/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.data.xml.impl; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import org.w3c.dom.Document; import org.w3c.dom.NamedNodeMap; import org.w3c.dom.Node; import com.l2jserver.Config; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.base.ClassId; import com.l2jserver.gameserver.model.items.PcItemTemplate; import com.l2jserver.util.data.xml.IXmlReader; /** * This class holds the Initial Equipment information.
* What items get each newly created character and if this item is equipped upon creation (Requires the item to be equippable). * @author Zoey76 */ public final class InitialEquipmentData implements IXmlReader { private final Map> _initialEquipmentList = new HashMap<>(); private static final String NORMAL = "data/stats/initialEquipment.xml"; private static final String EVENT = "data/stats/initialEquipmentEvent.xml"; /** * Instantiates a new initial equipment data. */ protected InitialEquipmentData() { load(); } @Override public void load() { _initialEquipmentList.clear(); parseDatapackFile(Config.INITIAL_EQUIPMENT_EVENT ? EVENT : NORMAL); LOGGER.info("{}: Loaded {} Initial Equipment data.", getClass().getSimpleName(), _initialEquipmentList.size()); } @Override public void parseDocument(Document doc) { for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling()) { if ("list".equalsIgnoreCase(n.getNodeName())) { for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling()) { if ("equipment".equalsIgnoreCase(d.getNodeName())) { parseEquipment(d); } } } } } /** * Parses the equipment. * @param d parse an initial equipment and add it to {@link #_initialEquipmentList} */ private void parseEquipment(Node d) { NamedNodeMap attrs = d.getAttributes(); final ClassId classId = ClassId.getClassId(Integer.parseInt(attrs.getNamedItem("classId").getNodeValue())); final List equipList = new ArrayList<>(); for (Node c = d.getFirstChild(); c != null; c = c.getNextSibling()) { if ("item".equalsIgnoreCase(c.getNodeName())) { final StatsSet set = new StatsSet(); attrs = c.getAttributes(); for (int i = 0; i < attrs.getLength(); i++) { Node attr = attrs.item(i); set.set(attr.getNodeName(), attr.getNodeValue()); } equipList.add(new PcItemTemplate(set)); } } _initialEquipmentList.put(classId, equipList); } /** * Gets the equipment list. * @param cId the class Id for the required initial equipment. * @return the initial equipment for the given class Id. */ public List getEquipmentList(ClassId cId) { return _initialEquipmentList.get(cId); } /** * Gets the equipment list. * @param cId the class Id for the required initial equipment. * @return the initial equipment for the given class Id. */ public List getEquipmentList(int cId) { return _initialEquipmentList.get(ClassId.getClassId(cId)); } /** * Gets the single instance of InitialEquipmentData. * @return single instance of InitialEquipmentData */ public static InitialEquipmentData getInstance() { return SingletonHolder._instance; } private static class SingletonHolder { protected static final InitialEquipmentData _instance = new InitialEquipmentData(); } }