/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.data.xml.impl;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.base.ClassId;
import com.l2jserver.gameserver.model.items.PcItemTemplate;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* This class holds the Initial Equipment information.
* What items get each newly created character and if this item is equipped upon creation (Requires the item to be equippable).
* @author Zoey76
*/
public final class InitialEquipmentData implements IXmlReader
{
private final Map> _initialEquipmentList = new HashMap<>();
private static final String NORMAL = "data/stats/initialEquipment.xml";
private static final String EVENT = "data/stats/initialEquipmentEvent.xml";
/**
* Instantiates a new initial equipment data.
*/
protected InitialEquipmentData()
{
load();
}
@Override
public void load()
{
_initialEquipmentList.clear();
parseDatapackFile(Config.INITIAL_EQUIPMENT_EVENT ? EVENT : NORMAL);
LOGGER.info("{}: Loaded {} Initial Equipment data.", getClass().getSimpleName(), _initialEquipmentList.size());
}
@Override
public void parseDocument(Document doc)
{
for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
{
if ("list".equalsIgnoreCase(n.getNodeName()))
{
for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
{
if ("equipment".equalsIgnoreCase(d.getNodeName()))
{
parseEquipment(d);
}
}
}
}
}
/**
* Parses the equipment.
* @param d parse an initial equipment and add it to {@link #_initialEquipmentList}
*/
private void parseEquipment(Node d)
{
NamedNodeMap attrs = d.getAttributes();
final ClassId classId = ClassId.getClassId(Integer.parseInt(attrs.getNamedItem("classId").getNodeValue()));
final List equipList = new ArrayList<>();
for (Node c = d.getFirstChild(); c != null; c = c.getNextSibling())
{
if ("item".equalsIgnoreCase(c.getNodeName()))
{
final StatsSet set = new StatsSet();
attrs = c.getAttributes();
for (int i = 0; i < attrs.getLength(); i++)
{
Node attr = attrs.item(i);
set.set(attr.getNodeName(), attr.getNodeValue());
}
equipList.add(new PcItemTemplate(set));
}
}
_initialEquipmentList.put(classId, equipList);
}
/**
* Gets the equipment list.
* @param cId the class Id for the required initial equipment.
* @return the initial equipment for the given class Id.
*/
public List getEquipmentList(ClassId cId)
{
return _initialEquipmentList.get(cId);
}
/**
* Gets the equipment list.
* @param cId the class Id for the required initial equipment.
* @return the initial equipment for the given class Id.
*/
public List getEquipmentList(int cId)
{
return _initialEquipmentList.get(ClassId.getClassId(cId));
}
/**
* Gets the single instance of InitialEquipmentData.
* @return single instance of InitialEquipmentData
*/
public static InitialEquipmentData getInstance()
{
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final InitialEquipmentData _instance = new InitialEquipmentData();
}
}