/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.communityserver.network.readpackets; import com.l2jserver.communityserver.network.GameServerThread; import com.l2jserver.communityserver.network.netcon.BaseReadPacket; /** * @author Forsaiken */ public final class GameServerAuth extends BaseReadPacket { private final GameServerThread _gst; public GameServerAuth(final byte[] data, final GameServerThread gst) { super(data); _gst = gst; } @Override public final void run() { final int size = readD(); final byte[] hexId = readB(size); final int sqlDPId = readD(); _gst.onGameServerAuth(hexId, sqlDPId); } }