/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import java.util.ArrayList; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; /** * * 01 // Packet Identifier
* c6 37 50 40 // ObjectId

* * 01 00 // Number of Attribute Trame of the Packet

* * c6 37 50 40 // Attribute Identifier : 01-Level, 02-Experience, 03-STR, 04-DEX, 05-CON, 06-INT, 07-WIT, 08-MEN, 09-Current HP, 0a, Max HP...
* cd 09 00 00 // Attribute Value
* * format d d(dd) * * @version $Revision: 1.3.2.1.2.5 $ $Date: 2005/03/27 15:29:39 $ */ public final class StatusUpdate extends L2GameServerPacket { private static final String _S__1A_STATUSUPDATE = "[S] 18 StatusUpdate"; private static final int HP_MOD = 10000000; public static final int LEVEL = 0x01; public static final int EXP = 0x02; public static final int STR = 0x03; public static final int DEX = 0x04; public static final int CON = 0x05; public static final int INT = 0x06; public static final int WIT = 0x07; public static final int MEN = 0x08; public static final int CUR_HP = 0x09; public static final int MAX_HP = 0x0a; public static final int CUR_MP = 0x0b; public static final int MAX_MP = 0x0c; public static final int SP = 0x0d; public static final int CUR_LOAD = 0x0e; public static final int MAX_LOAD = 0x0f; public static final int P_ATK = 0x11; public static final int ATK_SPD = 0x12; public static final int P_DEF = 0x13; public static final int EVASION = 0x14; public static final int ACCURACY = 0x15; public static final int CRITICAL = 0x16; public static final int M_ATK = 0x17; public static final int CAST_SPD = 0x18; public static final int M_DEF = 0x19; public static final int PVP_FLAG = 0x1a; public static final int KARMA = 0x1b; public static final int CUR_CP = 0x21; public static final int MAX_CP = 0x22; private int _objectId; private int _maxHp = -1; private ArrayList _attributes; class Attribute { /** id values * 09 - current health * 0a - max health * 0b - current mana * 0c - max mana * */ public int id; public int value; Attribute(int pId, int pValue) { id = pId; value = pValue; } } /** * If you have access to object itself use {@link StatusUpdate#StatusUpdate(L2Object)}. * @param objectId */ public StatusUpdate(int objectId) { _attributes = new ArrayList(); _objectId = objectId; L2Object obj = L2World.getInstance().findObject(objectId); if (obj != null && obj instanceof L2Attackable) { _maxHp = ((L2Character) obj).getMaxVisibleHp(); } } /** * Create {@link StatusUpdate} packet for given {@link L2Object}. * @param object */ public StatusUpdate(L2Object object) { _attributes = new ArrayList(); _objectId = object.getObjectId(); if (object instanceof L2Attackable) _maxHp = ((L2Character) object).getMaxVisibleHp(); } public void addAttribute(int id, int level) { if (_maxHp != -1) { if (id == MAX_HP) level = HP_MOD; else if (id == CUR_HP) { level = (int) ((level / (float)_maxHp) * HP_MOD); } } _attributes.add(new Attribute(id, level)); } @Override protected final void writeImpl() { writeC(0x18); writeD(_objectId); writeD(_attributes.size()); for (Attribute temp: _attributes) { writeD(temp.id); writeD(temp.value); } } /* (non-Javadoc) * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType() */ @Override public String getType() { return _S__1A_STATUSUPDATE; } }