/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.drops; import com.l2jserver.Config; import com.l2jserver.gameserver.model.actor.L2Character; /** * @author Nos */ public class DeathDropItem extends GeneralDropItem { /** * @param itemId the item id * @param min the min count * @param max the max count * @param chance the chance of this drop item */ public DeathDropItem(int itemId, long min, long max, double chance) { super(itemId, min, max, chance); } /* * (non-Javadoc) * @see com.l2jserver.gameserver.model.drops.GeneralDropItem#getMin(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character) */ @Override public long getMin(L2Character victim, L2Character killer) { return (long) (super.getMin(victim, killer) * Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER); } /* * (non-Javadoc) * @see com.l2jserver.gameserver.model.drops.GeneralDropItem#getMax(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character) */ @Override public long getMax(L2Character victim, L2Character killer) { return (long) (super.getMax(victim, killer) * Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER); } /* * (non-Javadoc) * @see com.l2jserver.gameserver.model.drops.GeneralDropItem#getChance(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character) */ @Override public double getChance(L2Character victim, L2Character killer) { return super.getChance(victim, killer) * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER; } }