PcInstance player = (L2PcInstance)getOwner(); if (!player.isGM() && !player.isHero() && item.isHeroItem()) item.setLocation(ItemLocation.INVENTORY); } L2World.getInstance().storeObject(item); // If stackable item is found in inventory just add to current quantity if (item.isStackable() && getItemByItemId(item.getItemId()) != null) addItem("Restore", item, getOwner().getActingPlayer(), null); else addItem(item); } inv.close(); statement.close(); refreshWeight(); } catch (Exception e) { _log.log(Level.WARNING, "Could not restore inventory: " + e.getMessage(), e); } finally { L2DatabaseFactory.close(con); } } public int getMaxTalismanCount() { return (int)getOwner().getStat().calcStat(Stats.TALISMAN_SLOTS, 0, null, null); } private void equipTalisman(L2ItemInstance item) { if (getMaxTalismanCount() == 0) return; // find same (or incompatible) talisman type for (int i = PAPERDOLL_DECO1; i < PAPERDOLL_DECO1 + getMaxTalismanCount(); i++) { if (_paperdoll[i] != null) { if (getPaperdollItemId(i) == item.getItemId()) { // overwtite setPaperdollItem(i, item); return; } } } // no free slot found - put on first free for (int i = PAPERDOLL_DECO1; i < PAPERDOLL_DECO1 + getMaxTalismanCount(); i++) { if (_paperdoll[i] == null) { setPaperdollItem(i, item); return; } } // no free slots - put on first setPaperdollItem(PAPERDOLL_DECO1, item); } public int getCloakStatus() { return (int)getOwner().getStat().calcStat(Stats.CLOAK_SLOT, 0, null, null); } /** * Re-notify to paperdoll listeners every equipped item */ public void reloadEquippedItems() { int slot; for (L2ItemInstance item: _paperdoll) { if (item == null) continue; slot = item.getLocationSlot(); for (PaperdollListener listener : _paperdollListeners) { if (listener == null) continue; listener.notifyUnequiped(slot, item, this); listener.notifyEquiped(slot, item, this); } } } }