/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.templates; /** * This class ... * * @version $Revision: 1.2.4.6 $ $Date: 2005/04/02 15:57:51 $ */ public class L2CharTemplate { // BaseStats public final int baseSTR; public final int baseCON; public final int baseDEX; public final int baseINT; public final int baseWIT; public final int baseMEN; public final float baseHpMax; public final float baseCpMax; public final float baseMpMax; /** HP Regen base */ public final float baseHpReg; /** MP Regen base */ public final float baseMpReg; public final int basePAtk; public final int baseMAtk; public final int basePDef; public final int baseMDef; public final int basePAtkSpd; public final int baseMAtkSpd; public final float baseMReuseRate; public final int baseShldDef; public final int baseAtkRange; public final int baseShldRate; public final int baseCritRate; public final int baseMCritRate; public final int baseWalkSpd; public final int baseRunSpd; // SpecialStats public final int baseBreath; public final int baseAggression; public final int baseBleed; public final int basePoison; public final int baseStun; public final int baseRoot; public final int baseMovement; public final int baseConfusion; public final int baseSleep; public final int baseFire; public final int baseWind; public final int baseWater; public final int baseEarth; public final int baseHoly; public final int baseDark; public final double baseAggressionVuln; public final double baseBleedVuln; public final double basePoisonVuln; public final double baseStunVuln; public final double baseRootVuln; public final double baseMovementVuln; public final double baseConfusionVuln; public final double baseSleepVuln; public final double baseFireVuln; public final double baseWindVuln; public final double baseWaterVuln; public final double baseEarthVuln; public final double baseHolyVuln; public final double baseDarkVuln; public final double baseCritVuln; public final boolean isUndead; //C4 Stats public final int baseMpConsumeRate; public final int baseHpConsumeRate; public final int collisionRadius; public final int collisionHeight; public L2CharTemplate(StatsSet set) { // Base stats baseSTR = set.getInteger("baseSTR"); baseCON = set.getInteger("baseCON"); baseDEX = set.getInteger("baseDEX"); baseINT = set.getInteger("baseINT"); baseWIT = set.getInteger("baseWIT"); baseMEN = set.getInteger("baseMEN"); baseHpMax = set.getFloat ("baseHpMax"); baseCpMax = set.getFloat("baseCpMax"); baseMpMax = set.getFloat ("baseMpMax"); baseHpReg = set.getFloat ("baseHpReg"); baseMpReg = set.getFloat ("baseMpReg"); basePAtk = set.getInteger("basePAtk"); baseMAtk = set.getInteger("baseMAtk"); basePDef = set.getInteger("basePDef"); baseMDef = set.getInteger("baseMDef"); basePAtkSpd = set.getInteger("basePAtkSpd"); baseMAtkSpd = set.getInteger("baseMAtkSpd"); baseMReuseRate = set.getFloat ("baseMReuseDelay", 1.f); baseShldDef = set.getInteger("baseShldDef"); baseAtkRange = set.getInteger("baseAtkRange"); baseShldRate = set.getInteger("baseShldRate"); baseCritRate = set.getInteger("baseCritRate"); baseMCritRate = set.getInteger("baseMCritRate" , 8); baseWalkSpd = set.getInteger("baseWalkSpd"); baseRunSpd = set.getInteger("baseRunSpd"); // SpecialStats baseBreath = set.getInteger("baseBreath", 100); baseAggression = set.getInteger("baseAggression", 0); baseBleed = set.getInteger("baseBleed", 0); basePoison = set.getInteger("basePoison", 0); baseStun = set.getInteger("baseStun", 0); baseRoot = set.getInteger("baseRoot", 0); baseMovement = set.getInteger("baseMovement", 0); baseConfusion = set.getInteger("baseConfusion", 0); baseSleep = set.getInteger("baseSleep", 0); baseFire = set.getInteger("baseFire", 0); baseWind = set.getInteger("baseWind", 0); baseWater = set.getInteger("baseWater", 0); baseEarth = set.getInteger("baseEarth", 0); baseHoly = set.getInteger("baseHoly", 0); baseDark = set.getInteger("baseDark", 0); baseAggressionVuln = set.getInteger("baseAaggressionVuln", 1); baseBleedVuln = set.getInteger("baseBleedVuln", 1); basePoisonVuln = set.getInteger("basePoisonVuln", 1); baseStunVuln = set.getInteger("baseStunVuln", 1); baseRootVuln = set.getInteger("baseRootVuln", 1); baseMovementVuln = set.getInteger("baseMovementVuln", 1); baseConfusionVuln = set.getInteger("baseConfusionVuln", 1); baseSleepVuln = set.getInteger("baseSleepVuln", 1); baseFireVuln = set.getInteger("baseFireVuln", 1); baseWindVuln = set.getInteger("baseWindVuln", 1); baseWaterVuln = set.getInteger("baseWaterVuln", 1); baseEarthVuln = set.getInteger("baseEarthVuln", 1); baseHolyVuln = set.getInteger("baseHolyVuln", 1); baseDarkVuln = set.getInteger("baseDarkVuln", 1); baseCritVuln = set.getInteger("baseCritVuln", 1); isUndead = (set.getInteger("isUndead", 0) == 1); //C4 Stats baseMpConsumeRate = set.getInteger("baseMpConsumeRate", 0); baseHpConsumeRate = set.getInteger("baseHpConsumeRate", 0); // Geometry collisionRadius = set.getInteger("collision_radius"); collisionHeight = set.getInteger("collision_height"); } }