/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.templates.chars;
import gnu.trove.map.hash.TIntObjectHashMap;
import java.util.List;
import java.util.Map;
import java.util.logging.Logger;
import javolution.util.FastList;
import javolution.util.FastMap;
import com.l2jserver.gameserver.datatables.HerbDropTable;
import com.l2jserver.gameserver.model.L2DropCategory;
import com.l2jserver.gameserver.model.L2DropData;
import com.l2jserver.gameserver.model.L2MinionData;
import com.l2jserver.gameserver.model.L2NpcAIData;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.instance.L2XmassTreeInstance;
import com.l2jserver.gameserver.model.base.ClassId;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.templates.StatsSet;
/**
* This cl contains all generic data of a L2Spawn object.
*
* Data :
*
npcId, type, name, sex
* rewardExp, rewardSp
* aggroRange, factionId, factionRange
* rhand, lhand
* isUndead
* _drops
* _minions
* _teachInfo
* _skills
* _questsStart
*
* @version $Revision: 1.1.2.4 $ $Date: 2005/04/02 15:57:51 $
*/
public final class L2NpcTemplate extends L2CharTemplate
{
protected static final Logger _log = Logger.getLogger(Quest.class.getName());
public final int npcId;
public final int idTemplate;
public final String type;
public final String name;
public final boolean serverSideName;
public final String title;
public final boolean serverSideTitle;
public final String sex;
public final byte level;
public final int rewardExp;
public final int rewardSp;
public final int aggroRange;
public final int rhand;
public final int lhand;
public final int enchantEffect;
public Race race;
public final String jClass;
public final int dropherbgroup;
public boolean isQuestMonster; // doesn't include all mobs that are involved in
// quests, just plain quest monsters for preventing champion spawn
public final float baseVitalityDivider;
//Skill AI
public FastList _buffskills;
public FastList _negativeskills;
public FastList _debuffskills;
public FastList _atkskills;
public FastList _rootskills;
public FastList _stunskills;
public FastList _sleepskills;
public FastList _paralyzeskills;
public FastList _fossilskills;
public FastList _floatskills;
public FastList _immobiliseskills;
public FastList _healskills;
public FastList _resskills;
public FastList _dotskills;
public FastList _cotskills;
public FastList _universalskills;
public FastList _manaskills;
public FastList _Lrangeskills;
public FastList _Srangeskills;
public FastList _generalskills;
private FastList _suicideSkills;
private boolean _hasbuffskills;
private boolean _hasnegativeskills;
private boolean _hasdebuffskills;
private boolean _hasatkskills;
private boolean _hasrootskills;
private boolean _hasstunskills;
private boolean _hassleepskills;
private boolean _hasparalyzeskills;
private boolean _hasfossilskills;
private boolean _hasfloatskills;
private boolean _hasimmobiliseskills;
private boolean _hashealskills;
private boolean _hasresskills;
private boolean _hasdotskills;
private boolean _hascotskills;
private boolean _hasuniversalskills;
private boolean _hasmanaskills;
private boolean _hasLrangeskills;
private boolean _hasSrangeskills;
private boolean _hasgeneralskills;
private boolean _hasSuicideSkills;
private L2NpcAIData _AIdataStatic = new L2NpcAIData();
public static enum AIType
{
FIGHTER,
ARCHER,
BALANCED,
MAGE,
HEALER,
CORPSE
}
public static enum Race
{
UNDEAD,
MAGICCREATURE,
BEAST,
ANIMAL,
PLANT,
HUMANOID,
SPIRIT,
ANGEL,
DEMON,
DRAGON,
GIANT,
BUG,
FAIRIE,
HUMAN,
ELVE,
DARKELVE,
ORC,
DWARVE,
OTHER,
NONLIVING,
SIEGEWEAPON,
DEFENDINGARMY,
MERCENARIE,
UNKNOWN,
KAMAEL,
NONE
}
//private final StatsSet _npcStatsSet;
/** The table containing all Item that can be dropped by L2NpcInstance using this L2NpcTemplate*/
private FastList _categories = null;
/** The table containing all Minions that must be spawn with the L2NpcInstance using this L2NpcTemplate*/
private List _minions = null;
private List _teachInfo;
private TIntObjectHashMap _skills;
//private Map _vulnerabilities;
// contains a list of quests for each event type (questStart, questAttack, questKill, etc)
private Map _questEvents;
/**
* Constructor of L2Character.
*
* @param set The StatsSet object to transfer data to the method
*
*/
public L2NpcTemplate(StatsSet set)
{
super(set);
npcId = set.getInteger("npcId");
idTemplate = set.getInteger("idTemplate");
type = set.getString("type");
name = set.getString("name");
serverSideName = set.getBool("serverSideName");
title = set.getString("title");
if (title.equalsIgnoreCase("Quest Monster"))
isQuestMonster = true;
else
isQuestMonster = false;
serverSideTitle = set.getBool("serverSideTitle");
sex = set.getString("sex");
level = set.getByte("level");
rewardExp = set.getInteger("rewardExp");
rewardSp = set.getInteger("rewardSp");
aggroRange = set.getInteger("aggroRange");
rhand = set.getInteger("rhand");
lhand = set.getInteger("lhand");
enchantEffect = set.getInteger("enchant");
race = null;
int herbGroup = set.getInteger("dropHerbGroup");
if (herbGroup > 0 && HerbDropTable.getInstance().getHerbDroplist(herbGroup) == null)
{
_log.warning("Missing Herb Drop Group for npcId: " + npcId);
dropherbgroup = 0;
}
else
dropherbgroup = herbGroup;
//_npcStatsSet = set;
_teachInfo = null;
jClass = set.getString("jClass");
// can be loaded from db
baseVitalityDivider = level > 0 && rewardExp > 0 ? baseHpMax * 9 * level * level /(100 * rewardExp) : 0;
}
public void addTeachInfo(ClassId classId)
{
if (_teachInfo == null)
_teachInfo = new FastList();
_teachInfo.add(classId);
}
public ClassId[] getTeachInfo()
{
if (_teachInfo == null)
return null;
return _teachInfo.toArray(new ClassId[_teachInfo.size()]);
}
public boolean canTeach(ClassId classId)
{
if (_teachInfo == null)
return false;
// If the player is on a third class, fetch the class teacher
// information for its parent class.
if (classId.level() == 3)
return _teachInfo.contains(classId.getParent());
return _teachInfo.contains(classId);
}
// add a drop to a given category. If the category does not exist, create it.
public void addDropData(L2DropData drop, int categoryType)
{
if (drop.isQuestDrop())
{
// if (_questDrops == null)
// _questDrops = new FastList(0);
// _questDrops.add(drop);
}
else
{
if (_categories == null)
_categories = new FastList();
// if the category doesn't already exist, create it first
synchronized (_categories)
{
boolean catExists = false;
for (L2DropCategory cat : _categories)
// if the category exists, add the drop to this category.
if (cat.getCategoryType() == categoryType)
{
cat.addDropData(drop, type.equalsIgnoreCase("L2RaidBoss") || type.equalsIgnoreCase("L2GrandBoss"));
catExists = true;
break;
}
// if the category doesn't exit, create it and add the drop
if (!catExists)
{
L2DropCategory cat = new L2DropCategory(categoryType);
cat.addDropData(drop, type.equalsIgnoreCase("L2RaidBoss") || type.equalsIgnoreCase("L2GrandBoss"));
_categories.add(cat);
}
}
}
}
public void addRaidData(L2MinionData minion)
{
if (_minions == null)
_minions = new FastList();
_minions.add(minion);
}
/*public void addVulnerability(Stats id, double vuln)
{
if (_vulnerabilities == null)
_vulnerabilities = new FastMap();
_vulnerabilities.put(id, new Double(vuln));
}
public double getVulnerability(Stats id)
{
if (_vulnerabilities == null || _vulnerabilities.get(id) == null)
return 1;
return _vulnerabilities.get(id);
}*/
public void addSkill(L2Skill skill)
{
if (_skills == null)
_skills = new TIntObjectHashMap();
if(!skill.isPassive())
{
if (skill.isSuicideAttack())
{
addSuicideSkill(skill);
}
else
{
addGeneralSkill(skill);
switch(skill.getSkillType())
{
case BUFF:
addBuffSkill(skill);
break;
case HEAL:
case HOT:
case HEAL_PERCENT:
case HEAL_STATIC:
case BALANCE_LIFE:
addHealSkill(skill);
break;
case RESURRECT:
addResSkill(skill);
break;
case DEBUFF:
addDebuffSkill(skill);
addCOTSkill(skill);
addRangeSkill(skill);
break;
case ROOT:
addRootSkill(skill);
addImmobiliseSkill(skill);
addRangeSkill(skill);
break;
case SLEEP:
addSleepSkill(skill);
addImmobiliseSkill(skill);
break;
case STUN:
addRootSkill(skill);
addImmobiliseSkill(skill);
addRangeSkill(skill);
break;
case PARALYZE:
addParalyzeSkill(skill);
addImmobiliseSkill(skill);
addRangeSkill(skill);
break;
case PDAM:
case MDAM:
case BLOW:
case DRAIN:
case CHARGEDAM:
case FATAL:
case DEATHLINK:
case CPDAM:
case MANADAM:
case CPDAMPERCENT:
addAtkSkill(skill);
addUniversalSkill(skill);
addRangeSkill(skill);
break;
case POISON:
case DOT:
case MDOT:
case BLEED:
addDOTSkill(skill);
addRangeSkill(skill);
break;
case MUTE:
case FEAR:
addCOTSkill(skill);
addRangeSkill(skill);
break;
case CANCEL:
case NEGATE:
addNegativeSkill(skill);
addRangeSkill(skill);
break;
default :
addUniversalSkill(skill);
break;
}
}
}
_skills.put(skill.getId(), skill);
}
/*public double removeVulnerability(Stats id)
{
return _vulnerabilities.remove(id);
}*/
/**
* @return the list of all possible UNCATEGORIZED drops of this L2NpcTemplate.
*/
public FastList getDropData()
{
return _categories;
}
/**
* @return the list of all possible item drops of this L2NpcTemplate.
* (ie full drops and part drops, mats, miscellaneous & UNCATEGORIZED)
*/
public List getAllDropData()
{
if (_categories == null)
return null;
List lst = new FastList();
for (L2DropCategory tmp : _categories)
{
lst.addAll(tmp.getAllDrops());
}
return lst;
}
/**
* Empty all possible drops of this L2NpcTemplate.
*/
public synchronized void clearAllDropData()
{
if (_categories == null)
return;
while (!_categories.isEmpty())
{
_categories.getFirst().clearAllDrops();
_categories.removeFirst();
}
_categories.clear();
}
/**
* @return the list of all Minions that must be spawn with the L2NpcInstance using this L2NpcTemplate.
*/
public List getMinionData()
{
return _minions;
}
public TIntObjectHashMap getSkills()
{
return _skills;
}
public L2Skill[] getSkillsArray()
{
return _skills.values(new L2Skill[_skills.size()]);
}
public void addQuestEvent(Quest.QuestEventType EventType, Quest q)
{
if (_questEvents == null)
_questEvents = new FastMap();
if (_questEvents.get(EventType) == null)
{
_questEvents.put(EventType, new Quest[]
{
q
});
}
else
{
Quest[] _quests = _questEvents.get(EventType);
int len = _quests.length;
// if only one registration per npc is allowed for this event type
// then only register this NPC if not already registered for the specified event.
// if a quest allows multiple registrations, then register regardless of count
// In all cases, check if this new registration is replacing an older copy of the SAME quest
// Finally, check quest class hierarchy: a parent class should never replace a child class.
// a child class should always replace a parent class.
if (!EventType.isMultipleRegistrationAllowed())
{
// if it is the same quest (i.e. reload) or the existing is a superclass of the new one, replace the existing.
if (_quests[0].getName().equals(q.getName()) || L2NpcTemplate.isAssignableTo(q, _quests[0].getClass()))
{
_quests[0] = q;
}
else
{
_log.warning("Quest event not allowed in multiple quests. Skipped addition of Event Type \"" + EventType + "\" for NPC \"" + name + "\" and quest \"" + q.getName() + "\".");
}
}
else
{
// be ready to add a new quest to a new copy of the list, with larger size than previously.
Quest[] tmp = new Quest[len + 1];
// loop through the existing quests and copy them to the new list. While doing so, also
// check if this new quest happens to be just a replacement for a previously loaded quest.
// Replace existing if the new quest is the same (reload) or a child of the existing quest.
// Do nothing if the new quest is a superclass of an existing quest.
// Add the new quest in the end of the list otherwise.
for (int i = 0; i < len; i++)
{
if (_quests[i].getName().equals(q.getName()) || L2NpcTemplate.isAssignableTo(q, _quests[i].getClass()))
{
_quests[i] = q;
return;
}
else if (L2NpcTemplate.isAssignableTo(_quests[i], q.getClass()))
{
return;
}
tmp[i] = _quests[i];
}
tmp[len] = q;
_questEvents.put(EventType, tmp);
}
}
}
/**
* Checks if obj can be assigned to the Class represented by clazz.
* This is true if, and only if, obj is the same class represented by clazz,
* or a subclass of it or obj implements the interface represented by clazz.
*
*
* @param obj
* @param clazz
* @return
*/
public static boolean isAssignableTo(Object obj, Class> clazz)
{
return L2NpcTemplate.isAssignableTo(obj.getClass(), clazz);
}
public static boolean isAssignableTo(Class> sub, Class> clazz)
{
// if clazz represents an interface
if (clazz.isInterface())
{
// check if obj implements the clazz interface
Class>[] interfaces = sub.getInterfaces();
for (int i = 0; i < interfaces.length; i++)
{
if (clazz.getName().equals(interfaces[i].getName()))
{
return true;
}
}
}
else
{
do
{
if (sub.getName().equals(clazz.getName()))
{
return true;
}
sub = sub.getSuperclass();
}
while (sub != null);
}
return false;
}
public Quest[] getEventQuests(Quest.QuestEventType EventType)
{
if (_questEvents == null)
{
return null;
}
return _questEvents.get(EventType);
}
public void setRace(int raceId)
{
switch (raceId)
{
case 1:
race = L2NpcTemplate.Race.UNDEAD;
break;
case 2:
race = L2NpcTemplate.Race.MAGICCREATURE;
break;
case 3:
race = L2NpcTemplate.Race.BEAST;
break;
case 4:
race = L2NpcTemplate.Race.ANIMAL;
break;
case 5:
race = L2NpcTemplate.Race.PLANT;
break;
case 6:
race = L2NpcTemplate.Race.HUMANOID;
break;
case 7:
race = L2NpcTemplate.Race.SPIRIT;
break;
case 8:
race = L2NpcTemplate.Race.ANGEL;
break;
case 9:
race = L2NpcTemplate.Race.DEMON;
break;
case 10:
race = L2NpcTemplate.Race.DRAGON;
break;
case 11:
race = L2NpcTemplate.Race.GIANT;
break;
case 12:
race = L2NpcTemplate.Race.BUG;
break;
case 13:
race = L2NpcTemplate.Race.FAIRIE;
break;
case 14:
race = L2NpcTemplate.Race.HUMAN;
break;
case 15:
race = L2NpcTemplate.Race.ELVE;
break;
case 16:
race = L2NpcTemplate.Race.DARKELVE;
break;
case 17:
race = L2NpcTemplate.Race.ORC;
break;
case 18:
race = L2NpcTemplate.Race.DWARVE;
break;
case 19:
race = L2NpcTemplate.Race.OTHER;
break;
case 20:
race = L2NpcTemplate.Race.NONLIVING;
break;
case 21:
race = L2NpcTemplate.Race.SIEGEWEAPON;
break;
case 22:
race = L2NpcTemplate.Race.DEFENDINGARMY;
break;
case 23:
race = L2NpcTemplate.Race.MERCENARIE;
break;
case 24:
race = L2NpcTemplate.Race.UNKNOWN;
break;
case 25:
race = L2NpcTemplate.Race.KAMAEL;
break;
default:
race = L2NpcTemplate.Race.NONE;
break;
}
}
//-----------------------------------------------------------------------
// Npc AI Data
// By ShanSoft
public void setAIData(L2NpcAIData aidata)
{
//_AIdataStatic = new L2NpcAIData(); // not needed to init object and in next line override with other reference. maybe other intention?
_AIdataStatic = aidata;
}
//-----------------------------------------------------------------------
public L2NpcAIData getAIDataStatic()
{
return _AIdataStatic;
}
public void addBuffSkill(L2Skill skill)
{
if (_buffskills == null)
_buffskills = new FastList();
_buffskills.add(skill);
_hasbuffskills=true;
}
public void addHealSkill(L2Skill skill)
{
if (_healskills == null)
_healskills = new FastList();
_healskills.add(skill);
_hashealskills=true;
}
public void addResSkill(L2Skill skill)
{
if (_resskills == null)
_resskills = new FastList();
_resskills.add(skill);
_hasresskills=true;
}
public void addAtkSkill(L2Skill skill)
{
if (_atkskills == null)
_atkskills = new FastList();
_atkskills.add(skill);
_hasatkskills=true;
}
public void addDebuffSkill(L2Skill skill)
{
if (_debuffskills == null)
_debuffskills = new FastList();
_debuffskills.add(skill);
_hasdebuffskills=true;
}
public void addRootSkill(L2Skill skill)
{
if (_rootskills == null)
_rootskills = new FastList();
_rootskills.add(skill);
_hasrootskills=true;
}
public void addSleepSkill(L2Skill skill)
{
if (_sleepskills == null)
_sleepskills = new FastList();
_sleepskills.add(skill);
_hassleepskills=true;
}
public void addStunSkill(L2Skill skill)
{
if (_stunskills == null)
_stunskills = new FastList();
_stunskills.add(skill);
_hasstunskills=true;
}
public void addParalyzeSkill(L2Skill skill)
{
if (_paralyzeskills == null)
_paralyzeskills = new FastList();
_paralyzeskills.add(skill);
_hasparalyzeskills=true;
}
public void addFloatSkill(L2Skill skill)
{
if (_floatskills == null)
_floatskills = new FastList();
_floatskills.add(skill);
_hasfloatskills=true;
}
public void addFossilSkill(L2Skill skill)
{
if (_fossilskills == null)
_fossilskills = new FastList();
_fossilskills.add(skill);
_hasfossilskills=true;
}
public void addNegativeSkill(L2Skill skill)
{
if (_negativeskills == null)
_negativeskills = new FastList();
_negativeskills.add(skill);
_hasnegativeskills=true;
}
public void addImmobiliseSkill(L2Skill skill)
{
if (_immobiliseskills == null)
_immobiliseskills = new FastList();
_immobiliseskills.add(skill);
_hasimmobiliseskills=true;
}
public void addDOTSkill(L2Skill skill)
{
if (_dotskills == null)
_dotskills = new FastList();
_dotskills.add(skill);
_hasdotskills=true;
}
public void addUniversalSkill(L2Skill skill)
{
if (_universalskills == null)
_universalskills = new FastList();
_universalskills.add(skill);
_hasuniversalskills=true;
}
public void addCOTSkill(L2Skill skill)
{
if (_cotskills == null)
_cotskills = new FastList();
_cotskills.add(skill);
_hascotskills=true;
}
public void addManaHealSkill(L2Skill skill)
{
if (_manaskills == null)
_manaskills = new FastList();
_manaskills.add(skill);
_hasmanaskills=true;
}
public void addGeneralSkill(L2Skill skill)
{
if (_generalskills == null)
_generalskills = new FastList();
_generalskills.add(skill);
_hasgeneralskills=true;
}
public void addSuicideSkill(L2Skill skill)
{
if (_suicideSkills == null)
_suicideSkills = new FastList();
_suicideSkills.add(skill);
_hasSuicideSkills = true;
}
public void addRangeSkill(L2Skill skill)
{
if (skill.getCastRange() <= 150 && skill.getCastRange() > 0)
{
if (_Srangeskills == null)
_Srangeskills = new FastList();
_Srangeskills.add(skill);
_hasSrangeskills=true;
}
else if (skill.getCastRange() > 150)
{
if (_Lrangeskills == null)
_Lrangeskills = new FastList();
_Lrangeskills.add(skill);
_hasLrangeskills=true;
}
}
//--------------------------------------------------------------------
public boolean hasBuffSkill()
{
return _hasbuffskills;
}
public boolean hasHealSkill()
{
return _hashealskills;
}
public boolean hasResSkill()
{
return _hasresskills;
}
public boolean hasAtkSkill()
{
return _hasatkskills;
}
public boolean hasDebuffSkill()
{
return _hasdebuffskills;
}
public boolean hasRootSkill()
{
return _hasrootskills;
}
public boolean hasSleepSkill()
{
return _hassleepskills;
}
public boolean hasStunSkill()
{
return _hasstunskills;
}
public boolean hasParalyzeSkill()
{
return _hasparalyzeskills;
}
public boolean hasFloatSkill()
{
return _hasfloatskills;
}
public boolean hasFossilSkill()
{
return _hasfossilskills;
}
public boolean hasNegativeSkill()
{
return _hasnegativeskills;
}
public boolean hasImmobiliseSkill()
{
return _hasimmobiliseskills;
}
public boolean hasDOTSkill()
{
return _hasdotskills;
}
public boolean hasUniversalSkill()
{
return _hasuniversalskills;
}
public boolean hasCOTSkill()
{
return _hascotskills;
}
public boolean hasManaHealSkill()
{
return _hasmanaskills;
}
public boolean hasAutoLrangeSkill()
{
return _hasLrangeskills;
}
public boolean hasAutoSrangeSkill()
{
return _hasSrangeskills;
}
public boolean hasSkill()
{
return _hasgeneralskills;
}
public L2NpcTemplate.Race getRace()
{
if (race == null)
race = L2NpcTemplate.Race.NONE;
return race;
}
public boolean isCustom()
{
return npcId != idTemplate;
}
/**
* @return name
*/
public String getName()
{
return name;
}
public boolean isSpecialTree()
{
return npcId == L2XmassTreeInstance.SPECIAL_TREE_ID;
}
public boolean isUndead()
{
return (race == Race.UNDEAD);
}
public FastList getSuicideSkills()
{
return _suicideSkills;
}
public boolean hasSuicideSkill()
{
return _hasSuicideSkills;
}
}