/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.ai;
import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_ACTIVE;
import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_ATTACK;
import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE;
import java.util.Collection;
import java.util.List;
import java.util.Set;
import java.util.concurrent.Future;
import java.util.concurrent.TimeUnit;
import com.l2jserver.Config;
import com.l2jserver.gameserver.GameTimeController;
import com.l2jserver.gameserver.GeoData;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.data.sql.impl.TerritoryTable;
import com.l2jserver.gameserver.data.xml.impl.NpcData;
import com.l2jserver.gameserver.enums.AISkillScope;
import com.l2jserver.gameserver.enums.AIType;
import com.l2jserver.gameserver.instancemanager.DimensionalRiftManager;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jserver.gameserver.model.actor.instance.L2FestivalMonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2FriendlyMobInstance;
import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2RaidBossInstance;
import com.l2jserver.gameserver.model.actor.instance.L2RiftInvaderInstance;
import com.l2jserver.gameserver.model.actor.instance.L2StaticObjectInstance;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.events.EventDispatcher;
import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableFactionCall;
import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableHate;
import com.l2jserver.gameserver.model.events.returns.TerminateReturn;
import com.l2jserver.gameserver.model.skills.AbnormalVisualEffect;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
import com.l2jserver.gameserver.model.zone.ZoneId;
import com.l2jserver.gameserver.util.Util;
import com.l2jserver.util.Rnd;
/**
* This class manages AI of L2Attackable.
*/
public class L2AttackableAI extends L2CharacterAI implements Runnable
{
/**
* Fear task.
* @author Zoey76
*/
public static class FearTask implements Runnable
{
private final L2Character _effected;
private final L2Character _effector;
private boolean _start;
public FearTask(L2Character effected, L2Character effector, boolean start)
{
_effected = effected;
_effector = effector;
_start = start;
}
@Override
public void run()
{
final int fearTimeLeft = ((L2AttackableAI) _effected.getAI()).getFearTime() - FEAR_TICKS;
((L2AttackableAI) _effected.getAI()).setFearTime(fearTimeLeft);
_effected.getAI().onEvtAfraid(_effector, _start);
_start = false;
}
}
protected static final int FEAR_TICKS = 5;
private static final int RANDOM_WALK_RATE = 30; // confirmed
// private static final int MAX_DRIFT_RANGE = 300;
private static final int MAX_ATTACK_TIMEOUT = 1200; // int ticks, i.e. 2min
/** The L2Attackable AI task executed every 1s (call onEvtThink method). */
private Future> _aiTask;
/** The delay after which the attacked is stopped. */
private int _attackTimeout;
/** The L2Attackable aggro counter. */
private int _globalAggro;
/** The flag used to indicate that a thinking action is in progress, to prevent recursive thinking. */
private boolean _thinking;
private int _timePass = 0;
private int _chaosTime = 0;
private final L2NpcTemplate _skillrender;
private int _lastBuffTick;
// Fear parameters
private int _fearTime;
private Future> _fearTask = null;
/**
* Constructor of L2AttackableAI.
* @param creature the creature
*/
public L2AttackableAI(L2Attackable creature)
{
super(creature);
_skillrender = NpcData.getInstance().getTemplate(getActiveChar().getTemplate().getId());
_attackTimeout = Integer.MAX_VALUE;
_globalAggro = -10; // 10 seconds timeout of ATTACK after respawn
}
@Override
public void run()
{
// Launch actions corresponding to the Event Think
onEvtThink();
}
/**
* Actor is a L2GuardInstance :
*
* - The target isn't a Folk or a Door
* - The target isn't dead, isn't invulnerable, isn't in silent moving mode AND too far (>100)
* - The target is in the actor Aggro range and is at the same height
* - The L2PcInstance target has karma (=PK)
* - The L2MonsterInstance target is aggressive
*
* Actor is a L2SiegeGuardInstance :
*
* - The target isn't a Folk or a Door
* - The target isn't dead, isn't invulnerable, isn't in silent moving mode AND too far (>100)
* - The target is in the actor Aggro range and is at the same height
* - A siege is in progress
* - The L2PcInstance target isn't a Defender
*
* Actor is a L2FriendlyMobInstance :
*
* - The target isn't a Folk, a Door or another L2Npc
* - The target isn't dead, isn't invulnerable, isn't in silent moving mode AND too far (>100)
* - The target is in the actor Aggro range and is at the same height
* - The L2PcInstance target has karma (=PK)
*
* Actor is a L2MonsterInstance :
*
* - The target isn't a Folk, a Door or another L2Npc
* - The target isn't dead, isn't invulnerable, isn't in silent moving mode AND too far (>100)
* - The target is in the actor Aggro range and is at the same height
* - The actor is Aggressive
*
* @param target The targeted L2Object
* @return True if the target is autoattackable (depends on the actor type).
*/
private boolean autoAttackCondition(L2Character target)
{
if ((target == null) || (getActiveChar() == null))
{
return false;
}
final L2Attackable me = getActiveChar();
// Check if the target isn't invulnerable
if (target.isInvul())
{
// However EffectInvincible requires to check GMs specially
if ((target instanceof L2PcInstance) && target.isGM())
{
return false;
}
if ((target instanceof L2Summon) && ((L2Summon) target).getOwner().isGM())
{
return false;
}
}
// Check if the target isn't a Folk or a Door
if (target instanceof L2DoorInstance)
{
return false;
}
// Check if the target isn't dead, is in the Aggro range and is at the same height
if (target.isAlikeDead() || ((target instanceof L2Playable) && !me.isInsideRadius(target, me.getAggroRange(), true, false)))
{
return false;
}
// Check if the target is a L2Playable
if (target.isPlayable())
{
// Check if the AI isn't a Raid Boss, can See Silent Moving players and the target isn't in silent move mode
if (!(me.isRaid()) && !(me.canSeeThroughSilentMove()) && ((L2Playable) target).isSilentMovingAffected())
{
return false;
}
}
// Gets the player if there is any.
final L2PcInstance player = target.getActingPlayer();
if (player != null)
{
// Don't take the aggro if the GM has the access level below or equal to GM_DONT_TAKE_AGGRO
if (player.isGM() && !player.getAccessLevel().canTakeAggro())
{
return false;
}
// check if the target is within the grace period for JUST getting up from fake death
if (player.isRecentFakeDeath())
{
return false;
}
if (player.isInParty() && player.getParty().isInDimensionalRift())
{
byte riftType = player.getParty().getDimensionalRift().getType();
byte riftRoom = player.getParty().getDimensionalRift().getCurrentRoom();
if ((me instanceof L2RiftInvaderInstance) && !DimensionalRiftManager.getInstance().getRoom(riftType, riftRoom).checkIfInZone(me.getX(), me.getY(), me.getZ()))
{
return false;
}
}
}
// Check if the actor is a L2GuardInstance
if (me instanceof L2GuardInstance)
{
// Check if the L2PcInstance target has karma (=PK)
if ((player != null) && (player.getKarma() > 0))
{
return GeoData.getInstance().canSeeTarget(me, player); // Los Check
}
// Check if the L2MonsterInstance target is aggressive
if ((target instanceof L2MonsterInstance) && Config.GUARD_ATTACK_AGGRO_MOB)
{
return (((L2MonsterInstance) target).isAggressive() && GeoData.getInstance().canSeeTarget(me, target));
}
return false;
}
else if (me instanceof L2FriendlyMobInstance)
{
// Check if the target isn't another L2Npc
if (target instanceof L2Npc)
{
return false;
}
// Check if the L2PcInstance target has karma (=PK)
if ((target instanceof L2PcInstance) && (((L2PcInstance) target).getKarma() > 0))
{
return GeoData.getInstance().canSeeTarget(me, target); // Los Check
}
return false;
}
else
{
if (target instanceof L2Attackable)
{
if (!target.isAutoAttackable(me))
{
return false;
}
if (me.isChaos() && me.isInsideRadius(target, me.getAggroRange(), false, false))
{
if (((L2Attackable) target).isInMyClan(me))
{
return false;
}
// Los Check
return GeoData.getInstance().canSeeTarget(me, target);
}
}
if ((target instanceof L2Attackable) || (target instanceof L2Npc))
{
return false;
}
// depending on config, do not allow mobs to attack _new_ players in peacezones,
// unless they are already following those players from outside the peacezone.
if (!Config.ALT_MOB_AGRO_IN_PEACEZONE && target.isInsideZone(ZoneId.PEACE))
{
return false;
}
if (me.isChampion() && Config.L2JMOD_CHAMPION_PASSIVE)
{
return false;
}
// Check if the actor is Aggressive
return (me.isAggressive() && GeoData.getInstance().canSeeTarget(me, target));
}
}
public void startAITask()
{
// If not idle - create an AI task (schedule onEvtThink repeatedly)
if (_aiTask == null)
{
_aiTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(this, 1000, 1000);
}
}
@Override
public void stopAITask()
{
if (_aiTask != null)
{
_aiTask.cancel(false);
_aiTask = null;
}
super.stopAITask();
}
/**
* Set the Intention of this L2CharacterAI and create an AI Task executed every 1s (call onEvtThink method) for this L2Attackable.
* Caution : If actor _knowPlayer isn't EMPTY, AI_INTENTION_IDLE will be change in AI_INTENTION_ACTIVE
* @param intention The new Intention to set to the AI
* @param arg0 The first parameter of the Intention
* @param arg1 The second parameter of the Intention
*/
@Override
synchronized void changeIntention(CtrlIntention intention, Object arg0, Object arg1)
{
if ((intention == AI_INTENTION_IDLE) || (intention == AI_INTENTION_ACTIVE))
{
// Check if actor is not dead
L2Attackable npc = getActiveChar();
if (!npc.isAlikeDead())
{
// If its _knownPlayer isn't empty set the Intention to AI_INTENTION_ACTIVE
if (!npc.getKnownList().getKnownPlayers().isEmpty())
{
intention = AI_INTENTION_ACTIVE;
}
else
{
if (npc.getSpawn() != null)
{
final Location loc = npc.getSpawn().getLocation(npc);
final int range = Config.MAX_DRIFT_RANGE;
if (!npc.isInsideRadius(loc, range + range, true, false))
{
intention = AI_INTENTION_ACTIVE;
}
}
}
}
if (intention == AI_INTENTION_IDLE)
{
// Set the Intention of this L2AttackableAI to AI_INTENTION_IDLE
super.changeIntention(AI_INTENTION_IDLE, null, null);
// Stop AI task and detach AI from NPC
if (_aiTask != null)
{
_aiTask.cancel(true);
_aiTask = null;
}
// Cancel the AI
_actor.detachAI();
return;
}
}
// Set the Intention of this L2AttackableAI to intention
super.changeIntention(intention, arg0, arg1);
// If not idle - create an AI task (schedule onEvtThink repeatedly)
startAITask();
}
/**
* Manage the Attack Intention : Stop current Attack (if necessary), Calculate attack timeout, Start a new Attack and Launch Think Event.
* @param target The L2Character to attack
*/
@Override
protected void onIntentionAttack(L2Character target)
{
// Calculate the attack timeout
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getInstance().getGameTicks();
// self and buffs
if ((_lastBuffTick + 30) < GameTimeController.getInstance().getGameTicks())
{
for (Skill sk : _skillrender.getAISkills(AISkillScope.BUFF))
{
if (cast(sk))
{
break;
}
}
_lastBuffTick = GameTimeController.getInstance().getGameTicks();
}
// Manage the Attack Intention : Stop current Attack (if necessary), Start a new Attack and Launch Think Event
super.onIntentionAttack(target);
}
@Override
protected void onEvtAfraid(L2Character effector, boolean start)
{
if ((_fearTime > 0) && (_fearTask == null))
{
_fearTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new FearTask(_actor, effector, start), 0, FEAR_TICKS, TimeUnit.SECONDS);
_actor.startAbnormalVisualEffect(true, AbnormalVisualEffect.TURN_FLEE);
}
else
{
super.onEvtAfraid(effector, start);
if ((_fearTime <= 0) && (_fearTask != null))
{
_fearTask.cancel(true);
_fearTask = null;
_actor.stopAbnormalVisualEffect(true, AbnormalVisualEffect.TURN_FLEE);
setIntention(CtrlIntention.AI_INTENTION_IDLE);
}
}
}
protected void thinkCast()
{
if (checkTargetLost(getCastTarget()))
{
setCastTarget(null);
return;
}
if (maybeMoveToPawn(getCastTarget(), _actor.getMagicalAttackRange(_skill)))
{
return;
}
clientStopMoving(null);
setIntention(AI_INTENTION_ACTIVE);
_actor.doCast(_skill);
}
/**
* Manage AI standard thinks of a L2Attackable (called by onEvtThink). Actions :
*
* - Update every 1s the _globalAggro counter to come close to 0
* - If the actor is Aggressive and can attack, add all autoAttackable L2Character in its Aggro Range to its _aggroList, chose a target and order to attack it
* - If the actor is a L2GuardInstance that can't attack, order to it to return to its home location
* - If the actor is a L2MonsterInstance that can't attack, order to it to random walk (1/100)
*
*/
protected void thinkActive()
{
L2Attackable npc = getActiveChar();
// Update every 1s the _globalAggro counter to come close to 0
if (_globalAggro != 0)
{
if (_globalAggro < 0)
{
_globalAggro++;
}
else
{
_globalAggro--;
}
}
// Add all autoAttackable L2Character in L2Attackable Aggro Range to its _aggroList with 0 damage and 1 hate
// A L2Attackable isn't aggressive during 10s after its spawn because _globalAggro is set to -10
if (_globalAggro >= 0)
{
// Get all visible objects inside its Aggro Range
Collection objs = npc.getKnownList().getKnownObjects().values();
for (L2Object obj : objs)
{
if (!(obj instanceof L2Character) || (obj instanceof L2StaticObjectInstance))
{
continue;
}
L2Character target = (L2Character) obj;
/*
* Check to see if this is a festival mob spawn. If it is, then check to see if the aggro trigger is a festival participant...if so, move to attack it.
*/
if ((npc instanceof L2FestivalMonsterInstance) && (obj instanceof L2PcInstance))
{
L2PcInstance targetPlayer = (L2PcInstance) obj;
if (!(targetPlayer.isFestivalParticipant()))
{
continue;
}
}
// For each L2Character check if the target is autoattackable
if (autoAttackCondition(target)) // check aggression
{
if (target.isPlayable())
{
final TerminateReturn term = EventDispatcher.getInstance().notifyEvent(new OnAttackableHate(getActiveChar(), target.getActingPlayer(), target.isSummon()), getActiveChar(), TerminateReturn.class);
if ((term != null) && term.terminate())
{
continue;
}
}
// Get the hate level of the L2Attackable against this L2Character target contained in _aggroList
int hating = npc.getHating(target);
// Add the attacker to the L2Attackable _aggroList with 0 damage and 1 hate
if (hating == 0)
{
npc.addDamageHate(target, 0, 0);
}
}
}
// Chose a target from its aggroList
L2Character hated;
if (npc.isConfused())
{
hated = getAttackTarget(); // effect handles selection
}
else
{
hated = npc.getMostHated();
}
// Order to the L2Attackable to attack the target
if ((hated != null) && !npc.isCoreAIDisabled())
{
// Get the hate level of the L2Attackable against this L2Character target contained in _aggroList
int aggro = npc.getHating(hated);
if ((aggro + _globalAggro) > 0)
{
// Set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstance
if (!npc.isRunning())
{
npc.setRunning();
}
// Set the AI Intention to AI_INTENTION_ATTACK
setIntention(CtrlIntention.AI_INTENTION_ATTACK, hated);
}
return;
}
}
// Chance to forget attackers after some time
if ((npc.getCurrentHp() == npc.getMaxHp()) && (npc.getCurrentMp() == npc.getMaxMp()) && !npc.getAttackByList().isEmpty() && (Rnd.nextInt(500) == 0))
{
npc.clearAggroList();
npc.getAttackByList().clear();
if (npc instanceof L2MonsterInstance)
{
if (((L2MonsterInstance) npc).hasMinions())
{
((L2MonsterInstance) npc).getMinionList().deleteReusedMinions();
}
}
}
// Check if the mob should not return to spawn point
if (!npc.canReturnToSpawnPoint())
{
return;
}
// Check if the actor is a L2GuardInstance
if ((npc instanceof L2GuardInstance) && !npc.isWalker())
{
// Order to the L2GuardInstance to return to its home location because there's no target to attack
npc.returnHome();
}
// If this is a festival monster, then it remains in the same location.
if (npc instanceof L2FestivalMonsterInstance)
{
return;
}
// Minions following leader
final L2Character leader = npc.getLeader();
if ((leader != null) && !leader.isAlikeDead())
{
final int offset;
final int minRadius = 30;
if (npc.isRaidMinion())
{
offset = 500; // for Raids - need correction
}
else
{
offset = 200; // for normal minions - need correction :)
}
if (leader.isRunning())
{
npc.setRunning();
}
else
{
npc.setWalking();
}
if (npc.calculateDistance(leader, false, true) > (offset * offset))
{
int x1, y1, z1;
x1 = Rnd.get(minRadius * 2, offset * 2); // x
y1 = Rnd.get(x1, offset * 2); // distance
y1 = (int) Math.sqrt((y1 * y1) - (x1 * x1)); // y
if (x1 > (offset + minRadius))
{
x1 = (leader.getX() + x1) - offset;
}
else
{
x1 = (leader.getX() - x1) + minRadius;
}
if (y1 > (offset + minRadius))
{
y1 = (leader.getY() + y1) - offset;
}
else
{
y1 = (leader.getY() - y1) + minRadius;
}
z1 = leader.getZ();
// Move the actor to Location (x,y,z) server side AND client side by sending Server->Client packet CharMoveToLocation (broadcast)
moveTo(x1, y1, z1);
return;
}
else if (Rnd.nextInt(RANDOM_WALK_RATE) == 0)
{
for (Skill sk : _skillrender.getAISkills(AISkillScope.BUFF))
{
if (cast(sk))
{
return;
}
}
}
}
// Order to the L2MonsterInstance to random walk (1/100)
else if ((npc.getSpawn() != null) && (Rnd.nextInt(RANDOM_WALK_RATE) == 0) && !npc.isNoRndWalk())
{
int x1 = 0;
int y1 = 0;
int z1 = 0;
final int range = Config.MAX_DRIFT_RANGE;
for (Skill sk : _skillrender.getAISkills(AISkillScope.BUFF))
{
if (cast(sk))
{
return;
}
}
// If NPC with random coord in territory - old method (for backward compartibility)
if ((npc.getSpawn().getX() == 0) && (npc.getSpawn().getY() == 0) && (npc.getSpawn().getSpawnTerritory() == null))
{
// Calculate a destination point in the spawn area
final Location location = TerritoryTable.getInstance().getRandomPoint(npc.getSpawn().getLocationId());
if (location != null)
{
x1 = location.getX();
y1 = location.getY();
z1 = location.getZ();
}
// Calculate the distance between the current position of the L2Character and the target (x,y)
double distance2 = npc.calculateDistance(x1, y1, 0, false, true);
if (distance2 > ((range + range) * (range + range)))
{
npc.setisReturningToSpawnPoint(true);
float delay = (float) Math.sqrt(distance2) / range;
x1 = npc.getX() + (int) ((x1 - npc.getX()) / delay);
y1 = npc.getY() + (int) ((y1 - npc.getY()) / delay);
}
// If NPC with random fixed coord, don't move (unless needs to return to spawnpoint)
if (!npc.isReturningToSpawnPoint() && (TerritoryTable.getInstance().getProcMax(npc.getSpawn().getLocationId()) > 0))
{
return;
}
}
else
{
x1 = npc.getSpawn().getX(npc);
y1 = npc.getSpawn().getY(npc);
z1 = npc.getSpawn().getZ(npc);
if (!npc.isInsideRadius(x1, y1, 0, range, false, false))
{
npc.setisReturningToSpawnPoint(true);
}
else
{
int deltaX = Rnd.nextInt(range * 2); // x
int deltaY = Rnd.get(deltaX, range * 2); // distance
deltaY = (int) Math.sqrt((deltaY * deltaY) - (deltaX * deltaX)); // y
x1 = (deltaX + x1) - range;
y1 = (deltaY + y1) - range;
z1 = npc.getZ();
}
}
// _log.debug("Current pos ("+getX()+", "+getY()+"), moving to ("+x1+", "+y1+").");
// Move the actor to Location (x,y,z) server side AND client side by sending Server->Client packet CharMoveToLocation (broadcast)
final Location moveLoc = GeoData.getInstance().moveCheck(npc.getX(), npc.getY(), npc.getZ(), x1, y1, z1, npc.getInstanceId());
moveTo(moveLoc.getX(), moveLoc.getY(), moveLoc.getZ());
}
}
/**
* Manage AI attack thinks of a L2Attackable (called by onEvtThink). Actions :
*
* - Update the attack timeout if actor is running
* - If target is dead or timeout is expired, stop this attack and set the Intention to AI_INTENTION_ACTIVE
* - Call all L2Object of its Faction inside the Faction Range
* - Chose a target and order to attack it with magic skill or physical attack
*
* TODO: Manage casting rules to healer mobs (like Ant Nurses)
*/
protected void thinkAttack()
{
final L2Attackable npc = getActiveChar();
if (npc.isCastingNow())
{
return;
}
L2Character originalAttackTarget = getAttackTarget();
// Check if target is dead or if timeout is expired to stop this attack
if ((originalAttackTarget == null) || originalAttackTarget.isAlikeDead() || (_attackTimeout < GameTimeController.getInstance().getGameTicks()))
{
// Stop hating this target after the attack timeout or if target is dead
if (originalAttackTarget != null)
{
npc.stopHating(originalAttackTarget);
}
// Set the AI Intention to AI_INTENTION_ACTIVE
setIntention(AI_INTENTION_ACTIVE);
npc.setWalking();
return;
}
final int collision = npc.getTemplate().getCollisionRadius();
// Handle all L2Object of its Faction inside the Faction Range
Set clans = getActiveChar().getTemplate().getClans();
if ((clans != null) && !clans.isEmpty())
{
int factionRange = npc.getTemplate().getClanHelpRange() + collision;
// Go through all L2Object that belong to its faction
Collection objs = npc.getKnownList().getKnownObjects().values();
try
{
for (L2Object obj : objs)
{
if (obj instanceof L2Npc)
{
L2Npc called = (L2Npc) obj;
if (!getActiveChar().getTemplate().isClan(called.getTemplate().getClans()))
{
continue;
}
// Check if the L2Object is inside the Faction Range of the actor
if (npc.isInsideRadius(called, factionRange, true, false) && called.hasAI())
{
if ((Math.abs(originalAttackTarget.getZ() - called.getZ()) < 600) && npc.getAttackByList().contains(originalAttackTarget) && ((called.getAI()._intention == CtrlIntention.AI_INTENTION_IDLE) || (called.getAI()._intention == CtrlIntention.AI_INTENTION_ACTIVE)) && (called.getInstanceId() == npc.getInstanceId()))
{
if (originalAttackTarget.isPlayable())
{
if (originalAttackTarget.isInParty() && originalAttackTarget.getParty().isInDimensionalRift())
{
byte riftType = originalAttackTarget.getParty().getDimensionalRift().getType();
byte riftRoom = originalAttackTarget.getParty().getDimensionalRift().getCurrentRoom();
if ((npc instanceof L2RiftInvaderInstance) && !DimensionalRiftManager.getInstance().getRoom(riftType, riftRoom).checkIfInZone(npc.getX(), npc.getY(), npc.getZ()))
{
continue;
}
}
// By default, when a faction member calls for help, attack the caller's attacker.
// Notify the AI with EVT_AGGRESSION
called.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, originalAttackTarget, 1);
EventDispatcher.getInstance().notifyEventAsync(new OnAttackableFactionCall(called, getActiveChar(), originalAttackTarget.getActingPlayer(), originalAttackTarget.isSummon()), called);
}
else if ((called instanceof L2Attackable) && (getAttackTarget() != null) && (called.getAI()._intention != CtrlIntention.AI_INTENTION_ATTACK))
{
((L2Attackable) called).addDamageHate(getAttackTarget(), 0, npc.getHating(getAttackTarget()));
called.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, getAttackTarget());
}
}
}
}
}
}
catch (NullPointerException e)
{
_log.warn("{}: There has been a problem trying to think the attack!", getClass().getSimpleName(), e);
}
}
if (npc.isCoreAIDisabled())
{
return;
}
// Initialize data
L2Character mostHate = npc.getMostHated();
if (mostHate == null)
{
setIntention(AI_INTENTION_ACTIVE);
return;
}
setAttackTarget(mostHate);
npc.setTarget(mostHate);
final int combinedCollision = collision + mostHate.getTemplate().getCollisionRadius();
List aiSuicideSkills = _skillrender.getAISkills(AISkillScope.SUICIDE);
if (!aiSuicideSkills.isEmpty() && ((int) ((npc.getCurrentHp() / npc.getMaxHp()) * 100) < 30))
{
final Skill skill = aiSuicideSkills.get(Rnd.nextInt(aiSuicideSkills.size()));
if (Util.checkIfInRange(skill.getAffectRange(), getActiveChar(), mostHate, false) && (Rnd.get(100) < Rnd.get(npc.getMinSkillChance(), npc.getMaxSkillChance())))
{
if (cast(skill))
{
return;
}
for (Skill sk : aiSuicideSkills)
{
if (cast(sk))
{
return;
}
}
}
}
// ------------------------------------------------------
// In case many mobs are trying to hit from same place, move a bit,
// circling around the target
// Note from Gnacik:
// On l2js because of that sometimes mobs don't attack player only running
// around player without any sense, so decrease chance for now
if (!npc.isMovementDisabled() && (Rnd.nextInt(100) <= 3))
{
for (L2Object nearby : npc.getKnownList().getKnownObjects().values())
{
if ((nearby instanceof L2Attackable) && npc.isInsideRadius(nearby, collision, false, false) && (nearby != mostHate))
{
int newX = combinedCollision + Rnd.get(40);
if (Rnd.nextBoolean())
{
newX = mostHate.getX() + newX;
}
else
{
newX = mostHate.getX() - newX;
}
int newY = combinedCollision + Rnd.get(40);
if (Rnd.nextBoolean())
{
newY = mostHate.getY() + newY;
}
else
{
newY = mostHate.getY() - newY;
}
if (!npc.isInsideRadius(newX, newY, 0, collision, false, false))
{
int newZ = npc.getZ() + 30;
if (GeoData.getInstance().canMove(npc.getX(), npc.getY(), npc.getZ(), newX, newY, newZ, npc.getInstanceId()))
{
moveTo(newX, newY, newZ);
}
}
return;
}
}
}
// Dodge if its needed
if (!npc.isMovementDisabled() && (npc.getDodge() > 0))
{
if (Rnd.get(100) <= npc.getDodge())
{
// Micht: kepping this one otherwise we should do 2 sqrt
double distance2 = npc.calculateDistance(mostHate, false, true);
if (Math.sqrt(distance2) <= (60 + combinedCollision))
{
int posX = npc.getX();
int posY = npc.getY();
int posZ = npc.getZ() + 30;
if (originalAttackTarget.getX() < posX)
{
posX = posX + 300;
}
else
{
posX = posX - 300;
}
if (originalAttackTarget.getY() < posY)
{
posY = posY + 300;
}
else
{
posY = posY - 300;
}
if (GeoData.getInstance().canMove(npc.getX(), npc.getY(), npc.getZ(), posX, posY, posZ, npc.getInstanceId()))
{
setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, posZ, 0));
}
return;
}
}
}
// ------------------------------------------------------------------------------
// BOSS/Raid Minion Target Reconsider
if (npc.isRaid() || npc.isRaidMinion())
{
_chaosTime++;
if (npc instanceof L2RaidBossInstance)
{
if (!((L2MonsterInstance) npc).hasMinions())
{
if (_chaosTime > Config.RAID_CHAOS_TIME)
{
if (Rnd.get(100) <= (100 - ((npc.getCurrentHp() * 100) / npc.getMaxHp())))
{
aggroReconsider();
_chaosTime = 0;
return;
}
}
}
else
{
if (_chaosTime > Config.RAID_CHAOS_TIME)
{
if (Rnd.get(100) <= (100 - ((npc.getCurrentHp() * 200) / npc.getMaxHp())))
{
aggroReconsider();
_chaosTime = 0;
return;
}
}
}
}
else if (npc instanceof L2GrandBossInstance)
{
if (_chaosTime > Config.GRAND_CHAOS_TIME)
{
double chaosRate = 100 - ((npc.getCurrentHp() * 300) / npc.getMaxHp());
if (((chaosRate <= 10) && (Rnd.get(100) <= 10)) || ((chaosRate > 10) && (Rnd.get(100) <= chaosRate)))
{
aggroReconsider();
_chaosTime = 0;
return;
}
}
}
else
{
if (_chaosTime > Config.MINION_CHAOS_TIME)
{
if (Rnd.get(100) <= (100 - ((npc.getCurrentHp() * 200) / npc.getMaxHp())))
{
aggroReconsider();
_chaosTime = 0;
return;
}
}
}
}
if (!_skillrender.getAISkills(AISkillScope.GENERAL).isEmpty())
{
// -------------------------------------------------------------------------------
// Heal Condition
List aiHealSkills = _skillrender.getAISkills(AISkillScope.HEAL);
if (!aiHealSkills.isEmpty())
{
double percentage = (npc.getCurrentHp() / npc.getMaxHp()) * 100;
if (npc.isMinion())
{
L2Character leader = npc.getLeader();
if ((leader != null) && !leader.isDead() && (Rnd.get(100) > ((leader.getCurrentHp() / leader.getMaxHp()) * 100)))
{
for (Skill sk : aiHealSkills)
{
if (sk.getTargetType() == L2TargetType.SELF)
{
continue;
}
if (!checkSkillCastConditions(sk))
{
continue;
}
if (!Util.checkIfInRange((sk.getCastRange() + collision + leader.getTemplate().getCollisionRadius()), npc, leader, false) && !isParty(sk) && !npc.isMovementDisabled())
{
moveToPawn(leader, sk.getCastRange() + collision + leader.getTemplate().getCollisionRadius());
return;
}
if (GeoData.getInstance().canSeeTarget(npc, leader))
{
clientStopMoving(null);
npc.setTarget(leader);
clientStopMoving(null);
npc.doCast(sk);
return;
}
}
}
}
if (Rnd.get(100) < ((100 - percentage) / 3))
{
for (Skill sk : aiHealSkills)
{
if (!checkSkillCastConditions(sk))
{
continue;
}
clientStopMoving(null);
npc.setTarget(npc);
npc.doCast(sk);
return;
}
}
for (Skill sk : aiHealSkills)
{
if (!checkSkillCastConditions(sk))
{
continue;
}
if (sk.getTargetType() == L2TargetType.ONE)
{
for (L2Character obj : npc.getKnownList().getKnownCharactersInRadius(sk.getCastRange() + collision))
{
if (!(obj instanceof L2Attackable) || obj.isDead())
{
continue;
}
L2Attackable targets = ((L2Attackable) obj);
if (!((L2Attackable) obj).isInMyClan(npc))
{
continue;
}
percentage = (targets.getCurrentHp() / targets.getMaxHp()) * 100;
if (Rnd.get(100) < ((100 - percentage) / 10))
{
if (GeoData.getInstance().canSeeTarget(npc, targets))
{
clientStopMoving(null);
npc.setTarget(obj);
npc.doCast(sk);
return;
}
}
}
}
if (isParty(sk))
{
clientStopMoving(null);
npc.doCast(sk);
return;
}
}
}
// -------------------------------------------------------------------------------
// Res Skill Condition
List aiResSkills = _skillrender.getAISkills(AISkillScope.RES);
if (!aiResSkills.isEmpty())
{
if (npc.isMinion())
{
L2Character leader = npc.getLeader();
if ((leader != null) && leader.isDead())
{
for (Skill sk : aiResSkills)
{
if (sk.getTargetType() == L2TargetType.SELF)
{
continue;
}
if (!checkSkillCastConditions(sk))
{
continue;
}
if (!Util.checkIfInRange((sk.getCastRange() + collision + leader.getTemplate().getCollisionRadius()), npc, leader, false) && !isParty(sk) && !npc.isMovementDisabled())
{
moveToPawn(leader, sk.getCastRange() + collision + leader.getTemplate().getCollisionRadius());
return;
}
if (GeoData.getInstance().canSeeTarget(npc, leader))
{
clientStopMoving(null);
npc.setTarget(leader);
npc.doCast(sk);
return;
}
}
}
}
for (Skill sk : aiResSkills)
{
if (!checkSkillCastConditions(sk))
{
continue;
}
if (sk.getTargetType() == L2TargetType.ONE)
{
for (L2Character obj : npc.getKnownList().getKnownCharactersInRadius(sk.getCastRange() + collision))
{
if (!(obj instanceof L2Attackable) || !obj.isDead())
{
continue;
}
L2Attackable targets = ((L2Attackable) obj);
if (!npc.isInMyClan(targets))
{
continue;
}
if (Rnd.get(100) < 10)
{
if (GeoData.getInstance().canSeeTarget(npc, targets))
{
clientStopMoving(null);
npc.setTarget(obj);
npc.doCast(sk);
return;
}
}
}
}
if (isParty(sk))
{
clientStopMoving(null);
L2Object target = getAttackTarget();
npc.setTarget(npc);
npc.doCast(sk);
npc.setTarget(target);
return;
}
}
}
}
double dist = npc.calculateDistance(mostHate, false, false);
int dist2 = (int) dist - collision;
int range = npc.getPhysicalAttackRange() + combinedCollision;
if (mostHate.isMoving())
{
range = range + 50;
if (npc.isMoving())
{
range = range + 50;
}
}
// -------------------------------------------------------------------------------
// Immobilize Condition
if ((npc.isMovementDisabled() && ((dist > range) || mostHate.isMoving())) || ((dist > range) && mostHate.isMoving()))
{
movementDisable();
return;
}
setTimepass(0);
// --------------------------------------------------------------------------------
// Skill Use
List aiGeneralSkills = _skillrender.getAISkills(AISkillScope.GENERAL);
if (!aiGeneralSkills.isEmpty())
{
if (Rnd.get(100) < Rnd.get(npc.getMinSkillChance(), npc.getMaxSkillChance()))
{
Skill skills = aiGeneralSkills.get(Rnd.nextInt(aiGeneralSkills.size()));
if (cast(skills))
{
return;
}
for (Skill sk : aiGeneralSkills)
{
if (cast(sk))
{
return;
}
}
}
// --------------------------------------------------------------------------------
// Long/Short Range skill usage.
if (npc.hasLSkill() || npc.hasSSkill())
{
final List shortRangeSkills = shortRangeSkillRender();
if (!shortRangeSkills.isEmpty() && npc.hasSSkill() && (dist2 <= 150) && (Rnd.get(100) <= npc.getSSkillChance()))
{
final Skill shortRangeSkill = shortRangeSkills.get(Rnd.get(shortRangeSkills.size()));
if ((shortRangeSkill != null) && cast(shortRangeSkill))
{
return;
}
for (Skill sk : shortRangeSkills)
{
if ((sk != null) && cast(sk))
{
return;
}
}
}
final List longRangeSkills = longRangeSkillRender();
if (!longRangeSkills.isEmpty() && npc.hasLSkill() && (dist2 > 150) && (Rnd.get(100) <= npc.getLSkillChance()))
{
final Skill longRangeSkill = longRangeSkills.get(Rnd.get(longRangeSkills.size()));
if ((longRangeSkill != null) && cast(longRangeSkill))
{
return;
}
for (Skill sk : longRangeSkills)
{
if ((sk != null) && cast(sk))
{
return;
}
}
}
}
}
// --------------------------------------------------------------------------------
// Starts Melee or Primary Skill
if ((dist2 > range) || !GeoData.getInstance().canSeeTarget(npc, mostHate))
{
if (npc.isMovementDisabled())
{
targetReconsider();
}
else if (getAttackTarget() != null)
{
if (getAttackTarget().isMoving())
{
range -= 100;
}
if (range < 5)
{
range = 5;
}
moveToPawn(getAttackTarget(), range);
}
return;
}
melee(npc.getPrimarySkillId());
}
private void melee(int type)
{
if (type != 0)
{
switch (type)
{
case -1:
{
for (Skill sk : _skillrender.getAISkills(AISkillScope.GENERAL))
{
if (cast(sk))
{
return;
}
}
break;
}
case 1:
{
for (Skill sk : _skillrender.getAISkills(AISkillScope.ATTACK))
{
if (cast(sk))
{
return;
}
}
break;
}
default:
{
for (Skill sk : _skillrender.getAISkills(AISkillScope.GENERAL))
{
if (sk.getId() == getActiveChar().getPrimarySkillId())
{
if (cast(sk))
{
return;
}
}
}
break;
}
}
}
_actor.doAttack(getAttackTarget());
}
private boolean cast(Skill sk)
{
if (sk == null)
{
return false;
}
final L2Attackable caster = getActiveChar();
if (caster.isCastingNow() && !sk.isSimultaneousCast())
{
return false;
}
if (!checkSkillCastConditions(sk))
{
return false;
}
if (getAttackTarget() == null)
{
if (caster.getMostHated() != null)
{
setAttackTarget(caster.getMostHated());
}
}
final L2Character attackTarget = getAttackTarget();
if (attackTarget == null)
{
return false;
}
double dist = caster.calculateDistance(attackTarget, false, false);
double dist2 = dist - attackTarget.getTemplate().getCollisionRadius();
double range = caster.getPhysicalAttackRange() + caster.getTemplate().getCollisionRadius() + attackTarget.getTemplate().getCollisionRadius();
double srange = sk.getCastRange() + caster.getTemplate().getCollisionRadius();
if (attackTarget.isMoving())
{
dist2 = dist2 - 30;
}
if (sk.isContinuous())
{
if (!sk.isDebuff())
{
if (!caster.isAffectedBySkill(sk.getId()))
{
clientStopMoving(null);
caster.setTarget(caster);
caster.doCast(sk);
_actor.setTarget(attackTarget);
return true;
}
// ----------------------------------------
// If actor already have buff, start looking at others same faction mob to cast
if (sk.getTargetType() == L2TargetType.SELF)
{
return false;
}
if (sk.getTargetType() == L2TargetType.ONE)
{
L2Character target = effectTargetReconsider(sk, true);
if (target != null)
{
clientStopMoving(null);
caster.setTarget(target);
caster.doCast(sk);
caster.setTarget(attackTarget);
return true;
}
}
if (canParty(sk))
{
clientStopMoving(null);
caster.setTarget(caster);
caster.doCast(sk);
caster.setTarget(attackTarget);
return true;
}
}
else
{
if (GeoData.getInstance().canSeeTarget(caster, attackTarget) && !canAOE(sk) && !attackTarget.isDead() && (dist2 <= srange))
{
if (!attackTarget.isAffectedBySkill(sk.getId()))
{
clientStopMoving(null);
caster.doCast(sk);
return true;
}
}
else if (canAOE(sk))
{
if ((sk.getTargetType() == L2TargetType.AURA) || (sk.getTargetType() == L2TargetType.BEHIND_AURA) || (sk.getTargetType() == L2TargetType.FRONT_AURA) || (sk.getTargetType() == L2TargetType.AURA_CORPSE_MOB))
{
clientStopMoving(null);
caster.doCast(sk);
return true;
}
if (((sk.getTargetType() == L2TargetType.AREA) || (sk.getTargetType() == L2TargetType.BEHIND_AREA) || (sk.getTargetType() == L2TargetType.FRONT_AREA)) && GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && (dist2 <= srange))
{
clientStopMoving(null);
caster.doCast(sk);
return true;
}
}
else if (sk.getTargetType() == L2TargetType.ONE)
{
L2Character target = effectTargetReconsider(sk, false);
if (target != null)
{
clientStopMoving(null);
caster.doCast(sk);
return true;
}
}
}
}
if (sk.hasEffectType(L2EffectType.DISPEL, L2EffectType.DISPEL_BY_SLOT))
{
if (sk.getTargetType() == L2TargetType.ONE)
{
if ((attackTarget.getEffectList().getFirstEffect(L2EffectType.BUFF) != null) && GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && (dist2 <= srange))
{
clientStopMoving(null);
caster.doCast(sk);
return true;
}
L2Character target = effectTargetReconsider(sk, false);
if (target != null)
{
clientStopMoving(null);
caster.setTarget(target);
caster.doCast(sk);
caster.setTarget(attackTarget);
return true;
}
}
else if (canAOE(sk))
{
if (((sk.getTargetType() == L2TargetType.AURA) || (sk.getTargetType() == L2TargetType.BEHIND_AURA) || (sk.getTargetType() == L2TargetType.FRONT_AURA)) && GeoData.getInstance().canSeeTarget(caster, attackTarget))
{
clientStopMoving(null);
caster.doCast(sk);
return true;
}
else if (((sk.getTargetType() == L2TargetType.AREA) || (sk.getTargetType() == L2TargetType.BEHIND_AREA) || (sk.getTargetType() == L2TargetType.FRONT_AREA)) && GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && (dist2 <= srange))
{
clientStopMoving(null);
caster.doCast(sk);
return true;
}
}
}
if (sk.hasEffectType(L2EffectType.HEAL))
{
double percentage = (caster.getCurrentHp() / caster.getMaxHp()) * 100;
if (caster.isMinion() && (sk.getTargetType() != L2TargetType.SELF))
{
L2Character leader = caster.getLeader();
if ((leader != null) && !leader.isDead() && (Rnd.get(100) > ((leader.getCurrentHp() / leader.getMaxHp()) * 100)))
{
if (!Util.checkIfInRange((sk.getCastRange() + caster.getTemplate().getCollisionRadius() + leader.getTemplate().getCollisionRadius()), caster, leader, false) && !isParty(sk) && !caster.isMovementDisabled())
{
moveToPawn(leader, sk.getCastRange() + caster.getTemplate().getCollisionRadius() + leader.getTemplate().getCollisionRadius());
}
if (GeoData.getInstance().canSeeTarget(caster, leader))
{
clientStopMoving(null);
caster.setTarget(leader);
caster.doCast(sk);
caster.setTarget(attackTarget);
return true;
}
}
}
if (Rnd.get(100) < ((100 - percentage) / 3))
{
clientStopMoving(null);
caster.setTarget(caster);
caster.doCast(sk);
caster.setTarget(attackTarget);
return true;
}
if (sk.getTargetType() == L2TargetType.ONE)
{
for (L2Character obj : caster.getKnownList().getKnownCharactersInRadius(sk.getCastRange() + caster.getTemplate().getCollisionRadius()))
{
if (!(obj instanceof L2Attackable) || obj.isDead())
{
continue;
}
L2Attackable targets = ((L2Attackable) obj);
if (!caster.isInMyClan(targets))
{
continue;
}
percentage = (targets.getCurrentHp() / targets.getMaxHp()) * 100;
if (Rnd.get(100) < ((100 - percentage) / 10))
{
if (GeoData.getInstance().canSeeTarget(caster, targets))
{
clientStopMoving(null);
caster.setTarget(obj);
caster.doCast(sk);
caster.setTarget(attackTarget);
return true;
}
}
}
}
if (isParty(sk))
{
for (L2Character obj : caster.getKnownList().getKnownCharactersInRadius(sk.getAffectRange() + caster.getTemplate().getCollisionRadius()))
{
if (!(obj instanceof L2Attackable))
{
continue;
}
L2Npc targets = ((L2Npc) obj);
if (targets.isInMyClan(caster))
{
if ((obj.getCurrentHp() < obj.getMaxHp()) && (Rnd.get(100) <= 20))
{
clientStopMoving(null);
caster.setTarget(caster);
caster.doCast(sk);
caster.setTarget(attackTarget);
return true;
}
}
}
}
}
if (sk.hasEffectType(L2EffectType.PHYSICAL_ATTACK, L2EffectType.PHYSICAL_ATTACK_HP_LINK, L2EffectType.MAGICAL_ATTACK, L2EffectType.DEATH_LINK, L2EffectType.HP_DRAIN))
{
if (!canAura(sk))
{
if (GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && (dist2 <= srange))
{
clientStopMoving(null);
caster.doCast(sk);
return true;
}
L2Character target = skillTargetReconsider(sk);
if (target != null)
{
clientStopMoving(null);
caster.setTarget(target);
caster.doCast(sk);
caster.setTarget(attackTarget);
return true;
}
}
else
{
clientStopMoving(null);
caster.doCast(sk);
return true;
}
}
if (sk.hasEffectType(L2EffectType.SLEEP))
{
if (sk.getTargetType() == L2TargetType.ONE)
{
if (!attackTarget.isDead() && (dist2 <= srange))
{
if ((dist2 > range) || attackTarget.isMoving())
{
if (!attackTarget.isAffectedBySkill(sk.getId()))
{
clientStopMoving(null);
caster.doCast(sk);
return true;
}
}
}
L2Character target = effectTargetReconsider(sk, false);
if (target != null)
{
clientStopMoving(null);
caster.doCast(sk);
return true;
}
}
else if (canAOE(sk))
{
if ((sk.getTargetType() == L2TargetType.AURA) || (sk.getTargetType() == L2TargetType.BEHIND_AURA) || (sk.getTargetType() == L2TargetType.FRONT_AURA))
{
clientStopMoving(null);
caster.doCast(sk);
return true;
}
if (((sk.getTargetType() == L2TargetType.AREA) || (sk.getTargetType() == L2TargetType.BEHIND_AREA) || (sk.getTargetType() == L2TargetType.FRONT_AREA)) && GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && (dist2 <= srange))
{
clientStopMoving(null);
caster.doCast(sk);
return true;
}
}
}
if (sk.hasEffectType(L2EffectType.STUN, L2EffectType.ROOT, L2EffectType.PARALYZE, L2EffectType.MUTE, L2EffectType.FEAR))
{
if (GeoData.getInstance().canSeeTarget(caster, attackTarget) && !canAOE(sk) && (dist2 <= srange))
{
if (!attackTarget.isAffectedBySkill(sk.getId()))
{
clientStopMoving(null);
caster.doCast(sk);
return true;
}
}
else if (canAOE(sk))
{
if ((sk.getTargetType() == L2TargetType.AURA) || (sk.getTargetType() == L2TargetType.BEHIND_AURA) || (sk.getTargetType() == L2TargetType.FRONT_AURA))
{
clientStopMoving(null);
caster.doCast(sk);
return true;
}
if (((sk.getTargetType() == L2TargetType.AREA) || (sk.getTargetType() == L2TargetType.BEHIND_AREA) || (sk.getTargetType() == L2TargetType.FRONT_AREA)) && GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && (dist2 <= srange))
{
clientStopMoving(null);
caster.doCast(sk);
return true;
}
}
else if (sk.getTargetType() == L2TargetType.ONE)
{
L2Character target = effectTargetReconsider(sk, false);
if (target != null)
{
clientStopMoving(null);
caster.doCast(sk);
return true;
}
}
}
if (sk.hasEffectType(L2EffectType.DMG_OVER_TIME, L2EffectType.DMG_OVER_TIME_PERCENT))
{
if (GeoData.getInstance().canSeeTarget(caster, attackTarget) && !canAOE(sk) && !attackTarget.isDead() && (dist2 <= srange))
{
if (!attackTarget.isAffectedBySkill(sk.getId()))
{
clientStopMoving(null);
caster.doCast(sk);
return true;
}
}
else if (canAOE(sk))
{
if ((sk.getTargetType() == L2TargetType.AURA) || (sk.getTargetType() == L2TargetType.BEHIND_AURA) || (sk.getTargetType() == L2TargetType.FRONT_AURA) || (sk.getTargetType() == L2TargetType.AURA_CORPSE_MOB))
{
clientStopMoving(null);
caster.doCast(sk);
return true;
}
if (((sk.getTargetType() == L2TargetType.AREA) || (sk.getTargetType() == L2TargetType.BEHIND_AREA) || (sk.getTargetType() == L2TargetType.FRONT_AREA)) && GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && (dist2 <= srange))
{
clientStopMoving(null);
caster.doCast(sk);
return true;
}
}
else if (sk.getTargetType() == L2TargetType.ONE)
{
L2Character target = effectTargetReconsider(sk, false);
if (target != null)
{
clientStopMoving(null);
caster.doCast(sk);
return true;
}
}
}
if (sk.hasEffectType(L2EffectType.RESURRECTION))
{
if (!isParty(sk))
{
if (caster.isMinion() && (sk.getTargetType() != L2TargetType.SELF))
{
L2Character leader = caster.getLeader();
if (leader != null)
{
if (leader.isDead())
{
if (!Util.checkIfInRange((sk.getCastRange() + caster.getTemplate().getCollisionRadius() + leader.getTemplate().getCollisionRadius()), caster, leader, false) && !isParty(sk) && !caster.isMovementDisabled())
{
moveToPawn(leader, sk.getCastRange() + caster.getTemplate().getCollisionRadius() + leader.getTemplate().getCollisionRadius());
}
}
if (GeoData.getInstance().canSeeTarget(caster, leader))
{
clientStopMoving(null);
caster.setTarget(leader);
caster.doCast(sk);
caster.setTarget(attackTarget);
return true;
}
}
}
for (L2Character obj : caster.getKnownList().getKnownCharactersInRadius(sk.getCastRange() + caster.getTemplate().getCollisionRadius()))
{
if (!(obj instanceof L2Attackable) || !obj.isDead())
{
continue;
}
L2Attackable targets = ((L2Attackable) obj);
if (!caster.isInMyClan(targets))
{
continue;
}
if (Rnd.get(100) < 10)
{
if (GeoData.getInstance().canSeeTarget(caster, targets))
{
clientStopMoving(null);
caster.setTarget(obj);
caster.doCast(sk);
caster.setTarget(attackTarget);
return true;
}
}
}
}
else if (isParty(sk))
{
for (L2Character obj : caster.getKnownList().getKnownCharactersInRadius(sk.getAffectRange() + caster.getTemplate().getCollisionRadius()))
{
if (!(obj instanceof L2Attackable))
{
continue;
}
L2Npc targets = ((L2Npc) obj);
if (caster.isInMyClan(targets))
{
if ((obj.getCurrentHp() < obj.getMaxHp()) && (Rnd.get(100) <= 20))
{
clientStopMoving(null);
caster.setTarget(caster);
caster.doCast(sk);
caster.setTarget(attackTarget);
return true;
}
}
}
}
}
if (!canAura(sk))
{
if (GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && (dist2 <= srange))
{
clientStopMoving(null);
caster.doCast(sk);
return true;
}
L2Character target = skillTargetReconsider(sk);
if (target != null)
{
clientStopMoving(null);
caster.setTarget(target);
caster.doCast(sk);
caster.setTarget(attackTarget);
return true;
}
}
else
{
clientStopMoving(null);
caster.doCast(sk);
return true;
}
return false;
}
/**
* This AI task will start when ACTOR cannot move and attack range larger than distance
*/
private void movementDisable()
{
final L2Attackable npc = getActiveChar();
double dist = 0;
double dist2 = 0;
int range = 0;
try
{
if (npc.getTarget() == null)
{
npc.setTarget(getAttackTarget());
}
dist = npc.calculateDistance(getAttackTarget(), false, false);
dist2 = dist - npc.getTemplate().getCollisionRadius();
range = npc.getPhysicalAttackRange() + npc.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius();
if (getAttackTarget().isMoving())
{
dist = dist - 30;
if (npc.isMoving())
{
dist = dist - 50;
}
}
// Check if activeChar has any skill
if (!_skillrender.getAISkills(AISkillScope.GENERAL).isEmpty())
{
// -------------------------------------------------------------
// Try to stop the target or disable the target as priority
int random = Rnd.get(100);
if (!getAttackTarget().isImmobilized() && (random < 2))
{
for (Skill sk : _skillrender.getAISkills(AISkillScope.IMMOBILIZE))
{
if (!checkSkillCastConditions(sk) || (((sk.getCastRange() + npc.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius()) <= dist2) && !canAura(sk)))
{
continue;
}
if (!GeoData.getInstance().canSeeTarget(npc, getAttackTarget()))
{
continue;
}
if (!getAttackTarget().isAffectedBySkill(sk.getId()))
{
clientStopMoving(null);
// L2Object target = getAttackTarget();
// _actor.setTarget(_actor);
npc.doCast(sk);
// _actor.setTarget(target);
return;
}
}
}
// -------------------------------------------------------------
// Same as Above, but with Mute/FEAR etc....
if (random < 5)
{
for (Skill sk : _skillrender.getAISkills(AISkillScope.COT))
{
if (!checkSkillCastConditions(sk) || (((sk.getCastRange() + npc.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius()) <= dist2) && !canAura(sk)))
{
continue;
}
if (!GeoData.getInstance().canSeeTarget(npc, getAttackTarget()))
{
continue;
}
if (!getAttackTarget().isAffectedBySkill(sk.getId()))
{
clientStopMoving(null);
// L2Object target = getAttackTarget();
// _actor.setTarget(_actor);
npc.doCast(sk);
// _actor.setTarget(target);
return;
}
}
}
// -------------------------------------------------------------
if (random < 8)
{
for (Skill sk : _skillrender.getAISkills(AISkillScope.DEBUFF))
{
if (!checkSkillCastConditions(sk) || (((sk.getCastRange() + npc.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius()) <= dist2) && !canAura(sk)))
{
continue;
}
if (!GeoData.getInstance().canSeeTarget(npc, getAttackTarget()))
{
continue;
}
if (!getAttackTarget().isAffectedBySkill(sk.getId()))
{
clientStopMoving(null);
// L2Object target = getAttackTarget();
// _actor.setTarget(_actor);
npc.doCast(sk);
// _actor.setTarget(target);
return;
}
}
}
// -------------------------------------------------------------
// Some side effect skill like CANCEL or NEGATE
if (random < 9)
{
for (Skill sk : _skillrender.getAISkills(AISkillScope.NEGATIVE))
{
if (!checkSkillCastConditions(sk) || (((sk.getCastRange() + npc.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius()) <= dist2) && !canAura(sk)))
{
continue;
}
if (!GeoData.getInstance().canSeeTarget(npc, getAttackTarget()))
{
continue;
}
if (getAttackTarget().getEffectList().getFirstEffect(L2EffectType.BUFF) != null)
{
clientStopMoving(null);
// L2Object target = getAttackTarget();
// _actor.setTarget(_actor);
npc.doCast(sk);
// _actor.setTarget(target);
return;
}
}
}
// -------------------------------------------------------------
// Start ATK SKILL when nothing can be done
if ((npc.isMovementDisabled() || (npc.getAiType() == AIType.MAGE) || (npc.getAiType() == AIType.HEALER)))
{
for (Skill sk : _skillrender.getAISkills(AISkillScope.ATTACK))
{
if (!checkSkillCastConditions(sk) || (((sk.getCastRange() + npc.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius()) <= dist2) && !canAura(sk)))
{
continue;
}
if (!GeoData.getInstance().canSeeTarget(npc, getAttackTarget()))
{
continue;
}
clientStopMoving(null);
// L2Object target = getAttackTarget();
// _actor.setTarget(_actor);
npc.doCast(sk);
// _actor.setTarget(target);
return;
}
}
// -------------------------------------------------------------
// if there is no ATK skill to use, then try Universal skill
// @formatter:off
/*
for(L2Skill sk:_skillrender.getUniversalSkills())
{
if(sk.getMpConsume()>=_actor.getCurrentMp()
|| _actor.isSkillDisabled(sk.getId())
||(sk.getCastRange()+ _actor.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius() <= dist2 && !canAura(sk))
||(sk.isMagic()&&_actor.isMuted())
||(!sk.isMagic()&&_actor.isPhysicalMuted()))
{
continue;
}
if(!GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()))
continue;
clientStopMoving(null);
L2Object target = getAttackTarget();
//_actor.setTarget(_actor);
_actor.doCast(sk);
//_actor.setTarget(target);
return;
}
*/
// @formatter:on
}
// timepass = timepass + 1;
if (npc.isMovementDisabled())
{
// timepass = 0;
targetReconsider();
return;
}
// else if(timepass>=5)
// {
// timepass = 0;
// AggroReconsider();
// return;
// }
if ((dist > range) || !GeoData.getInstance().canSeeTarget(npc, getAttackTarget()))
{
if (getAttackTarget().isMoving())
{
range -= 100;
}
if (range < 5)
{
range = 5;
}
moveToPawn(getAttackTarget(), range);
return;
}
melee(npc.getPrimarySkillId());
}
catch (NullPointerException e)
{
setIntention(AI_INTENTION_ACTIVE);
_log.warn("{}: {} - failed executing movementDisable()!", getClass().getSimpleName(), this, e);
return;
}
}
/**
* @param skill the skill to check.
* @return {@code true} if the skill is available for casting {@code false} otherwise.
*/
private boolean checkSkillCastConditions(Skill skill)
{
// Not enough MP.
if (skill.getMpConsume() >= getActiveChar().getCurrentMp())
{
return false;
}
// Character is in "skill disabled" mode.
if (getActiveChar().isSkillDisabled(skill))
{
return false;
}
// If is a static skill and magic skill and character is muted or is a physical skill muted and character is physically muted.
if (!skill.isStatic() && ((skill.isMagic() && getActiveChar().isMuted()) || getActiveChar().isPhysicalMuted()))
{
return false;
}
return true;
}
private L2Character effectTargetReconsider(Skill sk, boolean positive)
{
if (sk == null)
{
return null;
}
L2Attackable actor = getActiveChar();
if (!sk.hasEffectType(L2EffectType.DISPEL, L2EffectType.DISPEL_BY_SLOT))
{
if (!positive)
{
double dist = 0;
double dist2 = 0;
int range = 0;
for (L2Character obj : actor.getAttackByList())
{
if ((obj == null) || obj.isDead() || !GeoData.getInstance().canSeeTarget(actor, obj) || (obj == getAttackTarget()))
{
continue;
}
try
{
actor.setTarget(getAttackTarget());
dist = actor.calculateDistance(obj, false, false);
dist2 = dist - actor.getTemplate().getCollisionRadius();
range = sk.getCastRange() + actor.getTemplate().getCollisionRadius() + obj.getTemplate().getCollisionRadius();
if (obj.isMoving())
{
dist2 = dist2 - 70;
}
}
catch (NullPointerException e)
{
continue;
}
if (dist2 <= range)
{
if (!getAttackTarget().isAffectedBySkill(sk.getId()))
{
return obj;
}
}
}
// ----------------------------------------------------------------------
// If there is nearby Target with aggro, start going on random target that is attackable
for (L2Character obj : actor.getKnownList().getKnownCharactersInRadius(range))
{
if (obj.isDead() || !GeoData.getInstance().canSeeTarget(actor, obj))
{
continue;
}
try
{
actor.setTarget(getAttackTarget());
dist = actor.calculateDistance(obj, false, false);
dist2 = dist;
range = sk.getCastRange() + actor.getTemplate().getCollisionRadius() + obj.getTemplate().getCollisionRadius();
if (obj.isMoving())
{
dist2 = dist2 - 70;
}
}
catch (NullPointerException e)
{
continue;
}
if ((obj instanceof L2PcInstance) || (obj instanceof L2Summon))
{
if (dist2 <= range)
{
if (!getAttackTarget().isAffectedBySkill(sk.getId()))
{
return obj;
}
}
}
}
}
else if (positive)
{
double dist = 0;
double dist2 = 0;
int range = 0;
for (L2Character obj : actor.getKnownList().getKnownCharactersInRadius(range))
{
if (!(obj instanceof L2Attackable) || obj.isDead() || !GeoData.getInstance().canSeeTarget(actor, obj))
{
continue;
}
L2Attackable targets = ((L2Attackable) obj);
if (targets.isInMyClan(actor))
{
continue;
}
try
{
actor.setTarget(getAttackTarget());
dist = actor.calculateDistance(obj, false, false);
dist2 = dist - actor.getTemplate().getCollisionRadius();
range = sk.getCastRange() + actor.getTemplate().getCollisionRadius() + obj.getTemplate().getCollisionRadius();
if (obj.isMoving())
{
dist2 = dist2 - 70;
}
}
catch (NullPointerException e)
{
continue;
}
if (dist2 <= range)
{
if (!obj.isAffectedBySkill(sk.getId()))
{
return obj;
}
}
}
}
}
else
{
double dist = 0;
double dist2 = 0;
int range = 0;
range = sk.getCastRange() + actor.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius();
for (L2Character obj : actor.getKnownList().getKnownCharactersInRadius(range))
{
if ((obj == null) || obj.isDead() || !GeoData.getInstance().canSeeTarget(actor, obj))
{
continue;
}
try
{
actor.setTarget(getAttackTarget());
dist = actor.calculateDistance(obj, false, false);
dist2 = dist - actor.getTemplate().getCollisionRadius();
range = sk.getCastRange() + actor.getTemplate().getCollisionRadius() + obj.getTemplate().getCollisionRadius();
if (obj.isMoving())
{
dist2 = dist2 - 70;
}
}
catch (NullPointerException e)
{
continue;
}
if ((obj instanceof L2PcInstance) || (obj instanceof L2Summon))
{
if (dist2 <= range)
{
if (getAttackTarget().getEffectList().getFirstEffect(L2EffectType.BUFF) != null)
{
return obj;
}
}
}
}
}
return null;
}
private L2Character skillTargetReconsider(Skill sk)
{
double dist = 0;
double dist2 = 0;
int range = 0;
L2Attackable actor = getActiveChar();
if (actor.getHateList() != null)
{
for (L2Character obj : actor.getHateList())
{
if ((obj == null) || !GeoData.getInstance().canSeeTarget(actor, obj) || obj.isDead())
{
continue;
}
try
{
actor.setTarget(getAttackTarget());
dist = actor.calculateDistance(obj, false, false);
dist2 = dist - actor.getTemplate().getCollisionRadius();
range = sk.getCastRange() + actor.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius();
// if(obj.isMoving())
// dist2 = dist2 - 40;
}
catch (NullPointerException e)
{
continue;
}
if (dist2 <= range)
{
return obj;
}
}
}
if (!(actor instanceof L2GuardInstance))
{
Collection objs = actor.getKnownList().getKnownObjects().values();
for (L2Object target : objs)
{
try
{
actor.setTarget(getAttackTarget());
dist = actor.calculateDistance(target, false, false);
dist2 = dist;
range = sk.getCastRange() + actor.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius();
// if(obj.isMoving())
// dist2 = dist2 - 40;
}
catch (NullPointerException e)
{
continue;
}
L2Character obj = null;
if (target instanceof L2Character)
{
obj = (L2Character) target;
}
if ((obj == null) || !GeoData.getInstance().canSeeTarget(actor, obj) || (dist2 > range))
{
continue;
}
if (obj instanceof L2PcInstance)
{
return obj;
}
if (obj instanceof L2Attackable)
{
if (actor.isChaos())
{
if (((L2Attackable) obj).isInMyClan(actor))
{
continue;
}
return obj;
}
}
if (obj instanceof L2Summon)
{
return obj;
}
}
}
return null;
}
private void targetReconsider()
{
double dist = 0;
double dist2 = 0;
int range = 0;
L2Attackable actor = getActiveChar();
L2Character MostHate = actor.getMostHated();
if (actor.getHateList() != null)
{
for (L2Character obj : actor.getHateList())
{
if ((obj == null) || !GeoData.getInstance().canSeeTarget(actor, obj) || obj.isDead() || (obj != MostHate) || (obj == actor))
{
continue;
}
try
{
dist = actor.calculateDistance(obj, false, false);
dist2 = dist - actor.getTemplate().getCollisionRadius();
range = actor.getPhysicalAttackRange() + actor.getTemplate().getCollisionRadius() + obj.getTemplate().getCollisionRadius();
if (obj.isMoving())
{
dist2 = dist2 - 70;
}
}
catch (NullPointerException e)
{
continue;
}
if (dist2 <= range)
{
if (MostHate != null)
{
actor.addDamageHate(obj, 0, actor.getHating(MostHate));
}
else
{
actor.addDamageHate(obj, 0, 2000);
}
actor.setTarget(obj);
setAttackTarget(obj);
return;
}
}
}
if (!(actor instanceof L2GuardInstance))
{
Collection objs = actor.getKnownList().getKnownObjects().values();
for (L2Object target : objs)
{
L2Character obj = null;
if (target instanceof L2Character)
{
obj = (L2Character) target;
}
if ((obj == null) || !GeoData.getInstance().canSeeTarget(actor, obj) || obj.isDead() || (obj != MostHate) || (obj == actor) || (obj == getAttackTarget()))
{
continue;
}
if (obj instanceof L2PcInstance)
{
if (MostHate != null)
{
actor.addDamageHate(obj, 0, actor.getHating(MostHate));
}
else
{
actor.addDamageHate(obj, 0, 2000);
}
actor.setTarget(obj);
setAttackTarget(obj);
}
else if (obj instanceof L2Attackable)
{
if (actor.isChaos())
{
if (((L2Attackable) obj).isInMyClan(actor))
{
continue;
}
if (MostHate != null)
{
actor.addDamageHate(obj, 0, actor.getHating(MostHate));
}
else
{
actor.addDamageHate(obj, 0, 2000);
}
actor.setTarget(obj);
setAttackTarget(obj);
}
}
else if (obj instanceof L2Summon)
{
if (MostHate != null)
{
actor.addDamageHate(obj, 0, actor.getHating(MostHate));
}
else
{
actor.addDamageHate(obj, 0, 2000);
}
actor.setTarget(obj);
setAttackTarget(obj);
}
}
}
}
private void aggroReconsider()
{
L2Attackable actor = getActiveChar();
L2Character MostHate = actor.getMostHated();
if (actor.getHateList() != null)
{
int rand = Rnd.get(actor.getHateList().size());
int count = 0;
for (L2Character obj : actor.getHateList())
{
if (count < rand)
{
count++;
continue;
}
if ((obj == null) || !GeoData.getInstance().canSeeTarget(actor, obj) || obj.isDead() || (obj == getAttackTarget()) || (obj == actor))
{
continue;
}
try
{
actor.setTarget(getAttackTarget());
}
catch (NullPointerException e)
{
continue;
}
if (MostHate != null)
{
actor.addDamageHate(obj, 0, actor.getHating(MostHate));
}
else
{
actor.addDamageHate(obj, 0, 2000);
}
actor.setTarget(obj);
setAttackTarget(obj);
return;
}
}
if (!(actor instanceof L2GuardInstance))
{
Collection objs = actor.getKnownList().getKnownObjects().values();
for (L2Object target : objs)
{
L2Character obj = null;
if (target instanceof L2Character)
{
obj = (L2Character) target;
}
else
{
continue;
}
if (!GeoData.getInstance().canSeeTarget(actor, obj) || obj.isDead() || (obj != MostHate) || (obj == actor))
{
continue;
}
if (obj instanceof L2PcInstance)
{
if ((MostHate != null) && !MostHate.isDead())
{
actor.addDamageHate(obj, 0, actor.getHating(MostHate));
}
else
{
actor.addDamageHate(obj, 0, 2000);
}
actor.setTarget(obj);
setAttackTarget(obj);
}
else if (obj instanceof L2Attackable)
{
if (actor.isChaos())
{
if (((L2Attackable) obj).isInMyClan(actor))
{
continue;
}
if (MostHate != null)
{
actor.addDamageHate(obj, 0, actor.getHating(MostHate));
}
else
{
actor.addDamageHate(obj, 0, 2000);
}
actor.setTarget(obj);
setAttackTarget(obj);
}
}
else if (obj instanceof L2Summon)
{
if (MostHate != null)
{
actor.addDamageHate(obj, 0, actor.getHating(MostHate));
}
else
{
actor.addDamageHate(obj, 0, 2000);
}
actor.setTarget(obj);
setAttackTarget(obj);
}
}
}
}
private List longRangeSkillRender()
{
List longRangeSkills = _skillrender.getAISkills(AISkillScope.LONG_RANGE);
if (longRangeSkills.isEmpty())
{
longRangeSkills = getActiveChar().getLongRangeSkill();
}
return longRangeSkills;
}
private List shortRangeSkillRender()
{
List shortRangeSkills = _skillrender.getAISkills(AISkillScope.SHORT_RANGE);
if (shortRangeSkills.isEmpty())
{
shortRangeSkills = getActiveChar().getShortRangeSkill();
}
return shortRangeSkills;
}
/**
* Manage AI thinking actions of a L2Attackable.
*/
@Override
protected void onEvtThink()
{
// Check if the actor can't use skills and if a thinking action isn't already in progress
if (_thinking || getActiveChar().isAllSkillsDisabled())
{
return;
}
// Start thinking action
_thinking = true;
try
{
// Manage AI thinks of a L2Attackable
switch (getIntention())
{
case AI_INTENTION_ACTIVE:
thinkActive();
break;
case AI_INTENTION_ATTACK:
thinkAttack();
break;
case AI_INTENTION_CAST:
thinkCast();
break;
}
}
catch (Exception e)
{
_log.warn("{}: {} - onEvtThink() failed!", getClass().getSimpleName(), this, e);
}
finally
{
// Stop thinking action
_thinking = false;
}
}
/**
* Launch actions corresponding to the Event Attacked.
* Actions :
*
* - Init the attack : Calculate the attack timeout, Set the _globalAggro to 0, Add the attacker to the actor _aggroList
* - Set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstance
* - Set the Intention to AI_INTENTION_ATTACK
*
* @param attacker The L2Character that attacks the actor
*/
@Override
protected void onEvtAttacked(L2Character attacker)
{
L2Attackable me = getActiveChar();
// Calculate the attack timeout
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getInstance().getGameTicks();
// Set the _globalAggro to 0 to permit attack even just after spawn
if (_globalAggro < 0)
{
_globalAggro = 0;
}
// Add the attacker to the _aggroList of the actor
me.addDamageHate(attacker, 0, 1);
// Set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstance
if (!me.isRunning())
{
me.setRunning();
}
// Set the Intention to AI_INTENTION_ATTACK
if (getIntention() != AI_INTENTION_ATTACK)
{
setIntention(CtrlIntention.AI_INTENTION_ATTACK, attacker);
}
else if (me.getMostHated() != getAttackTarget())
{
setIntention(CtrlIntention.AI_INTENTION_ATTACK, attacker);
}
if (me instanceof L2MonsterInstance)
{
L2MonsterInstance master = (L2MonsterInstance) me;
if (master.hasMinions())
{
master.getMinionList().onAssist(me, attacker);
}
master = master.getLeader();
if ((master != null) && master.hasMinions())
{
master.getMinionList().onAssist(me, attacker);
}
}
super.onEvtAttacked(attacker);
}
/**
* Launch actions corresponding to the Event Aggression.
* Actions :
*
* - Add the target to the actor _aggroList or update hate if already present
* - Set the actor Intention to AI_INTENTION_ATTACK (if actor is L2GuardInstance check if it isn't too far from its home location)
*
* @param aggro The value of hate to add to the actor against the target
*/
@Override
protected void onEvtAggression(L2Character target, int aggro)
{
final L2Attackable me = getActiveChar();
if (me.isDead())
{
return;
}
if (target != null)
{
// Add the target to the actor _aggroList or update hate if already present
me.addDamageHate(target, 0, aggro);
// Set the actor AI Intention to AI_INTENTION_ATTACK
if (getIntention() != CtrlIntention.AI_INTENTION_ATTACK)
{
// Set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstance
if (!me.isRunning())
{
me.setRunning();
}
setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
}
if (me instanceof L2MonsterInstance)
{
L2MonsterInstance master = (L2MonsterInstance) me;
if (master.hasMinions())
{
master.getMinionList().onAssist(me, target);
}
master = master.getLeader();
if ((master != null) && master.hasMinions())
{
master.getMinionList().onAssist(me, target);
}
}
}
}
@Override
protected void onIntentionActive()
{
// Cancel attack timeout
_attackTimeout = Integer.MAX_VALUE;
super.onIntentionActive();
}
public void setGlobalAggro(int value)
{
_globalAggro = value;
}
/**
* @param TP The timepass to set.
*/
public void setTimepass(int TP)
{
_timePass = TP;
}
/**
* @return Returns the timepass.
*/
public int getTimepass()
{
return _timePass;
}
public L2Attackable getActiveChar()
{
return (L2Attackable) _actor;
}
public int getFearTime()
{
return _fearTime;
}
public void setFearTime(int fearTime)
{
_fearTime = fearTime;
}
}