/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.clientpackets; import java.util.logging.Level; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.gameserver.network.serverpackets.CharDeleteFail; import com.l2jserver.gameserver.network.serverpackets.CharDeleteSuccess; import com.l2jserver.gameserver.network.serverpackets.CharSelectionInfo; /** * This class ... * * @version $Revision: 1.8.2.1.2.3 $ $Date: 2005/03/27 15:29:30 $ */ public final class CharacterDelete extends L2GameClientPacket { private static final String _C__0C_CHARACTERDELETE = "[C] 0C CharacterDelete"; private static Logger _log = Logger.getLogger(CharacterDelete.class.getName()); // cd private int _charSlot; @Override protected void readImpl() { _charSlot = readD(); } @Override protected void runImpl() { if (!getClient().getFloodProtectors().getCharacterSelect().tryPerformAction("CharacterDelete")) return; if (Config.DEBUG) _log.fine("deleting slot:" + _charSlot); try { byte answer = getClient().markToDeleteChar(_charSlot); switch(answer) { default: case -1: // Error break; case 0: // Success! sendPacket(new CharDeleteSuccess()); break; case 1: sendPacket(new CharDeleteFail(CharDeleteFail.REASON_YOU_MAY_NOT_DELETE_CLAN_MEMBER)); break; case 2: sendPacket(new CharDeleteFail(CharDeleteFail.REASON_CLAN_LEADERS_MAY_NOT_BE_DELETED)); break; } } catch (Exception e) { _log.log(Level.SEVERE, "Error:", e); } CharSelectionInfo cl = new CharSelectionInfo(getClient().getAccountName(), getClient().getSessionId().playOkID1, 0); sendPacket(cl); getClient().setCharSelection(cl.getCharInfo()); } /* (non-Javadoc) * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType() */ @Override public String getType() { return _C__0C_CHARACTERDELETE; } }