/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance; import com.l2jserver.gameserver.model.actor.instance.L2StaticObjectInstance; /** * * * @author KenM */ public class StaticObject extends L2GameServerPacket { private final int _staticObjectId; private final int _objectId; private final int _type; private final boolean _isTargetable; private final int _meshIndex; private final boolean _isClosed; private final boolean _isEnemy; private final int _maxHp; private final int _currentHp; private final boolean _showHp; private final int _damageGrade; public StaticObject(L2StaticObjectInstance staticObject) { _staticObjectId = staticObject.getStaticObjectId(); _objectId = staticObject.getObjectId(); _type = 0; _isTargetable = true; _meshIndex = staticObject.getMeshIndex(); _isClosed = false; _isEnemy = false; _maxHp = 0; _currentHp = 0; _showHp = false; _damageGrade = 0; } public StaticObject(L2DoorInstance door, boolean showHp) { _staticObjectId = door.getDoorId(); _objectId = door.getObjectId(); _type = 1; _isTargetable = true; _meshIndex = 1; _isClosed = !door.getOpen(); _isEnemy = door.isEnemy(); _maxHp = door.getMaxVisibleHp(); _currentHp = (int) door.getCurrentHp(); _showHp = door.getIsShowHp() || showHp; _damageGrade = door.getDamage(); } @Override protected final void writeImpl() { writeC(0x9f); writeD(_staticObjectId); writeD(_objectId); writeD(_type); writeD(_isTargetable ? 1 : 0); writeD(_meshIndex); writeD(_isClosed ? 1 : 0); writeD(_isEnemy ? 1 : 0); writeD(_currentHp); writeD(_maxHp); writeD(_showHp ? 1 : 0); writeD(_damageGrade); } /* (non-Javadoc) * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType() */ @Override public String getType() { return "[S] 9f StaticObject"; } }