/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.model.entity;
import java.util.Calendar;
import java.util.logging.Level;
import java.util.logging.Logger;
import javolution.util.FastList;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.instancemanager.DuelManager;
import com.l2jserver.gameserver.model.L2Effect;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.ExDuelEnd;
import com.l2jserver.gameserver.network.serverpackets.ExDuelReady;
import com.l2jserver.gameserver.network.serverpackets.ExDuelStart;
import com.l2jserver.gameserver.network.serverpackets.ExDuelUpdateUserInfo;
import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
import com.l2jserver.gameserver.network.serverpackets.PlaySound;
import com.l2jserver.gameserver.network.serverpackets.SocialAction;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
public class Duel
{
protected static final Logger _log = Logger.getLogger(Duel.class.getName());
public static final int DUELSTATE_NODUEL = 0;
public static final int DUELSTATE_DUELLING = 1;
public static final int DUELSTATE_DEAD = 2;
public static final int DUELSTATE_WINNER = 3;
public static final int DUELSTATE_INTERRUPTED = 4;
// =========================================================
// Data Field
private int _duelId;
private L2PcInstance _playerA;
private L2PcInstance _playerB;
private boolean _partyDuel;
private Calendar _duelEndTime;
private int _surrenderRequest = 0;
private int _countdown = 4;
private boolean _finished = false;
private FastList _playerConditions;
public static enum DuelResultEnum
{
Continue,
Team1Win,
Team2Win,
Team1Surrender,
Team2Surrender,
Canceled,
Timeout
}
// =========================================================
// Constructor
public Duel(L2PcInstance playerA, L2PcInstance playerB, int partyDuel, int duelId)
{
_duelId = duelId;
_playerA = playerA;
_playerB = playerB;
_partyDuel = partyDuel == 1 ? true : false;
_duelEndTime = Calendar.getInstance();
if (_partyDuel)
_duelEndTime.add(Calendar.SECOND, 300);
else
_duelEndTime.add(Calendar.SECOND, 120);
_playerConditions = new FastList();
setFinished(false);
if (_partyDuel)
{
// increase countdown so that start task can teleport players
_countdown++;
// inform players that they will be portet shortly
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.IN_A_MOMENT_YOU_WILL_BE_TRANSPORTED_TO_THE_SITE_WHERE_THE_DUEL_WILL_TAKE_PLACE);
broadcastToTeam1(sm);
broadcastToTeam2(sm);
}
// Schedule duel start
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartDuelTask(this), 3000);
}
// ===============================================================
// Nested Class
public static class PlayerCondition
{
private L2PcInstance _player;
private double _hp;
private double _mp;
private double _cp;
private boolean _paDuel;
private int _x, _y, _z;
private FastList _debuffs;
public PlayerCondition(L2PcInstance player, boolean partyDuel)
{
if (player == null)
return;
_player = player;
_hp = _player.getCurrentHp();
_mp = _player.getCurrentMp();
_cp = _player.getCurrentCp();
_paDuel = partyDuel;
if (_paDuel)
{
_x = _player.getX();
_y = _player.getY();
_z = _player.getZ();
}
}
public void restoreCondition()
{
if (_player == null)
return;
_player.setCurrentHp(_hp);
_player.setCurrentMp(_mp);
_player.setCurrentCp(_cp);
if (_paDuel)
{
teleportBack();
}
if (_debuffs != null) // Debuff removal
{
for (L2Effect temp : _debuffs)
if (temp != null)
temp.exit();
}
}
public void registerDebuff(L2Effect debuff)
{
if (_debuffs == null)
_debuffs = new FastList();
_debuffs.add(debuff);
}
public void teleportBack()
{
if (_paDuel)
_player.teleToLocation(_x, _y, _z);
}
public L2PcInstance getPlayer()
{
return _player;
}
}
// ===============================================================
// Schedule task
public class ScheduleDuelTask implements Runnable
{
private Duel _duel;
public ScheduleDuelTask(Duel duel)
{
_duel = duel;
}
@Override
public void run()
{
try
{
DuelResultEnum status = _duel.checkEndDuelCondition();
if (status == DuelResultEnum.Canceled)
{
// do not schedule duel end if it was interrupted
setFinished(true);
_duel.endDuel(status);
}
else if (status != DuelResultEnum.Continue)
{
setFinished(true);
playKneelAnimation();
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndDuelTask(_duel, status), 5000);
}
else
ThreadPoolManager.getInstance().scheduleGeneral(this, 1000);
}
catch (Exception e)
{
_log.log(Level.SEVERE, "", e);
}
}
}
public static class ScheduleStartDuelTask implements Runnable
{
private Duel _duel;
public ScheduleStartDuelTask(Duel duel)
{
_duel = duel;
}
@Override
public void run()
{
try
{
// start/continue countdown
int count = _duel.countdown();
if (count == 4)
{
// players need to be teleportet first
//TODO: stadia manager needs a function to return an unused stadium for duels
// currently only teleports to the same stadium
_duel.teleportPlayers(-83760, -238825, -3331);
// give players 20 seconds to complete teleport and get ready (its ought to be 30 on offical..)
ThreadPoolManager.getInstance().scheduleGeneral(this, 20000);
}
else if (count > 0) // duel not started yet - continue countdown
{
ThreadPoolManager.getInstance().scheduleGeneral(this, 1000);
}
else
_duel.startDuel();
}
catch (Exception e)
{
_log.log(Level.SEVERE, "", e);
}
}
}
public static class ScheduleEndDuelTask implements Runnable
{
private Duel _duel;
private DuelResultEnum _result;
public ScheduleEndDuelTask(Duel duel, DuelResultEnum result)
{
_duel = duel;
_result = result;
}
@Override
public void run()
{
try
{
_duel.endDuel(_result);
}
catch (Exception e)
{
_log.log(Level.SEVERE, "", e);
}
}
}
// ========================================================
// Method - Private
/**
* Stops all players from attacking.
* Used for duel timeout / interrupt.
*
*/
private void stopFighting()
{
ActionFailed af = ActionFailed.STATIC_PACKET;
if (_partyDuel)
{
for (L2PcInstance temp : _playerA.getParty().getPartyMembers())
{
temp.abortCast();
temp.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
temp.setTarget(null);
temp.sendPacket(af);
}
for (L2PcInstance temp : _playerB.getParty().getPartyMembers())
{
temp.abortCast();
temp.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
temp.setTarget(null);
temp.sendPacket(af);
}
}
else
{
_playerA.abortCast();
_playerB.abortCast();
_playerA.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
_playerA.setTarget(null);
_playerB.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
_playerB.setTarget(null);
_playerA.sendPacket(af);
_playerB.sendPacket(af);
}
}
// ========================================================
// Method - Public
/**
* Check if a player engaged in pvp combat (only for 1on1 duels)
* @param sendMessage
* @return returns true if a duelist is engaged in Pvp combat
*/
public boolean isDuelistInPvp(boolean sendMessage)
{
if (_partyDuel)
{
// Party duels take place in arenas - should be no other players there
return false;
}
else if (_playerA.getPvpFlag() != 0 || _playerB.getPvpFlag() != 0)
{
if (sendMessage)
{
String engagedInPvP = "The duel was canceled because a duelist engaged in PvP combat.";
_playerA.sendMessage(engagedInPvP);
_playerB.sendMessage(engagedInPvP);
}
return true;
}
return false;
}
/**
* Starts the duel
*
*/
public void startDuel()
{
// Save player Conditions
savePlayerConditions();
if (_playerA == null || _playerB == null || _playerA.isInDuel() || _playerB.isInDuel())
{
// clean up
_playerConditions.clear();
_playerConditions = null;
DuelManager.getInstance().removeDuel(this);
return;
}
if (_partyDuel)
{
// set isInDuel() state
// cancel all active trades, just in case? xD
for (L2PcInstance temp : _playerA.getParty().getPartyMembers())
{
temp.cancelActiveTrade();
temp.setIsInDuel(_duelId);
temp.setTeam(1);
temp.broadcastUserInfo();
broadcastToTeam2(new ExDuelUpdateUserInfo(temp));
}
for (L2PcInstance temp : _playerB.getParty().getPartyMembers())
{
temp.cancelActiveTrade();
temp.setIsInDuel(_duelId);
temp.setTeam(2);
temp.broadcastUserInfo();
broadcastToTeam1(new ExDuelUpdateUserInfo(temp));
}
// Send duel Start packets
ExDuelReady ready = new ExDuelReady(1);
ExDuelStart start = new ExDuelStart(1);
broadcastToTeam1(ready);
broadcastToTeam2(ready);
broadcastToTeam1(start);
broadcastToTeam2(start);
}
else
{
// set isInDuel() state
_playerA.setIsInDuel(_duelId);
_playerA.setTeam(1);
_playerB.setIsInDuel(_duelId);
_playerB.setTeam(2);
// Send duel Start packets
ExDuelReady ready = new ExDuelReady(0);
ExDuelStart start = new ExDuelStart(0);
broadcastToTeam1(ready);
broadcastToTeam2(ready);
broadcastToTeam1(start);
broadcastToTeam2(start);
broadcastToTeam1(new ExDuelUpdateUserInfo(_playerB));
broadcastToTeam2(new ExDuelUpdateUserInfo(_playerA));
_playerA.broadcastUserInfo();
_playerB.broadcastUserInfo();
}
// play sound
PlaySound ps = new PlaySound(1, "B04_S01", 0, 0, 0, 0, 0);
broadcastToTeam1(ps);
broadcastToTeam2(ps);
// start duelling task
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleDuelTask(this), 1000);
}
/**
* Save the current player condition: hp, mp, cp, location
*
*/
public void savePlayerConditions()
{
if (_partyDuel)
{
for (L2PcInstance temp : _playerA.getParty().getPartyMembers())
{
_playerConditions.add(new PlayerCondition(temp, _partyDuel));
}
for (L2PcInstance temp : _playerB.getParty().getPartyMembers())
{
_playerConditions.add(new PlayerCondition(temp, _partyDuel));
}
}
else
{
_playerConditions.add(new PlayerCondition(_playerA, _partyDuel));
_playerConditions.add(new PlayerCondition(_playerB, _partyDuel));
}
}
/**
* Restore player conditions
* @param abnormalDuelEnd true if the duel was the duel canceled
*/
public void restorePlayerConditions(boolean abnormalDuelEnd)
{
// update isInDuel() state for all players
if (_partyDuel)
{
for (L2PcInstance temp : _playerA.getParty().getPartyMembers())
{
temp.setIsInDuel(0);
temp.setTeam(0);
temp.broadcastUserInfo();
}
for (L2PcInstance temp : _playerB.getParty().getPartyMembers())
{
temp.setIsInDuel(0);
temp.setTeam(0);
temp.broadcastUserInfo();
}
}
else
{
_playerA.setIsInDuel(0);
_playerA.setTeam(0);
_playerA.broadcastUserInfo();
_playerB.setIsInDuel(0);
_playerB.setTeam(0);
_playerB.broadcastUserInfo();
}
// if it is an abnormal DuelEnd do not restore hp, mp, cp
if (abnormalDuelEnd)
return;
// restore player conditions
for (FastList.Node e = _playerConditions.head(), end = _playerConditions.tail(); (e = e.getNext()) != end;)
{
e.getValue().restoreCondition();
}
}
/**
* Get the duel id
* @return id
*/
public int getId()
{
return _duelId;
}
/**
* Returns the remaining time
* @return remaining time
*/
public int getRemainingTime()
{
return (int) (_duelEndTime.getTimeInMillis() - Calendar.getInstance().getTimeInMillis());
}
/**
* Get the player that requestet the duel
* @return duel requester
*/
public L2PcInstance getPlayerA()
{
return _playerA;
}
/**
* Get the player that was challenged
* @return challenged player
*/
public L2PcInstance getPlayerB()
{
return _playerB;
}
/**
* Returns whether this is a party duel or not
* @return is party duel
*/
public boolean isPartyDuel()
{
return _partyDuel;
}
public void setFinished(boolean mode)
{
_finished = mode;
}
public boolean getFinished()
{
return _finished;
}
/**
* teleport all players to the given coordinates
* @param x
* @param y
* @param z
*/
public void teleportPlayers(int x, int y, int z)
{
//TODO: adjust the values if needed... or implement something better (especially using more then 1 arena)
if (!_partyDuel)
return;
int offset = 0;
for (L2PcInstance temp : _playerA.getParty().getPartyMembers())
{
temp.teleToLocation(x + offset - 180, y - 150, z);
offset += 40;
}
offset = 0;
for (L2PcInstance temp : _playerB.getParty().getPartyMembers())
{
temp.teleToLocation(x + offset - 180, y + 150, z);
offset += 40;
}
}
/**
* Broadcast a packet to the challenger team
* @param packet
*/
public void broadcastToTeam1(L2GameServerPacket packet)
{
if (_playerA == null)
return;
if (_partyDuel && _playerA.getParty() != null)
{
for (L2PcInstance temp : _playerA.getParty().getPartyMembers())
temp.sendPacket(packet);
}
else
_playerA.sendPacket(packet);
}
/**
* Broadcast a packet to the challenged team
* @param packet
*/
public void broadcastToTeam2(L2GameServerPacket packet)
{
if (_playerB == null)
return;
if (_partyDuel && _playerB.getParty() != null)
{
for (L2PcInstance temp : _playerB.getParty().getPartyMembers())
temp.sendPacket(packet);
}
else
_playerB.sendPacket(packet);
}
/**
* Get the duel winner
* @return winner
*/
public L2PcInstance getWinner()
{
if (!getFinished() || _playerA == null || _playerB == null)
return null;
if (_playerA.getDuelState() == DUELSTATE_WINNER)
return _playerA;
if (_playerB.getDuelState() == DUELSTATE_WINNER)
return _playerB;
return null;
}
/**
* Get the duel looser
* @return looser
*/
public L2PcInstance getLooser()
{
if (!getFinished() || _playerA == null || _playerB == null)
return null;
if (_playerA.getDuelState() == DUELSTATE_WINNER)
return _playerB;
else if (_playerB.getDuelState() == DUELSTATE_WINNER)
return _playerA;
return null;
}
/**
* Playback the bow animation for all loosers
*
*/
public void playKneelAnimation()
{
L2PcInstance looser = getLooser();
if (looser == null)
return;
if (_partyDuel && looser.getParty() != null)
{
for (L2PcInstance temp : looser.getParty().getPartyMembers())
temp.broadcastPacket(new SocialAction(temp, 7));
}
else
looser.broadcastPacket(new SocialAction(looser, 7));
}
/**
* Do the countdown and send message to players if necessary
* @return current count
*/
public int countdown()
{
_countdown--;
if (_countdown > 3)
return _countdown;
// Broadcast countdown to duelists
SystemMessage sm = null;
if (_countdown > 0)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.THE_DUEL_WILL_BEGIN_IN_S1_SECONDS);
sm.addNumber(_countdown);
}
else
sm = SystemMessage.getSystemMessage(SystemMessageId.LET_THE_DUEL_BEGIN);
broadcastToTeam1(sm);
broadcastToTeam2(sm);
return _countdown;
}
/**
* The duel has reached a state in which it can no longer continue
* @param result the duel result.
*/
public void endDuel(DuelResultEnum result)
{
if (_playerA == null || _playerB == null)
{
//clean up
_playerConditions.clear();
_playerConditions = null;
DuelManager.getInstance().removeDuel(this);
return;
}
// inform players of the result
SystemMessage sm = null;
switch (result)
{
case Team1Win:
case Team2Surrender:
restorePlayerConditions(false);
// send SystemMessage
if (_partyDuel)
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_PARTY_HAS_WON_THE_DUEL);
else
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_HAS_WON_THE_DUEL);
sm.addString(_playerA.getName());
broadcastToTeam1(sm);
broadcastToTeam2(sm);
break;
case Team1Surrender:
case Team2Win:
restorePlayerConditions(false);
// send SystemMessage
if (_partyDuel)
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_PARTY_HAS_WON_THE_DUEL);
else
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_HAS_WON_THE_DUEL);
sm.addString(_playerB.getName());
broadcastToTeam1(sm);
broadcastToTeam2(sm);
break;
case Canceled:
stopFighting();
// dont restore hp, mp, cp
restorePlayerConditions(true);
//TODO: is there no other message for a canceled duel?
// send SystemMessage
sm = SystemMessage.getSystemMessage(SystemMessageId.THE_DUEL_HAS_ENDED_IN_A_TIE);
broadcastToTeam1(sm);
broadcastToTeam2(sm);
break;
case Timeout:
stopFighting();
// hp,mp,cp seem to be restored in a timeout too...
restorePlayerConditions(false);
// send SystemMessage
sm = SystemMessage.getSystemMessage(SystemMessageId.THE_DUEL_HAS_ENDED_IN_A_TIE);
broadcastToTeam1(sm);
broadcastToTeam2(sm);
break;
}
// Send end duel packet
ExDuelEnd duelEnd = null;
if (_partyDuel)
duelEnd = new ExDuelEnd(1);
else
duelEnd = new ExDuelEnd(0);
broadcastToTeam1(duelEnd);
broadcastToTeam2(duelEnd);
//clean up
_playerConditions.clear();
_playerConditions = null;
DuelManager.getInstance().removeDuel(this);
}
/**
* Did a situation occur in which the duel has to be ended?
* @return DuelResultEnum duel status
*/
public DuelResultEnum checkEndDuelCondition()
{
// one of the players might leave during duel
if (_playerA == null || _playerB == null)
return DuelResultEnum.Canceled;
// got a duel surrender request?
if (_surrenderRequest != 0)
{
if (_surrenderRequest == 1)
return DuelResultEnum.Team1Surrender;
return DuelResultEnum.Team2Surrender;
}
// duel timed out
else if (getRemainingTime() <= 0)
{
return DuelResultEnum.Timeout;
}
// Has a player been declared winner yet?
else if (_playerA.getDuelState() == DUELSTATE_WINNER)
{
// If there is a Winner already there should be no more fighting going on
stopFighting();
return DuelResultEnum.Team1Win;
}
else if (_playerB.getDuelState() == DUELSTATE_WINNER)
{
// If there is a Winner already there should be no more fighting going on
stopFighting();
return DuelResultEnum.Team2Win;
}
// More end duel conditions for 1on1 duels
else if (!_partyDuel)
{
// Duel was interrupted e.g.: player was attacked by mobs / other players
if (_playerA.getDuelState() == DUELSTATE_INTERRUPTED || _playerB.getDuelState() == DUELSTATE_INTERRUPTED)
return DuelResultEnum.Canceled;
// Are the players too far apart?
if (!_playerA.isInsideRadius(_playerB, 1600, false, false))
return DuelResultEnum.Canceled;
// Did one of the players engage in PvP combat?
if (isDuelistInPvp(true))
return DuelResultEnum.Canceled;
// is one of the players in a Siege, Peace or PvP zone?
if (_playerA.isInsideZone(L2Character.ZONE_PEACE) || _playerB.isInsideZone(L2Character.ZONE_PEACE) || _playerA.isInsideZone(L2Character.ZONE_SIEGE) || _playerB.isInsideZone(L2Character.ZONE_SIEGE)
|| _playerA.isInsideZone(L2Character.ZONE_PVP) || _playerB.isInsideZone(L2Character.ZONE_PVP))
return DuelResultEnum.Canceled;
}
return DuelResultEnum.Continue;
}
/**
* Register a surrender request
* @param player the player that surrenders.
*/
public void doSurrender(L2PcInstance player)
{
// already recived a surrender request
if (_surrenderRequest != 0)
return;
// stop the fight
stopFighting();
// TODO: Can every party member cancel a party duel? or only the party leaders?
if (_partyDuel)
{
if (_playerA.getParty().getPartyMembers().contains(player))
{
_surrenderRequest = 1;
for (L2PcInstance temp : _playerA.getParty().getPartyMembers())
{
temp.setDuelState(DUELSTATE_DEAD);
}
for (L2PcInstance temp : _playerB.getParty().getPartyMembers())
{
temp.setDuelState(DUELSTATE_WINNER);
}
}
else if (_playerB.getParty().getPartyMembers().contains(player))
{
_surrenderRequest = 2;
for (L2PcInstance temp : _playerB.getParty().getPartyMembers())
{
temp.setDuelState(DUELSTATE_DEAD);
}
for (L2PcInstance temp : _playerA.getParty().getPartyMembers())
{
temp.setDuelState(DUELSTATE_WINNER);
}
}
}
else
{
if (player == _playerA)
{
_surrenderRequest = 1;
_playerA.setDuelState(DUELSTATE_DEAD);
_playerB.setDuelState(DUELSTATE_WINNER);
}
else if (player == _playerB)
{
_surrenderRequest = 2;
_playerB.setDuelState(DUELSTATE_DEAD);
_playerA.setDuelState(DUELSTATE_WINNER);
}
}
}
/**
* This function is called whenever a player was defeated in a duel
* @param player the player defeated.
*/
public void onPlayerDefeat(L2PcInstance player)
{
// Set player as defeated
player.setDuelState(DUELSTATE_DEAD);
if (_partyDuel)
{
boolean teamdefeated = true;
for (L2PcInstance temp : player.getParty().getPartyMembers())
{
if (temp.getDuelState() == DUELSTATE_DUELLING)
{
teamdefeated = false;
break;
}
}
if (teamdefeated)
{
L2PcInstance winner = _playerA;
if (_playerA.getParty().getPartyMembers().contains(player))
winner = _playerB;
for (L2PcInstance temp : winner.getParty().getPartyMembers())
{
temp.setDuelState(DUELSTATE_WINNER);
}
}
}
else
{
if (player != _playerA && player != _playerB)
_log.warning("Error in onPlayerDefeat(): player is not part of this 1vs1 duel");
if (_playerA == player)
_playerB.setDuelState(DUELSTATE_WINNER);
else
_playerA.setDuelState(DUELSTATE_WINNER);
}
}
/**
* This function is called whenever a player leaves a party
* @param player the player quitting.
*/
public void onRemoveFromParty(L2PcInstance player)
{
// if it isnt a party duel ignore this
if (!_partyDuel)
return;
// this player is leaving his party during party duel
// if hes either playerA or playerB cancel the duel and port the players back
if (player == _playerA || player == _playerB)
{
for (FastList.Node e = _playerConditions.head(), end = _playerConditions.tail(); (e = e.getNext()) != end;)
{
e.getValue().teleportBack();
e.getValue().getPlayer().setIsInDuel(0);
}
_playerA = null;
_playerB = null;
}
else
// teleport the player back & delete his PlayerCondition record
{
for (FastList.Node e = _playerConditions.head(), end = _playerConditions.tail(); (e = e.getNext()) != end;)
{
if (e.getValue().getPlayer() == player)
{
e.getValue().teleportBack();
_playerConditions.remove(e.getValue());
break;
}
}
player.setIsInDuel(0);
}
}
public void onBuff(L2PcInstance player, L2Effect debuff)
{
for (FastList.Node e = _playerConditions.head(), end = _playerConditions.tail(); (e = e.getNext()) != end;)
{
if (e.getValue().getPlayer() == player)
{
e.getValue().registerDebuff(debuff);
return;
}
}
}
}