/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.datatables;
import static com.l2jserver.gameserver.model.itemcontainer.PcInventory.ADENA_ID;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.ScheduledFuture;
import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;
import javolution.util.FastMap;
import com.l2jserver.Config;
import com.l2jserver.L2DatabaseFactory;
import com.l2jserver.gameserver.Item;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.idfactory.IdFactory;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.instance.L2EventMonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.item.L2Armor;
import com.l2jserver.gameserver.model.item.L2EtcItem;
import com.l2jserver.gameserver.model.item.L2Item;
import com.l2jserver.gameserver.model.item.L2Weapon;
import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.item.instance.L2ItemInstance.ItemLocation;
import com.l2jserver.gameserver.model.item.type.L2ArmorType;
import com.l2jserver.gameserver.model.item.type.L2WeaponType;
import com.l2jserver.gameserver.skills.SkillsEngine;
import com.l2jserver.gameserver.util.GMAudit;
/**
* This class ...
*
* @version $Revision: 1.9.2.6.2.9 $ $Date: 2005/04/02 15:57:34 $
*/
public class ItemTable
{
private static Logger _log = Logger.getLogger(ItemTable.class.getName());
private static Logger _logItems = Logger.getLogger("item");
public static final Map _materials = new FastMap();
public static final Map _crystalTypes = new FastMap();
public static final Map _slots = new FastMap();
public static final Map _weaponTypes = new FastMap();
public static final Map _armorTypes = new FastMap();
private L2Item[] _allTemplates;
private Map _etcItems;
private Map _armors;
private Map _weapons;
static
{
_materials.put("adamantaite", L2Item.MATERIAL_ADAMANTAITE);
_materials.put("blood_steel", L2Item.MATERIAL_BLOOD_STEEL);
_materials.put("bone", L2Item.MATERIAL_BONE);
_materials.put("bronze", L2Item.MATERIAL_BRONZE);
_materials.put("cloth", L2Item.MATERIAL_CLOTH);
_materials.put("chrysolite", L2Item.MATERIAL_CHRYSOLITE);
_materials.put("cobweb", L2Item.MATERIAL_COBWEB);
_materials.put("cotton", L2Item.MATERIAL_FINE_STEEL);
_materials.put("crystal", L2Item.MATERIAL_CRYSTAL);
_materials.put("damascus", L2Item.MATERIAL_DAMASCUS);
_materials.put("dyestuff", L2Item.MATERIAL_DYESTUFF);
_materials.put("fine_steel", L2Item.MATERIAL_FINE_STEEL);
_materials.put("fish", L2Item.MATERIAL_FISH);
_materials.put("gold", L2Item.MATERIAL_GOLD);
_materials.put("horn", L2Item.MATERIAL_HORN);
_materials.put("leather", L2Item.MATERIAL_LEATHER);
_materials.put("liquid", L2Item.MATERIAL_LIQUID);
_materials.put("mithril", L2Item.MATERIAL_MITHRIL);
_materials.put("oriharukon", L2Item.MATERIAL_ORIHARUKON);
_materials.put("paper", L2Item.MATERIAL_PAPER);
_materials.put("rune_xp", L2Item.MATERIAL_RUNE_XP);
_materials.put("rune_sp", L2Item.MATERIAL_RUNE_SP);
_materials.put("rune_remove_penalty", L2Item.MATERIAL_RUNE_PENALTY);
_materials.put("scale_of_dragon", L2Item.MATERIAL_SCALE_OF_DRAGON);
_materials.put("seed", L2Item.MATERIAL_SEED);
_materials.put("silver", L2Item.MATERIAL_SILVER);
_materials.put("steel", L2Item.MATERIAL_STEEL);
_materials.put("wood", L2Item.MATERIAL_WOOD);
_crystalTypes.put("s84", L2Item.CRYSTAL_S84);
_crystalTypes.put("s80", L2Item.CRYSTAL_S80);
_crystalTypes.put("s", L2Item.CRYSTAL_S);
_crystalTypes.put("a", L2Item.CRYSTAL_A);
_crystalTypes.put("b", L2Item.CRYSTAL_B);
_crystalTypes.put("c", L2Item.CRYSTAL_C);
_crystalTypes.put("d", L2Item.CRYSTAL_D);
_crystalTypes.put("none", L2Item.CRYSTAL_NONE);
// weapon types
for (L2WeaponType type : L2WeaponType.values())
{
_weaponTypes.put(type.toString(), type);
}
// armor types
for (L2ArmorType type : L2ArmorType.values())
{
_armorTypes.put(type.toString(), type);
}
_slots.put("shirt", L2Item.SLOT_UNDERWEAR);
_slots.put("lbracelet", L2Item.SLOT_L_BRACELET);
_slots.put("rbracelet", L2Item.SLOT_R_BRACELET);
_slots.put("talisman", L2Item.SLOT_DECO);
_slots.put("chest", L2Item.SLOT_CHEST);
_slots.put("fullarmor", L2Item.SLOT_FULL_ARMOR);
_slots.put("head", L2Item.SLOT_HEAD);
_slots.put("hair", L2Item.SLOT_HAIR);
_slots.put("hairall", L2Item.SLOT_HAIRALL);
_slots.put("underwear", L2Item.SLOT_UNDERWEAR);
_slots.put("back", L2Item.SLOT_BACK);
_slots.put("neck", L2Item.SLOT_NECK);
_slots.put("legs", L2Item.SLOT_LEGS);
_slots.put("feet", L2Item.SLOT_FEET);
_slots.put("gloves", L2Item.SLOT_GLOVES);
_slots.put("chest,legs", L2Item.SLOT_CHEST | L2Item.SLOT_LEGS);
_slots.put("belt", L2Item.SLOT_BELT);
_slots.put("rhand", L2Item.SLOT_R_HAND);
_slots.put("lhand", L2Item.SLOT_L_HAND);
_slots.put("lrhand", L2Item.SLOT_LR_HAND);
_slots.put("rear;lear", L2Item.SLOT_R_EAR | L2Item.SLOT_L_EAR);
_slots.put("rfinger;lfinger", L2Item.SLOT_R_FINGER | L2Item.SLOT_L_FINGER);
_slots.put("wolf", L2Item.SLOT_WOLF);
_slots.put("greatwolf", L2Item.SLOT_GREATWOLF);
_slots.put("hatchling", L2Item.SLOT_HATCHLING);
_slots.put("strider", L2Item.SLOT_STRIDER);
_slots.put("babypet", L2Item.SLOT_BABYPET);
_slots.put("none", L2Item.SLOT_NONE);
//retail compatibility
_slots.put("onepiece", L2Item.SLOT_FULL_ARMOR);
_slots.put("hair2", L2Item.SLOT_HAIR2);
_slots.put("dhair", L2Item.SLOT_HAIRALL);
_slots.put("alldress", L2Item.SLOT_ALLDRESS);
_slots.put("deco1", L2Item.SLOT_DECO);
_slots.put("waist", L2Item.SLOT_BELT);
}
/**
* Returns instance of ItemTable
* @return ItemTable
*/
public static ItemTable getInstance()
{
return SingletonHolder._instance;
}
/**
* @return a new object Item
*/
public Item newItem()
{
return new Item();
}
/**
* Constructor.
*/
private ItemTable()
{
_etcItems = new FastMap();
_armors = new FastMap();
_weapons = new FastMap();
load();
}
private void load()
{
int highest = 0;
_armors.clear();
_etcItems.clear();
_weapons.clear();
for (L2Item item : SkillsEngine.getInstance().loadItems())
{
if (highest < item.getItemId())
highest = item.getItemId();
if (item instanceof L2EtcItem)
_etcItems.put(item.getItemId(), (L2EtcItem) item);
else if (item instanceof L2Armor)
_armors.put(item.getItemId(), (L2Armor) item);
else
_weapons.put(item.getItemId(), (L2Weapon) item);
}
buildFastLookupTable(highest);
}
/**
* Builds a variable in which all items are putting in in function of their ID.
* @param size
*/
private void buildFastLookupTable(int size)
{
// Create a FastLookUp Table called _allTemplates of size : value of the highest item ID
_log.info("Highest item id used:" + size);
_allTemplates = new L2Item[size + 1];
// Insert armor item in Fast Look Up Table
for (L2Armor item : _armors.values())
{
_allTemplates[item.getItemId()] = item;
}
// Insert weapon item in Fast Look Up Table
for (L2Weapon item : _weapons.values())
{
_allTemplates[item.getItemId()] = item;
}
// Insert etcItem item in Fast Look Up Table
for (L2EtcItem item : _etcItems.values())
{
_allTemplates[item.getItemId()] = item;
}
}
/**
* Returns the item corresponding to the item ID
* @param id : int designating the item
* @return L2Item
*/
public L2Item getTemplate(int id)
{
if (id >= _allTemplates.length)
return null;
return _allTemplates[id];
}
/**
* Create the L2ItemInstance corresponding to the Item Identifier and quantitiy add logs the activity.
*
* Actions :
* Create and Init the L2ItemInstance corresponding to the Item Identifier and quantity
* Add the L2ItemInstance object to _allObjects of L2world
* Logs Item creation according to log settings
*
* @param process : String Identifier of process triggering this action
* @param itemId : int Item Identifier of the item to be created
* @param count : int Quantity of items to be created for stackable items
* @param actor : L2PcInstance Player requesting the item creation
* @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
* @return L2ItemInstance corresponding to the new item
*/
public L2ItemInstance createItem(String process, int itemId, long count, L2PcInstance actor, Object reference)
{
// Create and Init the L2ItemInstance corresponding to the Item Identifier
L2ItemInstance item = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId);
if (process.equalsIgnoreCase("loot"))
{
ScheduledFuture> itemLootShedule;
if (reference instanceof L2Attackable && ((L2Attackable) reference).isRaid()) // loot privilege for raids
{
L2Attackable raid = (L2Attackable) reference;
// if in CommandChannel and was killing a World/RaidBoss
if (raid.getFirstCommandChannelAttacked() != null && !Config.AUTO_LOOT_RAIDS)
{
item.setOwnerId(raid.getFirstCommandChannelAttacked().getChannelLeader().getObjectId());
itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new ResetOwner(item), Config.LOOT_RAIDS_PRIVILEGE_INTERVAL);
item.setItemLootShedule(itemLootShedule);
}
}
else if (!Config.AUTO_LOOT || (reference instanceof L2EventMonsterInstance && ((L2EventMonsterInstance)reference).eventDropOnGround()))
{
item.setOwnerId(actor.getObjectId());
itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new ResetOwner(item), 15000);
item.setItemLootShedule(itemLootShedule);
}
}
if (Config.DEBUG)
_log.fine("ItemTable: Item created oid:" + item.getObjectId() + " itemid:" + itemId);
// Add the L2ItemInstance object to _allObjects of L2world
L2World.getInstance().storeObject(item);
// Set Item parameters
if (item.isStackable() && count > 1)
item.setCount(count);
if (Config.LOG_ITEMS && !process.equals("Reset"))
{
if (!Config.LOG_ITEMS_SMALL_LOG || (Config.LOG_ITEMS_SMALL_LOG && (item.isEquipable() || item.getItemId() == ADENA_ID)))
{
LogRecord record = new LogRecord(Level.INFO, "CREATE:" + process);
record.setLoggerName("item");
record.setParameters(new Object[] { item, actor, reference });
_logItems.log(record);
}
}
if (actor != null)
{
if (actor.isGM())
{
String referenceName = "no-reference";
if (reference instanceof L2Object)
{
referenceName = (((L2Object)reference).getName() != null?((L2Object)reference).getName():"no-name");
}
else if (reference instanceof String)
referenceName = (String)reference;
String targetName = (actor.getTarget() != null ? actor.getTarget().getName() : "no-target");
if (Config.GMAUDIT)
GMAudit.auditGMAction(actor.getName()+" ["+actor.getObjectId()+"]", process + "(id: " + itemId + " count: " + count + " name: " + item.getItemName()
+ " objId: " + item.getObjectId() + ")", targetName, "L2Object referencing this action is: " + referenceName);
}
}
return item;
}
public L2ItemInstance createItem(String process, int itemId, int count, L2PcInstance actor)
{
return createItem(process, itemId, count, actor, null);
}
/**
* Returns a dummy (fr = factice) item.
* Concept :
* Dummy item is created by setting the ID of the object in the world at null value
* @param itemId : int designating the item
* @return L2ItemInstance designating the dummy item created
*/
public L2ItemInstance createDummyItem(int itemId)
{
L2Item item = getTemplate(itemId);
if (item == null)
return null;
L2ItemInstance temp = new L2ItemInstance(0, item);
return temp;
}
/**
* Destroys the L2ItemInstance.
*
* Actions :
* Sets L2ItemInstance parameters to be unusable
* Removes the L2ItemInstance object to _allObjects of L2world
* Logs Item deletion according to log settings
* @param process a string identifier of process triggering this action.
* @param item the item instance to be destroyed.
* @param actor the player requesting the item destroy.
* @param reference the object referencing current action like NPC selling item or previous item in transformation.
*/
public void destroyItem(String process, L2ItemInstance item, L2PcInstance actor, Object reference)
{
synchronized (item)
{
long old = item.getCount();
item.setCount(0);
item.setOwnerId(0);
item.setLocation(ItemLocation.VOID);
item.setLastChange(L2ItemInstance.REMOVED);
L2World.getInstance().removeObject(item);
IdFactory.getInstance().releaseId(item.getObjectId());
if (Config.LOG_ITEMS)
{
if (!Config.LOG_ITEMS_SMALL_LOG || (Config.LOG_ITEMS_SMALL_LOG && (item.isEquipable() || item.getItemId() == ADENA_ID)))
{
LogRecord record = new LogRecord(Level.INFO, "DELETE:" + process);
record.setLoggerName("item");
record.setParameters(new Object[] { item, "PrevCount("+old+")", actor, reference });
_logItems.log(record);
}
}
if (actor != null)
{
if (actor.isGM())
{
String referenceName = "no-reference";
if (reference instanceof L2Object)
{
referenceName = (((L2Object)reference).getName() != null?((L2Object)reference).getName():"no-name");
}
else if (reference instanceof String)
referenceName = (String)reference;
String targetName = (actor.getTarget() != null ? actor.getTarget().getName() : "no-target");
if (Config.GMAUDIT)
GMAudit.auditGMAction(actor.getName()+" ["+actor.getObjectId()+"]", process + "(id: " + item.getItemId() + " count: " + item.getCount()
+ " itemObjId: " + item.getObjectId() + ")", targetName, "L2Object referencing this action is: "
+ referenceName);
}
}
// if it's a pet control item, delete the pet as well
if (PetDataTable.isPetItem(item.getItemId()))
{
Connection con = null;
try
{
// Delete the pet in db
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("DELETE FROM pets WHERE item_obj_id=?");
statement.setInt(1, item.getObjectId());
statement.execute();
statement.close();
}
catch (Exception e)
{
_log.log(Level.WARNING, "could not delete pet objectid:", e);
}
finally
{
L2DatabaseFactory.close(con);
}
}
}
}
public void reload()
{
load();
EnchantHPBonusData.getInstance().reload();
}
protected static class ResetOwner implements Runnable
{
L2ItemInstance _item;
public ResetOwner(L2ItemInstance item)
{
_item = item;
}
@Override
public void run()
{
_item.setOwnerId(0);
_item.setItemLootShedule(null);
}
}
public Set getAllArmorsId()
{
return _armors.keySet();
}
public Set getAllWeaponsId()
{
return _weapons.keySet();
}
public int getArraySize()
{
return _allTemplates.length;
}
@SuppressWarnings("synthetic-access")
private static class SingletonHolder
{
protected static final ItemTable _instance = new ItemTable();
}
}