/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.model.conditions; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.stats.Env; /** * The Class ConditionPlayerActiveEffectId. */ public class ConditionPlayerActiveEffectId extends Condition { private final int _effectId; private final int _effectLvl; /** * Instantiates a new condition player active effect id. * @param effectId the effect id */ public ConditionPlayerActiveEffectId(int effectId) { _effectId = effectId; _effectLvl = -1; } /** * Instantiates a new condition player active effect id. * @param effectId the effect id * @param effectLevel the effect level */ public ConditionPlayerActiveEffectId(int effectId, int effectLevel) { _effectId = effectId; _effectLvl = effectLevel; } @Override public boolean testImpl(Env env) { final L2Effect e = env.getCharacter().getFirstEffect(_effectId); return ((e != null) && ((_effectLvl == -1) || (_effectLvl <= e.getSkill().getLevel()))); } }