# --------------------------------------------------------------------------- # Rate Settings # --------------------------------------------------------------------------- # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like. # Warning: # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server. # --------------------------------------------------------------------------- # Standard Settings (Retail value = 1) # --------------------------------------------------------------------------- # Experience multiplier RateXp = 1 # Skill points multiplier RateSp = 1 # Experience multiplier (Party) RatePartyXp = 1 # Skill points multiplier (Party) RatePartySp = 1 RateConsumableCost = 1 RateDropItems = 1 RateRaidDropItems = 1 RateDropSpoil = 1 RateDropManor = 1 # Karma decreasing rate # Note: -1 means RateXp so it means it will use retail rate for decreasing karma upon death or receiving exp by farming mobs. # Default: -1 RateKarmaLost = -1 RateKarmaExpLost = 1 RateSiegeGuardsPrice = 1 # Modify the rate of reward of all extractable items and skills. # Default: 1. RateExtractable = 1. # Hellbound trust increase/decrease multipliers RateHellboundTrustIncrease = 1 RateHellboundTrustDecrease = 1 # Quest Multipliers # Warning: Many quests need to be rewritten # for this setting to work properly. # Quest item drop multiplier RateQuestDrop = 1 # Exp/SP reward multipliers RateQuestRewardXP = 1 RateQuestRewardSP = 1 # Adena reward multiplier RateQuestRewardAdena = 1 # Use additional item multipliers? # Default: False UseQuestRewardMultipliers = False # Default reward multiplier # When UseRewardMultipliers=False - default multiplier is used for any reward # When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers # Default: 1 RateQuestReward = 1 # Additional quest-reward multipliers based on item type RateQuestRewardPotion = 1 RateQuestRewardScroll = 1 RateQuestRewardRecipe = 1 RateQuestRewardMaterial = 1 # List of items affected by custom drop rate by id, used now for Adena rate too. # Usage: itemId1,dropChance1;itemId2,dropChance2;... # Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! # Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1; # Default: 57,1 RateDropItemsById = 57,1 # --------------------------------------------------------------------------- # Vitality system rates. Works only if EnableVitality = True # --------------------------------------------------------------------------- # The following configures the XP multiplier of each vitality level. Basically, you have # 5 levels, the first one being 0. Official rates are: # Level 1: 150% # Level 2: 200% # Level 3: 250% # Level 4: 300% # Take care setting these values according to your server rates, as the can lead to huge differences! # Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)! RateVitalityLevel1 = 1.5 RateVitalityLevel2 = 2. RateVitalityLevel3 = 2.5 RateVitalityLevel4 = 3. # These options are to be used if you want to increase the vitality gain/lost for each mob you kills # Default values are 1. RateVitalityGain = 1. RateVitalityLost = 1. # This defines how many times faster do the players regain their vitality when in peace zones RateRecoveryPeaceZone = 1. # This defines how many times faster do the players regain their vitality when offline # Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective RateRecoveryOnReconnect = 4. # --------------------------------------------------------------------------- # Player Drops (values are set in PERCENTS) # --------------------------------------------------------------------------- PlayerDropLimit = 0 # in % PlayerRateDrop = 0 # in % PlayerRateDropItem = 0 # in % PlayerRateDropEquip = 0 # in % PlayerRateDropEquipWeapon = 0 # --------------------------------------------------------------------------- # Player XP % lost on death. # --------------------------------------------------------------------------- # Must be defined an interval per each % following this: # [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;... # For undefined intervals, default value is 1.0 . # Example (Default settings): # 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5 # This will set 7.0 from 0 to 39 (included), 4.00 from 40 to 75 (included), # 2.5 to 76, 2.0 to 77 and 1.5 to 78 # XP loss is affected by clan luck in core PlayerXPPercentLost = 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5 # Default: 10 KarmaDropLimit = 10 # Default: 40 KarmaRateDrop = 40 # Default: 50 KarmaRateDropItem = 50 # Default: 40 KarmaRateDropEquip = 40 # Default: 10 KarmaRateDropEquipWeapon = 10 # --------------------------------------------------------------------------- # Pets (Default value = 1) # --------------------------------------------------------------------------- PetXpRate = 1 PetFoodRate = 1 SinEaterXpRate = 1 # --------------------------------------------------------------------------- # Herbs # --------------------------------------------------------------------------- # Herb of Power, Herb of Magic, Herb of Attack Speed, Herb of Casting Speed, Herb of Critical Attack, Herb of Speed # Default: 1 RateCommonHerbs = 1 # Herb of Life, Greater herb of Life, Superior Herb of Life # Default: 1 RateHpHerbs = 1 # Herb of Mana, Greater herb of Mana, Superior Herb of Mana # Default: 1 RateMpHerbs = 1 # Herb of Warrior, Herb of Mystic, Herb of Recovery # Default: 1 RateSpecialHerbs = 1 # Rate to configure the chance in percent vitality replenishing herbs are dropping. # Note you'll need to enable EnableVitalityHerbs # Notes: # Works only if EnableVitality = True RateVitalityHerbs = 1