/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.util;
import java.util.Iterator;
import java.util.TreeMap;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import com.l2jserver.gameserver.model.L2Object;
/**
* @author dishkols
* @param
*/
public class WorldObjectTree extends L2ObjectMap
{
private final TreeMap _objectMap = new TreeMap<>();
private final ReentrantReadWriteLock _rwl = new ReentrantReadWriteLock();
private final Lock _r = _rwl.readLock();
private final Lock _w = _rwl.writeLock();
@Override
public int size()
{
_r.lock();
try
{
return _objectMap.size();
}
finally
{
_r.unlock();
}
}
/**
* @see com.l2jserver.gameserver.util.L2ObjectMap#isEmpty()
*/
@Override
public boolean isEmpty()
{
_r.lock();
try
{
return _objectMap.isEmpty();
}
finally
{
_r.unlock();
}
}
/**
* @see com.l2jserver.gameserver.util.L2ObjectMap#clear()
*/
@Override
public void clear()
{
_w.lock();
try
{
_objectMap.clear();
}
finally
{
_w.unlock();
}
}
/**
* @see com.l2jserver.gameserver.util.L2ObjectMap#put(L2Object)
*/
@Override
public void put(T obj)
{
if (obj != null)
{
_w.lock();
try
{
_objectMap.put(obj.getObjectId(), obj);
}
finally
{
_w.unlock();
}
}
}
/**
* @see com.l2jserver.gameserver.util.L2ObjectMap#remove(L2Object)
*/
@Override
public void remove(T obj)
{
if (obj != null)
{
_w.lock();
try
{
_objectMap.remove(obj.getObjectId());
}
finally
{
_w.unlock();
}
}
}
/**
* @see com.l2jserver.gameserver.util.L2ObjectMap#get(int)
*/
@Override
public T get(int id)
{
_r.lock();
try
{
return _objectMap.get(id);
}
finally
{
_r.unlock();
}
}
/**
* @see com.l2jserver.gameserver.util.L2ObjectMap#contains(L2Object)
*/
@Override
public boolean contains(T obj)
{
if (obj == null)
{
return false;
}
_r.lock();
try
{
return _objectMap.containsValue(obj);
}
finally
{
_r.unlock();
}
}
/**
* @see com.l2jserver.gameserver.util.L2ObjectMap#iterator()
*/
@Override
public Iterator iterator()
{
_r.lock();
try
{
return _objectMap.values().iterator();
}
finally
{
_r.unlock();
}
}
}