/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.conditions; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.skills.Env; public class ConditionTargetNpcId extends Condition { private final String[] _npcIds; public ConditionTargetNpcId(String[] ids) { _npcIds = ids; } @Override public boolean testImpl(Env env) { if (env.target == null) return false; boolean mt; for (int i = 0; i < _npcIds.length;i++) { mt = (((env.target instanceof L2Attackable) && ((L2Attackable)env.target).getNpcId() == Integer.parseInt(_npcIds[i])) || ((env.target instanceof L2Npc) && ((L2Npc)env.target).getNpcId() == Integer.parseInt(_npcIds[i]))); if (mt) return true; } return false; } }