/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.ai; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance; import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance; import com.l2jserver.gameserver.model.skills.Skill; /** * @author mkizub */ public class L2DoorAI extends L2CharacterAI { public L2DoorAI(L2DoorInstance creature) { super(creature); } @Override protected void onIntentionIdle() { } @Override protected void onIntentionActive() { } @Override protected void onIntentionRest() { } @Override protected void onIntentionAttack(L2Character target) { } @Override protected void onIntentionCast(Skill skill, L2Object target) { } @Override protected void onIntentionMoveTo(Location destination) { } @Override protected void onIntentionFollow(L2Character target) { } @Override protected void onIntentionPickUp(L2Object item) { } @Override protected void onIntentionInteract(L2Object object) { } @Override protected void onEvtThink() { } @Override protected void onEvtAttacked(L2Character attacker) { ThreadPoolManager.getInstance().executeGeneral(new onEventAttackedDoorTask((L2DoorInstance) _actor, attacker)); } @Override protected void onEvtAggression(L2Character target, int aggro) { } @Override protected void onEvtStunned(L2Character attacker) { } @Override protected void onEvtSleeping(L2Character attacker) { } @Override protected void onEvtRooted(L2Character attacker) { } @Override protected void onEvtReadyToAct() { } @Override protected void onEvtUserCmd(Object arg0, Object arg1) { } @Override protected void onEvtArrived() { } @Override protected void onEvtArrivedRevalidate() { } @Override protected void onEvtArrivedBlocked(Location blocked_at_loc) { } @Override protected void onEvtForgetObject(L2Object object) { } @Override protected void onEvtCancel() { } @Override protected void onEvtDead() { } private class onEventAttackedDoorTask implements Runnable { private final L2DoorInstance _door; private final L2Character _attacker; public onEventAttackedDoorTask(L2DoorInstance door, L2Character attacker) { _door = door; _attacker = attacker; } @Override public void run() { for (L2DefenderInstance guard : _door.getKnownDefenders()) { if (_actor.isInsideRadius(guard, guard.getTemplate().getClanHelpRange(), false, true) && (Math.abs(_attacker.getZ() - guard.getZ()) < 200)) { guard.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, _attacker, 15); } } } } }