/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.instancemanager;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.SevenSigns;
import com.l2jserver.gameserver.model.L2MapRegion;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.TeleportWhereType;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.model.entity.ClanHall;
import com.l2jserver.gameserver.model.entity.Fort;
import com.l2jserver.gameserver.model.entity.Instance;
import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
import com.l2jserver.gameserver.model.zone.type.L2RespawnZone;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* Map Region Manager.
* @author Nyaran
*/
public final class MapRegionManager implements IXmlReader
{
private static final Map _regions = new HashMap<>();
private static final String defaultRespawn = "talking_island_town";
protected MapRegionManager()
{
load();
}
@Override
public void load()
{
_regions.clear();
parseDatapackDirectory("data/mapregion", false);
LOGGER.info("{}: Loaded {} map regions.", getClass().getSimpleName(), _regions.size());
}
@Override
public void parseDocument(Document doc)
{
NamedNodeMap attrs;
String name;
String town;
int locId;
int castle;
int bbs;
for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
{
if ("list".equalsIgnoreCase(n.getNodeName()))
{
for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
{
if ("region".equalsIgnoreCase(d.getNodeName()))
{
attrs = d.getAttributes();
name = attrs.getNamedItem("name").getNodeValue();
town = attrs.getNamedItem("town").getNodeValue();
locId = parseInteger(attrs, "locId");
castle = parseInteger(attrs, "castle");
bbs = parseInteger(attrs, "bbs");
L2MapRegion region = new L2MapRegion(name, town, locId, castle, bbs);
for (Node c = d.getFirstChild(); c != null; c = c.getNextSibling())
{
attrs = c.getAttributes();
if ("respawnPoint".equalsIgnoreCase(c.getNodeName()))
{
int spawnX = parseInteger(attrs, "X");
int spawnY = parseInteger(attrs, "Y");
int spawnZ = parseInteger(attrs, "Z");
boolean other = parseBoolean(attrs, "isOther", false);
boolean chaotic = parseBoolean(attrs, "isChaotic", false);
boolean banish = parseBoolean(attrs, "isBanish", false);
if (other)
{
region.addOtherSpawn(spawnX, spawnY, spawnZ);
}
else if (chaotic)
{
region.addChaoticSpawn(spawnX, spawnY, spawnZ);
}
else if (banish)
{
region.addBanishSpawn(spawnX, spawnY, spawnZ);
}
else
{
region.addSpawn(spawnX, spawnY, spawnZ);
}
}
else if ("map".equalsIgnoreCase(c.getNodeName()))
{
region.addMap(parseInteger(attrs, "X"), parseInteger(attrs, "Y"));
}
else if ("banned".equalsIgnoreCase(c.getNodeName()))
{
region.addBannedRace(attrs.getNamedItem("race").getNodeValue(), attrs.getNamedItem("point").getNodeValue());
}
}
_regions.put(name, region);
}
}
}
}
}
/**
* @param locX
* @param locY
* @return
*/
public final L2MapRegion getMapRegion(int locX, int locY)
{
for (L2MapRegion region : _regions.values())
{
if (region.isZoneInRegion(getMapRegionX(locX), getMapRegionY(locY)))
{
return region;
}
}
return null;
}
/**
* @param locX
* @param locY
* @return
*/
public final int getMapRegionLocId(int locX, int locY)
{
L2MapRegion region = getMapRegion(locX, locY);
if (region != null)
{
return region.getLocId();
}
return 0;
}
/**
* @param obj
* @return
*/
public final L2MapRegion getMapRegion(L2Object obj)
{
return getMapRegion(obj.getX(), obj.getY());
}
/**
* @param obj
* @return
*/
public final int getMapRegionLocId(L2Object obj)
{
return getMapRegionLocId(obj.getX(), obj.getY());
}
/**
* @param posX
* @return
*/
public final int getMapRegionX(int posX)
{
return (posX >> 15) + 9 + 11;// + centerTileX;
}
/**
* @param posY
* @return
*/
public final int getMapRegionY(int posY)
{
return (posY >> 15) + 10 + 8;// + centerTileX;
}
/**
* Get town name by character position
* @param activeChar
* @return
*/
public String getClosestTownName(L2Character activeChar)
{
L2MapRegion region = getMapRegion(activeChar);
if (region == null)
{
return "Aden Castle Town";
}
return region.getTown();
}
/**
* @param activeChar
* @return
*/
public int getAreaCastle(L2Character activeChar)
{
L2MapRegion region = getMapRegion(activeChar);
if (region == null)
{
return 0;
}
return region.getCastle();
}
/**
* @param activeChar
* @param teleportWhere
* @return
*/
public Location getTeleToLocation(L2Character activeChar, TeleportWhereType teleportWhere)
{
Location loc;
if (activeChar.isPlayer())
{
final L2PcInstance player = activeChar.getActingPlayer();
Castle castle = null;
Fort fort = null;
ClanHall clanhall = null;
if ((player.getClan() != null) && !player.isFlyingMounted() && !player.isFlying()) // flying players in gracia cant use teleports to aden continent
{
// If teleport to clan hall
if (teleportWhere == TeleportWhereType.CLANHALL)
{
clanhall = ClanHallManager.getInstance().getAbstractHallByOwner(player.getClan());
if (clanhall != null)
{
L2ClanHallZone zone = clanhall.getZone();
if ((zone != null) && !player.isFlyingMounted())
{
if (player.getKarma() > 0)
{
return zone.getChaoticSpawnLoc();
}
return zone.getSpawnLoc();
}
}
}
// If teleport to castle
if (teleportWhere == TeleportWhereType.CASTLE)
{
castle = CastleManager.getInstance().getCastleByOwner(player.getClan());
// Otherwise check if player is on castle or fortress ground
// and player's clan is defender
if (castle == null)
{
castle = CastleManager.getInstance().getCastle(player);
if (!((castle != null) && castle.getSiege().isInProgress() && (castle.getSiege().getDefenderClan(player.getClan()) != null)))
{
castle = null;
}
}
if ((castle != null) && (castle.getResidenceId() > 0))
{
if (player.getKarma() > 0)
{
return castle.getResidenceZone().getChaoticSpawnLoc();
}
return castle.getResidenceZone().getSpawnLoc();
}
}
// If teleport to fortress
if (teleportWhere == TeleportWhereType.FORTRESS)
{
fort = FortManager.getInstance().getFortByOwner(player.getClan());
// Otherwise check if player is on castle or fortress ground
// and player's clan is defender
if (fort == null)
{
fort = FortManager.getInstance().getFort(player);
if (!((fort != null) && fort.getSiege().isInProgress() && (fort.getOwnerClan() == player.getClan())))
{
fort = null;
}
}
if ((fort != null) && (fort.getResidenceId() > 0))
{
if (player.getKarma() > 0)
{
return fort.getResidenceZone().getChaoticSpawnLoc();
}
return fort.getResidenceZone().getSpawnLoc();
}
}
// If teleport to SiegeHQ
if (teleportWhere == TeleportWhereType.SIEGEFLAG)
{
castle = CastleManager.getInstance().getCastle(player);
fort = FortManager.getInstance().getFort(player);
clanhall = ClanHallManager.getInstance().getNearbyAbstractHall(activeChar.getX(), activeChar.getY(), 10000);
L2SiegeFlagInstance tw_flag = TerritoryWarManager.getInstance().getHQForClan(player.getClan());
if (tw_flag != null)
{
return tw_flag.getLocation();
}
else if (castle != null)
{
if (castle.getSiege().isInProgress())
{
// Check if player's clan is attacker
List flags = castle.getSiege().getFlag(player.getClan());
if ((flags != null) && !flags.isEmpty())
{
// Spawn to flag - Need more work to get player to the nearest flag
return flags.get(0).getLocation();
}
}
}
else if (fort != null)
{
if (fort.getSiege().isInProgress())
{
// Check if player's clan is attacker
List flags = fort.getSiege().getFlag(player.getClan());
if ((flags != null) && !flags.isEmpty())
{
// Spawn to flag - Need more work to get player to the nearest flag
return flags.get(0).getLocation();
}
}
}
else if ((clanhall != null) && clanhall.isSiegableHall())
{
SiegableHall sHall = (SiegableHall) clanhall;
List flags = sHall.getSiege().getFlag(player.getClan());
if ((flags != null) && !flags.isEmpty())
{
return flags.get(0).getLocation();
}
}
}
}
// Karma player land out of city
if (player.getKarma() > 0)
{
try
{
L2RespawnZone zone = ZoneManager.getInstance().getZone(player, L2RespawnZone.class);
if (zone != null)
{
return getRestartRegion(activeChar, zone.getRespawnPoint((L2PcInstance) activeChar)).getChaoticSpawnLoc();
}
return getMapRegion(activeChar).getChaoticSpawnLoc();
}
catch (Exception e)
{
if (player.isFlyingMounted())
{
return _regions.get("union_base_of_kserth").getChaoticSpawnLoc();
}
return _regions.get(defaultRespawn).getChaoticSpawnLoc();
}
}
// Checking if needed to be respawned in "far" town from the castle;
castle = CastleManager.getInstance().getCastle(player);
if (castle != null)
{
if (castle.getSiege().isInProgress())
{
// Check if player's clan is participating
if ((castle.getSiege().checkIsDefender(player.getClan()) || castle.getSiege().checkIsAttacker(player.getClan())) && (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN))
{
return castle.getResidenceZone().getOtherSpawnLoc();
}
}
}
// Checking if in an instance
if (player.getInstanceId() > 0)
{
Instance inst = InstanceManager.getInstance().getInstance(player.getInstanceId());
if (inst != null)
{
loc = inst.getSpawnLoc();
if (loc != null)
{
return loc;
}
}
}
}
// Get the nearest town
try
{
L2RespawnZone zone = ZoneManager.getInstance().getZone(activeChar, L2RespawnZone.class);
if (zone != null)
{
return getRestartRegion(activeChar, zone.getRespawnPoint((L2PcInstance) activeChar)).getSpawnLoc();
}
return getMapRegion(activeChar).getSpawnLoc();
}
catch (Exception e)
{
// Port to the default respawn if no closest town found.
return _regions.get(defaultRespawn).getSpawnLoc();
}
}
/**
* @param activeChar
* @param point
* @return
*/
public L2MapRegion getRestartRegion(L2Character activeChar, String point)
{
try
{
L2PcInstance player = ((L2PcInstance) activeChar);
L2MapRegion region = _regions.get(point);
if (region.getBannedRace().containsKey(player.getRace()))
{
getRestartRegion(player, region.getBannedRace().get(player.getRace()));
}
return region;
}
catch (Exception e)
{
return _regions.get(defaultRespawn);
}
}
/**
* @param regionName the map region name.
* @return if exists the map region identified by that name, null otherwise.
*/
public L2MapRegion getMapRegionByName(String regionName)
{
return _regions.get(regionName);
}
/**
* Gets the single instance of {@code MapRegionManager}.
* @return single instance of {@code MapRegionManager}
*/
public static MapRegionManager getInstance()
{
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final MapRegionManager _instance = new MapRegionManager();
}
}