/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.instancemanager;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.Map;
import java.util.logging.Logger;
import javolution.util.FastMap;
import com.l2jserver.Config;
import com.l2jserver.L2DatabaseFactory;
import com.l2jserver.gameserver.model.L2Clan;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.clanhall.ClanHallSiegeEngine;
import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
/**
* @author BiggBoss
*/
public final class CHSiegeManager
{
private static final Logger _log = Logger.getLogger(CHSiegeManager.class.getName());
private static final String SQL_LOAD_HALLS = "SELECT * FROM siegable_clanhall";
private static final class SingletonHolder
{
private static final CHSiegeManager INSTANCE = new CHSiegeManager();
}
private FastMap _siegableHalls = new FastMap();
private CHSiegeManager()
{
_log.info("Initializing CHSiegeManager...");
loadClanHalls();
}
public static CHSiegeManager getInstance()
{
return SingletonHolder.INSTANCE;
}
private final void loadClanHalls()
{
Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement(SQL_LOAD_HALLS);
ResultSet rs = statement.executeQuery();
_siegableHalls.clear();
while(rs.next())
{
final int id = rs.getInt("clanHallId");
StatsSet set = new StatsSet();
set.set("id", id);
set.set("name", rs.getString("name"));
set.set("ownerId", rs.getInt("ownerId"));
set.set("desc", rs.getString("desc"));
set.set("location", rs.getString("location"));
set.set("nextSiege", rs.getLong("nextSiege"));
set.set("siegeLenght", rs.getLong("siegeLenght"));
set.set("scheduleConfig", rs.getString("schedule_config"));
SiegableHall hall = new SiegableHall(set);
_siegableHalls.put(id, hall);
ClanHallManager.addClanHall(hall);
}
_log.config("CHSiegeManager: Loaded "+_siegableHalls.size()+" conquerable clan halls");
rs.close();
statement.close();
}
catch(Exception e)
{
_log.warning("CHSiegeManager: Could not load siegable clan halls!:");
}
finally
{
L2DatabaseFactory.close(con);
}
}
public FastMap getConquerableHalls()
{
return _siegableHalls;
}
public SiegableHall getSiegableHall(int clanHall)
{
return getConquerableHalls().get(clanHall);
}
public final SiegableHall getNearbyClanHall(L2Character activeChar)
{
return getNearbyClanHall(activeChar.getX(), activeChar.getY(), 10000);
}
public final SiegableHall getNearbyClanHall(int x, int y, int maxDist)
{
L2ClanHallZone zone = null;
for (Map.Entry ch : _siegableHalls.entrySet())
{
zone = ch.getValue().getZone();
if (zone != null && zone.getDistanceToZone(x, y) < maxDist)
return ch.getValue();
}
return null;
}
public final ClanHallSiegeEngine getSiege(L2Character character)
{
SiegableHall hall = getNearbyClanHall(character);
if(hall == null)
return null;
return hall.getSiege();
}
public final void registerClan(L2Clan clan, SiegableHall hall, L2PcInstance player)
{
if(clan.getLevel() < Config.CHS_CLAN_MINLEVEL)
player.sendMessage("Only clans of level "+Config.CHS_CLAN_MINLEVEL+" or higher may register for a castle siege");
else if(hall.isWaitingBattle())
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
sm.addString(hall.getName());
player.sendPacket(sm);
}
else if(hall.isInSiege())
player.sendPacket(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2);
else if(hall.getOwnerId() == clan.getClanId())
player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING);
else if(clan.getCastleId() != 0 || clan.getHideoutId() != 0)
player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE);
else if(hall.getSiege().checkIsAttacker(clan))
player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
else if(isClanParticipating(clan))
player.sendPacket(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE);
else if(hall.getSiege().getAttackers().size() >= Config.CHS_MAX_ATTACKERS)
player.sendPacket(SystemMessageId.ATTACKER_SIDE_FULL);
else
hall.addAttacker(clan);
}
public final void unRegisterClan(L2Clan clan, SiegableHall hall)
{
if(!hall.isRegistering())
return;
hall.removeAttacker(clan);
}
public final boolean isClanParticipating(L2Clan clan)
{
for(SiegableHall hall : getConquerableHalls().values())
if(hall.getSiege() != null && hall.getSiege().checkIsAttacker(clan))
return true;
return false;
}
public final void onServerShutDown()
{
for(SiegableHall hall : getConquerableHalls().values())
{
//Rainbow springs has his own attackers table
if(hall.getId() == 62 || hall.getSiege() == null)
continue;
hall.getSiege().saveAttackers();
}
}
}