/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.ai; import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_ACTIVE; import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_ATTACK; import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE; import java.util.Collection; import java.util.List; import java.util.Set; import java.util.concurrent.Future; import java.util.concurrent.TimeUnit; import com.l2jserver.Config; import com.l2jserver.gameserver.GameTimeController; import com.l2jserver.gameserver.GeoData; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.data.sql.impl.TerritoryTable; import com.l2jserver.gameserver.data.xml.impl.NpcData; import com.l2jserver.gameserver.enums.AISkillScope; import com.l2jserver.gameserver.enums.AIType; import com.l2jserver.gameserver.instancemanager.DimensionalRiftManager; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance; import com.l2jserver.gameserver.model.actor.instance.L2FestivalMonsterInstance; import com.l2jserver.gameserver.model.actor.instance.L2FriendlyMobInstance; import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance; import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance; import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.instance.L2RaidBossInstance; import com.l2jserver.gameserver.model.actor.instance.L2RiftInvaderInstance; import com.l2jserver.gameserver.model.actor.instance.L2StaticObjectInstance; import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.events.EventDispatcher; import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableFactionCall; import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableHate; import com.l2jserver.gameserver.model.events.returns.TerminateReturn; import com.l2jserver.gameserver.model.skills.AbnormalVisualEffect; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.skills.targets.L2TargetType; import com.l2jserver.gameserver.model.zone.ZoneId; import com.l2jserver.gameserver.util.Util; import com.l2jserver.util.Rnd; /** * This class manages AI of L2Attackable. */ public class L2AttackableAI extends L2CharacterAI implements Runnable { /** * Fear task. * @author Zoey76 */ public static class FearTask implements Runnable { private final L2Character _effected; private final L2Character _effector; private boolean _start; public FearTask(L2Character effected, L2Character effector, boolean start) { _effected = effected; _effector = effector; _start = start; } @Override public void run() { final int fearTimeLeft = ((L2AttackableAI) _effected.getAI()).getFearTime() - FEAR_TICKS; ((L2AttackableAI) _effected.getAI()).setFearTime(fearTimeLeft); _effected.getAI().onEvtAfraid(_effector, _start); _start = false; } } protected static final int FEAR_TICKS = 5; private static final int RANDOM_WALK_RATE = 30; // confirmed // private static final int MAX_DRIFT_RANGE = 300; private static final int MAX_ATTACK_TIMEOUT = 1200; // int ticks, i.e. 2min /** The L2Attackable AI task executed every 1s (call onEvtThink method). */ private Future _aiTask; /** The delay after which the attacked is stopped. */ private int _attackTimeout; /** The L2Attackable aggro counter. */ private int _globalAggro; /** The flag used to indicate that a thinking action is in progress, to prevent recursive thinking. */ private boolean _thinking; private int _timePass = 0; private int _chaosTime = 0; private final L2NpcTemplate _skillrender; private int _lastBuffTick; // Fear parameters private int _fearTime; private Future _fearTask = null; /** * Constructor of L2AttackableAI. * @param creature the creature */ public L2AttackableAI(L2Attackable creature) { super(creature); _skillrender = NpcData.getInstance().getTemplate(getActiveChar().getTemplate().getId()); _attackTimeout = Integer.MAX_VALUE; _globalAggro = -10; // 10 seconds timeout of ATTACK after respawn } @Override public void run() { // Launch actions corresponding to the Event Think onEvtThink(); } /** * Actor is a L2GuardInstance : * * Actor is a L2SiegeGuardInstance : * * Actor is a L2FriendlyMobInstance : * * Actor is a L2MonsterInstance : * * @param target The targeted L2Object * @return True if the target is autoattackable (depends on the actor type). */ private boolean autoAttackCondition(L2Character target) { if ((target == null) || (getActiveChar() == null)) { return false; } final L2Attackable me = getActiveChar(); // Check if the target isn't invulnerable if (target.isInvul()) { // However EffectInvincible requires to check GMs specially if ((target instanceof L2PcInstance) && target.isGM()) { return false; } if ((target instanceof L2Summon) && ((L2Summon) target).getOwner().isGM()) { return false; } } // Check if the target isn't a Folk or a Door if (target instanceof L2DoorInstance) { return false; } // Check if the target isn't dead, is in the Aggro range and is at the same height if (target.isAlikeDead() || ((target instanceof L2Playable) && !me.isInsideRadius(target, me.getAggroRange(), true, false))) { return false; } // Check if the target is a L2Playable if (target.isPlayable()) { // Check if the AI isn't a Raid Boss, can See Silent Moving players and the target isn't in silent move mode if (!(me.isRaid()) && !(me.canSeeThroughSilentMove()) && ((L2Playable) target).isSilentMovingAffected()) { return false; } } // Gets the player if there is any. final L2PcInstance player = target.getActingPlayer(); if (player != null) { // Don't take the aggro if the GM has the access level below or equal to GM_DONT_TAKE_AGGRO if (player.isGM() && !player.getAccessLevel().canTakeAggro()) { return false; } // check if the target is within the grace period for JUST getting up from fake death if (player.isRecentFakeDeath()) { return false; } if (player.isInParty() && player.getParty().isInDimensionalRift()) { byte riftType = player.getParty().getDimensionalRift().getType(); byte riftRoom = player.getParty().getDimensionalRift().getCurrentRoom(); if ((me instanceof L2RiftInvaderInstance) && !DimensionalRiftManager.getInstance().getRoom(riftType, riftRoom).checkIfInZone(me.getX(), me.getY(), me.getZ())) { return false; } } } // Check if the actor is a L2GuardInstance if (me instanceof L2GuardInstance) { // Check if the L2PcInstance target has karma (=PK) if ((player != null) && (player.getKarma() > 0)) { return GeoData.getInstance().canSeeTarget(me, player); // Los Check } // Check if the L2MonsterInstance target is aggressive if ((target instanceof L2MonsterInstance) && Config.GUARD_ATTACK_AGGRO_MOB) { return (((L2MonsterInstance) target).isAggressive() && GeoData.getInstance().canSeeTarget(me, target)); } return false; } else if (me instanceof L2FriendlyMobInstance) { // Check if the target isn't another L2Npc if (target instanceof L2Npc) { return false; } // Check if the L2PcInstance target has karma (=PK) if ((target instanceof L2PcInstance) && (((L2PcInstance) target).getKarma() > 0)) { return GeoData.getInstance().canSeeTarget(me, target); // Los Check } return false; } else { if (target instanceof L2Attackable) { if (!target.isAutoAttackable(me)) { return false; } if (me.isChaos() && me.isInsideRadius(target, me.getAggroRange(), false, false)) { if (((L2Attackable) target).isInMyClan(me)) { return false; } // Los Check return GeoData.getInstance().canSeeTarget(me, target); } } if ((target instanceof L2Attackable) || (target instanceof L2Npc)) { return false; } // depending on config, do not allow mobs to attack _new_ players in peacezones, // unless they are already following those players from outside the peacezone. if (!Config.ALT_MOB_AGRO_IN_PEACEZONE && target.isInsideZone(ZoneId.PEACE)) { return false; } if (me.isChampion() && Config.L2JMOD_CHAMPION_PASSIVE) { return false; } // Check if the actor is Aggressive return (me.isAggressive() && GeoData.getInstance().canSeeTarget(me, target)); } } public void startAITask() { // If not idle - create an AI task (schedule onEvtThink repeatedly) if (_aiTask == null) { _aiTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(this, 1000, 1000); } } @Override public void stopAITask() { if (_aiTask != null) { _aiTask.cancel(false); _aiTask = null; } super.stopAITask(); } /** * Set the Intention of this L2CharacterAI and create an AI Task executed every 1s (call onEvtThink method) for this L2Attackable.
* Caution : If actor _knowPlayer isn't EMPTY, AI_INTENTION_IDLE will be change in AI_INTENTION_ACTIVE * @param intention The new Intention to set to the AI * @param arg0 The first parameter of the Intention * @param arg1 The second parameter of the Intention */ @Override synchronized void changeIntention(CtrlIntention intention, Object arg0, Object arg1) { if ((intention == AI_INTENTION_IDLE) || (intention == AI_INTENTION_ACTIVE)) { // Check if actor is not dead L2Attackable npc = getActiveChar(); if (!npc.isAlikeDead()) { // If its _knownPlayer isn't empty set the Intention to AI_INTENTION_ACTIVE if (!npc.getKnownList().getKnownPlayers().isEmpty()) { intention = AI_INTENTION_ACTIVE; } else { if (npc.getSpawn() != null) { final Location loc = npc.getSpawn().getLocation(npc); final int range = Config.MAX_DRIFT_RANGE; if (!npc.isInsideRadius(loc, range + range, true, false)) { intention = AI_INTENTION_ACTIVE; } } } } if (intention == AI_INTENTION_IDLE) { // Set the Intention of this L2AttackableAI to AI_INTENTION_IDLE super.changeIntention(AI_INTENTION_IDLE, null, null); // Stop AI task and detach AI from NPC if (_aiTask != null) { _aiTask.cancel(true); _aiTask = null; } // Cancel the AI _actor.detachAI(); return; } } // Set the Intention of this L2AttackableAI to intention super.changeIntention(intention, arg0, arg1); // If not idle - create an AI task (schedule onEvtThink repeatedly) startAITask(); } /** * Manage the Attack Intention : Stop current Attack (if necessary), Calculate attack timeout, Start a new Attack and Launch Think Event. * @param target The L2Character to attack */ @Override protected void onIntentionAttack(L2Character target) { // Calculate the attack timeout _attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getInstance().getGameTicks(); // self and buffs if ((_lastBuffTick + 30) < GameTimeController.getInstance().getGameTicks()) { for (Skill sk : _skillrender.getAISkills(AISkillScope.BUFF)) { if (cast(sk)) { break; } } _lastBuffTick = GameTimeController.getInstance().getGameTicks(); } // Manage the Attack Intention : Stop current Attack (if necessary), Start a new Attack and Launch Think Event super.onIntentionAttack(target); } @Override protected void onEvtAfraid(L2Character effector, boolean start) { if ((_fearTime > 0) && (_fearTask == null)) { _fearTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new FearTask(_actor, effector, start), 0, FEAR_TICKS, TimeUnit.SECONDS); _actor.startAbnormalVisualEffect(true, AbnormalVisualEffect.TURN_FLEE); } else { super.onEvtAfraid(effector, start); if ((_fearTime <= 0) && (_fearTask != null)) { _fearTask.cancel(true); _fearTask = null; _actor.stopAbnormalVisualEffect(true, AbnormalVisualEffect.TURN_FLEE); setIntention(CtrlIntention.AI_INTENTION_IDLE); } } } protected void thinkCast() { if (checkTargetLost(getCastTarget())) { setCastTarget(null); return; } if (maybeMoveToPawn(getCastTarget(), _actor.getMagicalAttackRange(_skill))) { return; } clientStopMoving(null); setIntention(AI_INTENTION_ACTIVE); _actor.doCast(_skill); } /** * Manage AI standard thinks of a L2Attackable (called by onEvtThink). Actions : * */ protected void thinkActive() { L2Attackable npc = getActiveChar(); // Update every 1s the _globalAggro counter to come close to 0 if (_globalAggro != 0) { if (_globalAggro < 0) { _globalAggro++; } else { _globalAggro--; } } // Add all autoAttackable L2Character in L2Attackable Aggro Range to its _aggroList with 0 damage and 1 hate // A L2Attackable isn't aggressive during 10s after its spawn because _globalAggro is set to -10 if (_globalAggro >= 0) { // Get all visible objects inside its Aggro Range Collection objs = npc.getKnownList().getKnownObjects().values(); for (L2Object obj : objs) { if (!(obj instanceof L2Character) || (obj instanceof L2StaticObjectInstance)) { continue; } L2Character target = (L2Character) obj; /* * Check to see if this is a festival mob spawn. If it is, then check to see if the aggro trigger is a festival participant...if so, move to attack it. */ if ((npc instanceof L2FestivalMonsterInstance) && (obj instanceof L2PcInstance)) { L2PcInstance targetPlayer = (L2PcInstance) obj; if (!(targetPlayer.isFestivalParticipant())) { continue; } } // For each L2Character check if the target is autoattackable if (autoAttackCondition(target)) // check aggression { if (target.isPlayable()) { final TerminateReturn term = EventDispatcher.getInstance().notifyEvent(new OnAttackableHate(getActiveChar(), target.getActingPlayer(), target.isSummon()), getActiveChar(), TerminateReturn.class); if ((term != null) && term.terminate()) { continue; } } // Get the hate level of the L2Attackable against this L2Character target contained in _aggroList int hating = npc.getHating(target); // Add the attacker to the L2Attackable _aggroList with 0 damage and 1 hate if (hating == 0) { npc.addDamageHate(target, 0, 0); } } } // Chose a target from its aggroList L2Character hated; if (npc.isConfused()) { hated = getAttackTarget(); // effect handles selection } else { hated = npc.getMostHated(); } // Order to the L2Attackable to attack the target if ((hated != null) && !npc.isCoreAIDisabled()) { // Get the hate level of the L2Attackable against this L2Character target contained in _aggroList int aggro = npc.getHating(hated); if ((aggro + _globalAggro) > 0) { // Set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstance if (!npc.isRunning()) { npc.setRunning(); } // Set the AI Intention to AI_INTENTION_ATTACK setIntention(CtrlIntention.AI_INTENTION_ATTACK, hated); } return; } } // Chance to forget attackers after some time if ((npc.getCurrentHp() == npc.getMaxHp()) && (npc.getCurrentMp() == npc.getMaxMp()) && !npc.getAttackByList().isEmpty() && (Rnd.nextInt(500) == 0)) { npc.clearAggroList(); npc.getAttackByList().clear(); if (npc instanceof L2MonsterInstance) { if (((L2MonsterInstance) npc).hasMinions()) { ((L2MonsterInstance) npc).getMinionList().deleteReusedMinions(); } } } // Check if the mob should not return to spawn point if (!npc.canReturnToSpawnPoint()) { return; } // Check if the actor is a L2GuardInstance if ((npc instanceof L2GuardInstance) && !npc.isWalker()) { // Order to the L2GuardInstance to return to its home location because there's no target to attack npc.returnHome(); } // If this is a festival monster, then it remains in the same location. if (npc instanceof L2FestivalMonsterInstance) { return; } // Minions following leader final L2Character leader = npc.getLeader(); if ((leader != null) && !leader.isAlikeDead()) { final int offset; final int minRadius = 30; if (npc.isRaidMinion()) { offset = 500; // for Raids - need correction } else { offset = 200; // for normal minions - need correction :) } if (leader.isRunning()) { npc.setRunning(); } else { npc.setWalking(); } if (npc.calculateDistance(leader, false, true) > (offset * offset)) { int x1, y1, z1; x1 = Rnd.get(minRadius * 2, offset * 2); // x y1 = Rnd.get(x1, offset * 2); // distance y1 = (int) Math.sqrt((y1 * y1) - (x1 * x1)); // y if (x1 > (offset + minRadius)) { x1 = (leader.getX() + x1) - offset; } else { x1 = (leader.getX() - x1) + minRadius; } if (y1 > (offset + minRadius)) { y1 = (leader.getY() + y1) - offset; } else { y1 = (leader.getY() - y1) + minRadius; } z1 = leader.getZ(); // Move the actor to Location (x,y,z) server side AND client side by sending Server->Client packet CharMoveToLocation (broadcast) moveTo(x1, y1, z1); return; } else if (Rnd.nextInt(RANDOM_WALK_RATE) == 0) { for (Skill sk : _skillrender.getAISkills(AISkillScope.BUFF)) { if (cast(sk)) { return; } } } } // Order to the L2MonsterInstance to random walk (1/100) else if ((npc.getSpawn() != null) && (Rnd.nextInt(RANDOM_WALK_RATE) == 0) && !npc.isNoRndWalk()) { int x1 = 0; int y1 = 0; int z1 = 0; final int range = Config.MAX_DRIFT_RANGE; for (Skill sk : _skillrender.getAISkills(AISkillScope.BUFF)) { if (cast(sk)) { return; } } // If NPC with random coord in territory - old method (for backward compartibility) if ((npc.getSpawn().getX() == 0) && (npc.getSpawn().getY() == 0) && (npc.getSpawn().getSpawnTerritory() == null)) { // Calculate a destination point in the spawn area final Location location = TerritoryTable.getInstance().getRandomPoint(npc.getSpawn().getLocationId()); if (location != null) { x1 = location.getX(); y1 = location.getY(); z1 = location.getZ(); } // Calculate the distance between the current position of the L2Character and the target (x,y) double distance2 = npc.calculateDistance(x1, y1, 0, false, true); if (distance2 > ((range + range) * (range + range))) { npc.setisReturningToSpawnPoint(true); float delay = (float) Math.sqrt(distance2) / range; x1 = npc.getX() + (int) ((x1 - npc.getX()) / delay); y1 = npc.getY() + (int) ((y1 - npc.getY()) / delay); } // If NPC with random fixed coord, don't move (unless needs to return to spawnpoint) if (!npc.isReturningToSpawnPoint() && (TerritoryTable.getInstance().getProcMax(npc.getSpawn().getLocationId()) > 0)) { return; } } else { x1 = npc.getSpawn().getX(npc); y1 = npc.getSpawn().getY(npc); z1 = npc.getSpawn().getZ(npc); if (!npc.isInsideRadius(x1, y1, 0, range, false, false)) { npc.setisReturningToSpawnPoint(true); } else { int deltaX = Rnd.nextInt(range * 2); // x int deltaY = Rnd.get(deltaX, range * 2); // distance deltaY = (int) Math.sqrt((deltaY * deltaY) - (deltaX * deltaX)); // y x1 = (deltaX + x1) - range; y1 = (deltaY + y1) - range; z1 = npc.getZ(); } } // _log.debug("Current pos ("+getX()+", "+getY()+"), moving to ("+x1+", "+y1+")."); // Move the actor to Location (x,y,z) server side AND client side by sending Server->Client packet CharMoveToLocation (broadcast) final Location moveLoc = GeoData.getInstance().moveCheck(npc.getX(), npc.getY(), npc.getZ(), x1, y1, z1, npc.getInstanceId()); moveTo(moveLoc.getX(), moveLoc.getY(), moveLoc.getZ()); } } /** * Manage AI attack thinks of a L2Attackable (called by onEvtThink). Actions : * * TODO: Manage casting rules to healer mobs (like Ant Nurses) */ protected void thinkAttack() { final L2Attackable npc = getActiveChar(); if (npc.isCastingNow()) { return; } L2Character originalAttackTarget = getAttackTarget(); // Check if target is dead or if timeout is expired to stop this attack if ((originalAttackTarget == null) || originalAttackTarget.isAlikeDead() || (_attackTimeout < GameTimeController.getInstance().getGameTicks())) { // Stop hating this target after the attack timeout or if target is dead if (originalAttackTarget != null) { npc.stopHating(originalAttackTarget); } // Set the AI Intention to AI_INTENTION_ACTIVE setIntention(AI_INTENTION_ACTIVE); npc.setWalking(); return; } final int collision = npc.getTemplate().getCollisionRadius(); // Handle all L2Object of its Faction inside the Faction Range Set clans = getActiveChar().getTemplate().getClans(); if ((clans != null) && !clans.isEmpty()) { int factionRange = npc.getTemplate().getClanHelpRange() + collision; // Go through all L2Object that belong to its faction Collection objs = npc.getKnownList().getKnownObjects().values(); try { for (L2Object obj : objs) { if (obj instanceof L2Npc) { L2Npc called = (L2Npc) obj; if (!getActiveChar().getTemplate().isClan(called.getTemplate().getClans())) { continue; } // Check if the L2Object is inside the Faction Range of the actor if (npc.isInsideRadius(called, factionRange, true, false) && called.hasAI()) { if ((Math.abs(originalAttackTarget.getZ() - called.getZ()) < 600) && npc.getAttackByList().contains(originalAttackTarget) && ((called.getAI()._intention == CtrlIntention.AI_INTENTION_IDLE) || (called.getAI()._intention == CtrlIntention.AI_INTENTION_ACTIVE)) && (called.getInstanceId() == npc.getInstanceId())) { if (originalAttackTarget.isPlayable()) { if (originalAttackTarget.isInParty() && originalAttackTarget.getParty().isInDimensionalRift()) { byte riftType = originalAttackTarget.getParty().getDimensionalRift().getType(); byte riftRoom = originalAttackTarget.getParty().getDimensionalRift().getCurrentRoom(); if ((npc instanceof L2RiftInvaderInstance) && !DimensionalRiftManager.getInstance().getRoom(riftType, riftRoom).checkIfInZone(npc.getX(), npc.getY(), npc.getZ())) { continue; } } // By default, when a faction member calls for help, attack the caller's attacker. // Notify the AI with EVT_AGGRESSION called.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, originalAttackTarget, 1); EventDispatcher.getInstance().notifyEventAsync(new OnAttackableFactionCall(called, getActiveChar(), originalAttackTarget.getActingPlayer(), originalAttackTarget.isSummon()), called); } else if ((called instanceof L2Attackable) && (getAttackTarget() != null) && (called.getAI()._intention != CtrlIntention.AI_INTENTION_ATTACK)) { ((L2Attackable) called).addDamageHate(getAttackTarget(), 0, npc.getHating(getAttackTarget())); called.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, getAttackTarget()); } } } } } } catch (NullPointerException e) { _log.warn("{}: There has been a problem trying to think the attack!", getClass().getSimpleName(), e); } } if (npc.isCoreAIDisabled()) { return; } // Initialize data L2Character mostHate = npc.getMostHated(); if (mostHate == null) { setIntention(AI_INTENTION_ACTIVE); return; } setAttackTarget(mostHate); npc.setTarget(mostHate); final int combinedCollision = collision + mostHate.getTemplate().getCollisionRadius(); List aiSuicideSkills = _skillrender.getAISkills(AISkillScope.SUICIDE); if (!aiSuicideSkills.isEmpty() && ((int) ((npc.getCurrentHp() / npc.getMaxHp()) * 100) < 30)) { final Skill skill = aiSuicideSkills.get(Rnd.nextInt(aiSuicideSkills.size())); if (Util.checkIfInRange(skill.getAffectRange(), getActiveChar(), mostHate, false) && (Rnd.get(100) < Rnd.get(npc.getMinSkillChance(), npc.getMaxSkillChance()))) { if (cast(skill)) { return; } for (Skill sk : aiSuicideSkills) { if (cast(sk)) { return; } } } } // ------------------------------------------------------ // In case many mobs are trying to hit from same place, move a bit, // circling around the target // Note from Gnacik: // On l2js because of that sometimes mobs don't attack player only running // around player without any sense, so decrease chance for now if (!npc.isMovementDisabled() && (Rnd.nextInt(100) <= 3)) { for (L2Object nearby : npc.getKnownList().getKnownObjects().values()) { if ((nearby instanceof L2Attackable) && npc.isInsideRadius(nearby, collision, false, false) && (nearby != mostHate)) { int newX = combinedCollision + Rnd.get(40); if (Rnd.nextBoolean()) { newX = mostHate.getX() + newX; } else { newX = mostHate.getX() - newX; } int newY = combinedCollision + Rnd.get(40); if (Rnd.nextBoolean()) { newY = mostHate.getY() + newY; } else { newY = mostHate.getY() - newY; } if (!npc.isInsideRadius(newX, newY, 0, collision, false, false)) { int newZ = npc.getZ() + 30; if (GeoData.getInstance().canMove(npc.getX(), npc.getY(), npc.getZ(), newX, newY, newZ, npc.getInstanceId())) { moveTo(newX, newY, newZ); } } return; } } } // Dodge if its needed if (!npc.isMovementDisabled() && (npc.getDodge() > 0)) { if (Rnd.get(100) <= npc.getDodge()) { // Micht: kepping this one otherwise we should do 2 sqrt double distance2 = npc.calculateDistance(mostHate, false, true); if (Math.sqrt(distance2) <= (60 + combinedCollision)) { int posX = npc.getX(); int posY = npc.getY(); int posZ = npc.getZ() + 30; if (originalAttackTarget.getX() < posX) { posX = posX + 300; } else { posX = posX - 300; } if (originalAttackTarget.getY() < posY) { posY = posY + 300; } else { posY = posY - 300; } if (GeoData.getInstance().canMove(npc.getX(), npc.getY(), npc.getZ(), posX, posY, posZ, npc.getInstanceId())) { setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, posZ, 0)); } return; } } } // ------------------------------------------------------------------------------ // BOSS/Raid Minion Target Reconsider if (npc.isRaid() || npc.isRaidMinion()) { _chaosTime++; if (npc instanceof L2RaidBossInstance) { if (!((L2MonsterInstance) npc).hasMinions()) { if (_chaosTime > Config.RAID_CHAOS_TIME) { if (Rnd.get(100) <= (100 - ((npc.getCurrentHp() * 100) / npc.getMaxHp()))) { aggroReconsider(); _chaosTime = 0; return; } } } else { if (_chaosTime > Config.RAID_CHAOS_TIME) { if (Rnd.get(100) <= (100 - ((npc.getCurrentHp() * 200) / npc.getMaxHp()))) { aggroReconsider(); _chaosTime = 0; return; } } } } else if (npc instanceof L2GrandBossInstance) { if (_chaosTime > Config.GRAND_CHAOS_TIME) { double chaosRate = 100 - ((npc.getCurrentHp() * 300) / npc.getMaxHp()); if (((chaosRate <= 10) && (Rnd.get(100) <= 10)) || ((chaosRate > 10) && (Rnd.get(100) <= chaosRate))) { aggroReconsider(); _chaosTime = 0; return; } } } else { if (_chaosTime > Config.MINION_CHAOS_TIME) { if (Rnd.get(100) <= (100 - ((npc.getCurrentHp() * 200) / npc.getMaxHp()))) { aggroReconsider(); _chaosTime = 0; return; } } } } if (!_skillrender.getAISkills(AISkillScope.GENERAL).isEmpty()) { // ------------------------------------------------------------------------------- // Heal Condition List aiHealSkills = _skillrender.getAISkills(AISkillScope.HEAL); if (!aiHealSkills.isEmpty()) { double percentage = (npc.getCurrentHp() / npc.getMaxHp()) * 100; if (npc.isMinion()) { L2Character leader = npc.getLeader(); if ((leader != null) && !leader.isDead() && (Rnd.get(100) > ((leader.getCurrentHp() / leader.getMaxHp()) * 100))) { for (Skill sk : aiHealSkills) { if (sk.getTargetType() == L2TargetType.SELF) { continue; } if (!checkSkillCastConditions(sk)) { continue; } if (!Util.checkIfInRange((sk.getCastRange() + collision + leader.getTemplate().getCollisionRadius()), npc, leader, false) && !isParty(sk) && !npc.isMovementDisabled()) { moveToPawn(leader, sk.getCastRange() + collision + leader.getTemplate().getCollisionRadius()); return; } if (GeoData.getInstance().canSeeTarget(npc, leader)) { clientStopMoving(null); npc.setTarget(leader); clientStopMoving(null); npc.doCast(sk); return; } } } } if (Rnd.get(100) < ((100 - percentage) / 3)) { for (Skill sk : aiHealSkills) { if (!checkSkillCastConditions(sk)) { continue; } clientStopMoving(null); npc.setTarget(npc); npc.doCast(sk); return; } } for (Skill sk : aiHealSkills) { if (!checkSkillCastConditions(sk)) { continue; } if (sk.getTargetType() == L2TargetType.ONE) { for (L2Character obj : npc.getKnownList().getKnownCharactersInRadius(sk.getCastRange() + collision)) { if (!(obj instanceof L2Attackable) || obj.isDead()) { continue; } L2Attackable targets = ((L2Attackable) obj); if (!((L2Attackable) obj).isInMyClan(npc)) { continue; } percentage = (targets.getCurrentHp() / targets.getMaxHp()) * 100; if (Rnd.get(100) < ((100 - percentage) / 10)) { if (GeoData.getInstance().canSeeTarget(npc, targets)) { clientStopMoving(null); npc.setTarget(obj); npc.doCast(sk); return; } } } } if (isParty(sk)) { clientStopMoving(null); npc.doCast(sk); return; } } } // ------------------------------------------------------------------------------- // Res Skill Condition List aiResSkills = _skillrender.getAISkills(AISkillScope.RES); if (!aiResSkills.isEmpty()) { if (npc.isMinion()) { L2Character leader = npc.getLeader(); if ((leader != null) && leader.isDead()) { for (Skill sk : aiResSkills) { if (sk.getTargetType() == L2TargetType.SELF) { continue; } if (!checkSkillCastConditions(sk)) { continue; } if (!Util.checkIfInRange((sk.getCastRange() + collision + leader.getTemplate().getCollisionRadius()), npc, leader, false) && !isParty(sk) && !npc.isMovementDisabled()) { moveToPawn(leader, sk.getCastRange() + collision + leader.getTemplate().getCollisionRadius()); return; } if (GeoData.getInstance().canSeeTarget(npc, leader)) { clientStopMoving(null); npc.setTarget(leader); npc.doCast(sk); return; } } } } for (Skill sk : aiResSkills) { if (!checkSkillCastConditions(sk)) { continue; } if (sk.getTargetType() == L2TargetType.ONE) { for (L2Character obj : npc.getKnownList().getKnownCharactersInRadius(sk.getCastRange() + collision)) { if (!(obj instanceof L2Attackable) || !obj.isDead()) { continue; } L2Attackable targets = ((L2Attackable) obj); if (!npc.isInMyClan(targets)) { continue; } if (Rnd.get(100) < 10) { if (GeoData.getInstance().canSeeTarget(npc, targets)) { clientStopMoving(null); npc.setTarget(obj); npc.doCast(sk); return; } } } } if (isParty(sk)) { clientStopMoving(null); L2Object target = getAttackTarget(); npc.setTarget(npc); npc.doCast(sk); npc.setTarget(target); return; } } } } double dist = npc.calculateDistance(mostHate, false, false); int dist2 = (int) dist - collision; int range = npc.getPhysicalAttackRange() + combinedCollision; if (mostHate.isMoving()) { range = range + 50; if (npc.isMoving()) { range = range + 50; } } // ------------------------------------------------------------------------------- // Immobilize Condition if ((npc.isMovementDisabled() && ((dist > range) || mostHate.isMoving())) || ((dist > range) && mostHate.isMoving())) { movementDisable(); return; } setTimepass(0); // -------------------------------------------------------------------------------- // Skill Use List aiGeneralSkills = _skillrender.getAISkills(AISkillScope.GENERAL); if (!aiGeneralSkills.isEmpty()) { if (Rnd.get(100) < Rnd.get(npc.getMinSkillChance(), npc.getMaxSkillChance())) { Skill skills = aiGeneralSkills.get(Rnd.nextInt(aiGeneralSkills.size())); if (cast(skills)) { return; } for (Skill sk : aiGeneralSkills) { if (cast(sk)) { return; } } } // -------------------------------------------------------------------------------- // Long/Short Range skill usage. if (npc.hasLSkill() || npc.hasSSkill()) { final List shortRangeSkills = shortRangeSkillRender(); if (!shortRangeSkills.isEmpty() && npc.hasSSkill() && (dist2 <= 150) && (Rnd.get(100) <= npc.getSSkillChance())) { final Skill shortRangeSkill = shortRangeSkills.get(Rnd.get(shortRangeSkills.size())); if ((shortRangeSkill != null) && cast(shortRangeSkill)) { return; } for (Skill sk : shortRangeSkills) { if ((sk != null) && cast(sk)) { return; } } } final List longRangeSkills = longRangeSkillRender(); if (!longRangeSkills.isEmpty() && npc.hasLSkill() && (dist2 > 150) && (Rnd.get(100) <= npc.getLSkillChance())) { final Skill longRangeSkill = longRangeSkills.get(Rnd.get(longRangeSkills.size())); if ((longRangeSkill != null) && cast(longRangeSkill)) { return; } for (Skill sk : longRangeSkills) { if ((sk != null) && cast(sk)) { return; } } } } } // -------------------------------------------------------------------------------- // Starts Melee or Primary Skill if ((dist2 > range) || !GeoData.getInstance().canSeeTarget(npc, mostHate)) { if (npc.isMovementDisabled()) { targetReconsider(); } else if (getAttackTarget() != null) { if (getAttackTarget().isMoving()) { range -= 100; } if (range < 5) { range = 5; } moveToPawn(getAttackTarget(), range); } return; } melee(npc.getPrimarySkillId()); } private void melee(int type) { if (type != 0) { switch (type) { case -1: { for (Skill sk : _skillrender.getAISkills(AISkillScope.GENERAL)) { if (cast(sk)) { return; } } break; } case 1: { for (Skill sk : _skillrender.getAISkills(AISkillScope.ATTACK)) { if (cast(sk)) { return; } } break; } default: { for (Skill sk : _skillrender.getAISkills(AISkillScope.GENERAL)) { if (sk.getId() == getActiveChar().getPrimarySkillId()) { if (cast(sk)) { return; } } } break; } } } _actor.doAttack(getAttackTarget()); } private boolean cast(Skill sk) { if (sk == null) { return false; } final L2Attackable caster = getActiveChar(); if (caster.isCastingNow() && !sk.isSimultaneousCast()) { return false; } if (!checkSkillCastConditions(sk)) { return false; } if (getAttackTarget() == null) { if (caster.getMostHated() != null) { setAttackTarget(caster.getMostHated()); } } final L2Character attackTarget = getAttackTarget(); if (attackTarget == null) { return false; } double dist = caster.calculateDistance(attackTarget, false, false); double dist2 = dist - attackTarget.getTemplate().getCollisionRadius(); double range = caster.getPhysicalAttackRange() + caster.getTemplate().getCollisionRadius() + attackTarget.getTemplate().getCollisionRadius(); double srange = sk.getCastRange() + caster.getTemplate().getCollisionRadius(); if (attackTarget.isMoving()) { dist2 = dist2 - 30; } if (sk.isContinuous()) { if (!sk.isDebuff()) { if (!caster.isAffectedBySkill(sk.getId())) { clientStopMoving(null); caster.setTarget(caster); caster.doCast(sk); _actor.setTarget(attackTarget); return true; } // ---------------------------------------- // If actor already have buff, start looking at others same faction mob to cast if (sk.getTargetType() == L2TargetType.SELF) { return false; } if (sk.getTargetType() == L2TargetType.ONE) { L2Character target = effectTargetReconsider(sk, true); if (target != null) { clientStopMoving(null); caster.setTarget(target); caster.doCast(sk); caster.setTarget(attackTarget); return true; } } if (canParty(sk)) { clientStopMoving(null); caster.setTarget(caster); caster.doCast(sk); caster.setTarget(attackTarget); return true; } } else { if (GeoData.getInstance().canSeeTarget(caster, attackTarget) && !canAOE(sk) && !attackTarget.isDead() && (dist2 <= srange)) { if (!attackTarget.isAffectedBySkill(sk.getId())) { clientStopMoving(null); caster.doCast(sk); return true; } } else if (canAOE(sk)) { if ((sk.getTargetType() == L2TargetType.AURA) || (sk.getTargetType() == L2TargetType.BEHIND_AURA) || (sk.getTargetType() == L2TargetType.FRONT_AURA) || (sk.getTargetType() == L2TargetType.AURA_CORPSE_MOB)) { clientStopMoving(null); caster.doCast(sk); return true; } if (((sk.getTargetType() == L2TargetType.AREA) || (sk.getTargetType() == L2TargetType.BEHIND_AREA) || (sk.getTargetType() == L2TargetType.FRONT_AREA)) && GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && (dist2 <= srange)) { clientStopMoving(null); caster.doCast(sk); return true; } } else if (sk.getTargetType() == L2TargetType.ONE) { L2Character target = effectTargetReconsider(sk, false); if (target != null) { clientStopMoving(null); caster.doCast(sk); return true; } } } } if (sk.hasEffectType(L2EffectType.DISPEL, L2EffectType.DISPEL_BY_SLOT)) { if (sk.getTargetType() == L2TargetType.ONE) { if ((attackTarget.getEffectList().getFirstEffect(L2EffectType.BUFF) != null) && GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && (dist2 <= srange)) { clientStopMoving(null); caster.doCast(sk); return true; } L2Character target = effectTargetReconsider(sk, false); if (target != null) { clientStopMoving(null); caster.setTarget(target); caster.doCast(sk); caster.setTarget(attackTarget); return true; } } else if (canAOE(sk)) { if (((sk.getTargetType() == L2TargetType.AURA) || (sk.getTargetType() == L2TargetType.BEHIND_AURA) || (sk.getTargetType() == L2TargetType.FRONT_AURA)) && GeoData.getInstance().canSeeTarget(caster, attackTarget)) { clientStopMoving(null); caster.doCast(sk); return true; } else if (((sk.getTargetType() == L2TargetType.AREA) || (sk.getTargetType() == L2TargetType.BEHIND_AREA) || (sk.getTargetType() == L2TargetType.FRONT_AREA)) && GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && (dist2 <= srange)) { clientStopMoving(null); caster.doCast(sk); return true; } } } if (sk.hasEffectType(L2EffectType.HEAL)) { double percentage = (caster.getCurrentHp() / caster.getMaxHp()) * 100; if (caster.isMinion() && (sk.getTargetType() != L2TargetType.SELF)) { L2Character leader = caster.getLeader(); if ((leader != null) && !leader.isDead() && (Rnd.get(100) > ((leader.getCurrentHp() / leader.getMaxHp()) * 100))) { if (!Util.checkIfInRange((sk.getCastRange() + caster.getTemplate().getCollisionRadius() + leader.getTemplate().getCollisionRadius()), caster, leader, false) && !isParty(sk) && !caster.isMovementDisabled()) { moveToPawn(leader, sk.getCastRange() + caster.getTemplate().getCollisionRadius() + leader.getTemplate().getCollisionRadius()); } if (GeoData.getInstance().canSeeTarget(caster, leader)) { clientStopMoving(null); caster.setTarget(leader); caster.doCast(sk); caster.setTarget(attackTarget); return true; } } } if (Rnd.get(100) < ((100 - percentage) / 3)) { clientStopMoving(null); caster.setTarget(caster); caster.doCast(sk); caster.setTarget(attackTarget); return true; } if (sk.getTargetType() == L2TargetType.ONE) { for (L2Character obj : caster.getKnownList().getKnownCharactersInRadius(sk.getCastRange() + caster.getTemplate().getCollisionRadius())) { if (!(obj instanceof L2Attackable) || obj.isDead()) { continue; } L2Attackable targets = ((L2Attackable) obj); if (!caster.isInMyClan(targets)) { continue; } percentage = (targets.getCurrentHp() / targets.getMaxHp()) * 100; if (Rnd.get(100) < ((100 - percentage) / 10)) { if (GeoData.getInstance().canSeeTarget(caster, targets)) { clientStopMoving(null); caster.setTarget(obj); caster.doCast(sk); caster.setTarget(attackTarget); return true; } } } } if (isParty(sk)) { for (L2Character obj : caster.getKnownList().getKnownCharactersInRadius(sk.getAffectRange() + caster.getTemplate().getCollisionRadius())) { if (!(obj instanceof L2Attackable)) { continue; } L2Npc targets = ((L2Npc) obj); if (targets.isInMyClan(caster)) { if ((obj.getCurrentHp() < obj.getMaxHp()) && (Rnd.get(100) <= 20)) { clientStopMoving(null); caster.setTarget(caster); caster.doCast(sk); caster.setTarget(attackTarget); return true; } } } } } if (sk.hasEffectType(L2EffectType.PHYSICAL_ATTACK, L2EffectType.PHYSICAL_ATTACK_HP_LINK, L2EffectType.MAGICAL_ATTACK, L2EffectType.DEATH_LINK, L2EffectType.HP_DRAIN)) { if (!canAura(sk)) { if (GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && (dist2 <= srange)) { clientStopMoving(null); caster.doCast(sk); return true; } L2Character target = skillTargetReconsider(sk); if (target != null) { clientStopMoving(null); caster.setTarget(target); caster.doCast(sk); caster.setTarget(attackTarget); return true; } } else { clientStopMoving(null); caster.doCast(sk); return true; } } if (sk.hasEffectType(L2EffectType.SLEEP)) { if (sk.getTargetType() == L2TargetType.ONE) { if (!attackTarget.isDead() && (dist2 <= srange)) { if ((dist2 > range) || attackTarget.isMoving()) { if (!attackTarget.isAffectedBySkill(sk.getId())) { clientStopMoving(null); caster.doCast(sk); return true; } } } L2Character target = effectTargetReconsider(sk, false); if (target != null) { clientStopMoving(null); caster.doCast(sk); return true; } } else if (canAOE(sk)) { if ((sk.getTargetType() == L2TargetType.AURA) || (sk.getTargetType() == L2TargetType.BEHIND_AURA) || (sk.getTargetType() == L2TargetType.FRONT_AURA)) { clientStopMoving(null); caster.doCast(sk); return true; } if (((sk.getTargetType() == L2TargetType.AREA) || (sk.getTargetType() == L2TargetType.BEHIND_AREA) || (sk.getTargetType() == L2TargetType.FRONT_AREA)) && GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && (dist2 <= srange)) { clientStopMoving(null); caster.doCast(sk); return true; } } } if (sk.hasEffectType(L2EffectType.STUN, L2EffectType.ROOT, L2EffectType.PARALYZE, L2EffectType.MUTE, L2EffectType.FEAR)) { if (GeoData.getInstance().canSeeTarget(caster, attackTarget) && !canAOE(sk) && (dist2 <= srange)) { if (!attackTarget.isAffectedBySkill(sk.getId())) { clientStopMoving(null); caster.doCast(sk); return true; } } else if (canAOE(sk)) { if ((sk.getTargetType() == L2TargetType.AURA) || (sk.getTargetType() == L2TargetType.BEHIND_AURA) || (sk.getTargetType() == L2TargetType.FRONT_AURA)) { clientStopMoving(null); caster.doCast(sk); return true; } if (((sk.getTargetType() == L2TargetType.AREA) || (sk.getTargetType() == L2TargetType.BEHIND_AREA) || (sk.getTargetType() == L2TargetType.FRONT_AREA)) && GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && (dist2 <= srange)) { clientStopMoving(null); caster.doCast(sk); return true; } } else if (sk.getTargetType() == L2TargetType.ONE) { L2Character target = effectTargetReconsider(sk, false); if (target != null) { clientStopMoving(null); caster.doCast(sk); return true; } } } if (sk.hasEffectType(L2EffectType.DMG_OVER_TIME, L2EffectType.DMG_OVER_TIME_PERCENT)) { if (GeoData.getInstance().canSeeTarget(caster, attackTarget) && !canAOE(sk) && !attackTarget.isDead() && (dist2 <= srange)) { if (!attackTarget.isAffectedBySkill(sk.getId())) { clientStopMoving(null); caster.doCast(sk); return true; } } else if (canAOE(sk)) { if ((sk.getTargetType() == L2TargetType.AURA) || (sk.getTargetType() == L2TargetType.BEHIND_AURA) || (sk.getTargetType() == L2TargetType.FRONT_AURA) || (sk.getTargetType() == L2TargetType.AURA_CORPSE_MOB)) { clientStopMoving(null); caster.doCast(sk); return true; } if (((sk.getTargetType() == L2TargetType.AREA) || (sk.getTargetType() == L2TargetType.BEHIND_AREA) || (sk.getTargetType() == L2TargetType.FRONT_AREA)) && GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && (dist2 <= srange)) { clientStopMoving(null); caster.doCast(sk); return true; } } else if (sk.getTargetType() == L2TargetType.ONE) { L2Character target = effectTargetReconsider(sk, false); if (target != null) { clientStopMoving(null); caster.doCast(sk); return true; } } } if (sk.hasEffectType(L2EffectType.RESURRECTION)) { if (!isParty(sk)) { if (caster.isMinion() && (sk.getTargetType() != L2TargetType.SELF)) { L2Character leader = caster.getLeader(); if (leader != null) { if (leader.isDead()) { if (!Util.checkIfInRange((sk.getCastRange() + caster.getTemplate().getCollisionRadius() + leader.getTemplate().getCollisionRadius()), caster, leader, false) && !isParty(sk) && !caster.isMovementDisabled()) { moveToPawn(leader, sk.getCastRange() + caster.getTemplate().getCollisionRadius() + leader.getTemplate().getCollisionRadius()); } } if (GeoData.getInstance().canSeeTarget(caster, leader)) { clientStopMoving(null); caster.setTarget(leader); caster.doCast(sk); caster.setTarget(attackTarget); return true; } } } for (L2Character obj : caster.getKnownList().getKnownCharactersInRadius(sk.getCastRange() + caster.getTemplate().getCollisionRadius())) { if (!(obj instanceof L2Attackable) || !obj.isDead()) { continue; } L2Attackable targets = ((L2Attackable) obj); if (!caster.isInMyClan(targets)) { continue; } if (Rnd.get(100) < 10) { if (GeoData.getInstance().canSeeTarget(caster, targets)) { clientStopMoving(null); caster.setTarget(obj); caster.doCast(sk); caster.setTarget(attackTarget); return true; } } } } else if (isParty(sk)) { for (L2Character obj : caster.getKnownList().getKnownCharactersInRadius(sk.getAffectRange() + caster.getTemplate().getCollisionRadius())) { if (!(obj instanceof L2Attackable)) { continue; } L2Npc targets = ((L2Npc) obj); if (caster.isInMyClan(targets)) { if ((obj.getCurrentHp() < obj.getMaxHp()) && (Rnd.get(100) <= 20)) { clientStopMoving(null); caster.setTarget(caster); caster.doCast(sk); caster.setTarget(attackTarget); return true; } } } } } if (!canAura(sk)) { if (GeoData.getInstance().canSeeTarget(caster, attackTarget) && !attackTarget.isDead() && (dist2 <= srange)) { clientStopMoving(null); caster.doCast(sk); return true; } L2Character target = skillTargetReconsider(sk); if (target != null) { clientStopMoving(null); caster.setTarget(target); caster.doCast(sk); caster.setTarget(attackTarget); return true; } } else { clientStopMoving(null); caster.doCast(sk); return true; } return false; } /** * This AI task will start when ACTOR cannot move and attack range larger than distance */ private void movementDisable() { final L2Attackable npc = getActiveChar(); double dist = 0; double dist2 = 0; int range = 0; try { if (npc.getTarget() == null) { npc.setTarget(getAttackTarget()); } dist = npc.calculateDistance(getAttackTarget(), false, false); dist2 = dist - npc.getTemplate().getCollisionRadius(); range = npc.getPhysicalAttackRange() + npc.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius(); if (getAttackTarget().isMoving()) { dist = dist - 30; if (npc.isMoving()) { dist = dist - 50; } } // Check if activeChar has any skill if (!_skillrender.getAISkills(AISkillScope.GENERAL).isEmpty()) { // ------------------------------------------------------------- // Try to stop the target or disable the target as priority int random = Rnd.get(100); if (!getAttackTarget().isImmobilized() && (random < 2)) { for (Skill sk : _skillrender.getAISkills(AISkillScope.IMMOBILIZE)) { if (!checkSkillCastConditions(sk) || (((sk.getCastRange() + npc.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius()) <= dist2) && !canAura(sk))) { continue; } if (!GeoData.getInstance().canSeeTarget(npc, getAttackTarget())) { continue; } if (!getAttackTarget().isAffectedBySkill(sk.getId())) { clientStopMoving(null); // L2Object target = getAttackTarget(); // _actor.setTarget(_actor); npc.doCast(sk); // _actor.setTarget(target); return; } } } // ------------------------------------------------------------- // Same as Above, but with Mute/FEAR etc.... if (random < 5) { for (Skill sk : _skillrender.getAISkills(AISkillScope.COT)) { if (!checkSkillCastConditions(sk) || (((sk.getCastRange() + npc.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius()) <= dist2) && !canAura(sk))) { continue; } if (!GeoData.getInstance().canSeeTarget(npc, getAttackTarget())) { continue; } if (!getAttackTarget().isAffectedBySkill(sk.getId())) { clientStopMoving(null); // L2Object target = getAttackTarget(); // _actor.setTarget(_actor); npc.doCast(sk); // _actor.setTarget(target); return; } } } // ------------------------------------------------------------- if (random < 8) { for (Skill sk : _skillrender.getAISkills(AISkillScope.DEBUFF)) { if (!checkSkillCastConditions(sk) || (((sk.getCastRange() + npc.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius()) <= dist2) && !canAura(sk))) { continue; } if (!GeoData.getInstance().canSeeTarget(npc, getAttackTarget())) { continue; } if (!getAttackTarget().isAffectedBySkill(sk.getId())) { clientStopMoving(null); // L2Object target = getAttackTarget(); // _actor.setTarget(_actor); npc.doCast(sk); // _actor.setTarget(target); return; } } } // ------------------------------------------------------------- // Some side effect skill like CANCEL or NEGATE if (random < 9) { for (Skill sk : _skillrender.getAISkills(AISkillScope.NEGATIVE)) { if (!checkSkillCastConditions(sk) || (((sk.getCastRange() + npc.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius()) <= dist2) && !canAura(sk))) { continue; } if (!GeoData.getInstance().canSeeTarget(npc, getAttackTarget())) { continue; } if (getAttackTarget().getEffectList().getFirstEffect(L2EffectType.BUFF) != null) { clientStopMoving(null); // L2Object target = getAttackTarget(); // _actor.setTarget(_actor); npc.doCast(sk); // _actor.setTarget(target); return; } } } // ------------------------------------------------------------- // Start ATK SKILL when nothing can be done if ((npc.isMovementDisabled() || (npc.getAiType() == AIType.MAGE) || (npc.getAiType() == AIType.HEALER))) { for (Skill sk : _skillrender.getAISkills(AISkillScope.ATTACK)) { if (!checkSkillCastConditions(sk) || (((sk.getCastRange() + npc.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius()) <= dist2) && !canAura(sk))) { continue; } if (!GeoData.getInstance().canSeeTarget(npc, getAttackTarget())) { continue; } clientStopMoving(null); // L2Object target = getAttackTarget(); // _actor.setTarget(_actor); npc.doCast(sk); // _actor.setTarget(target); return; } } // ------------------------------------------------------------- // if there is no ATK skill to use, then try Universal skill // @formatter:off /* for(L2Skill sk:_skillrender.getUniversalSkills()) { if(sk.getMpConsume()>=_actor.getCurrentMp() || _actor.isSkillDisabled(sk.getId()) ||(sk.getCastRange()+ _actor.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius() <= dist2 && !canAura(sk)) ||(sk.isMagic()&&_actor.isMuted()) ||(!sk.isMagic()&&_actor.isPhysicalMuted())) { continue; } if(!GeoData.getInstance().canSeeTarget(_actor,getAttackTarget())) continue; clientStopMoving(null); L2Object target = getAttackTarget(); //_actor.setTarget(_actor); _actor.doCast(sk); //_actor.setTarget(target); return; } */ // @formatter:on } // timepass = timepass + 1; if (npc.isMovementDisabled()) { // timepass = 0; targetReconsider(); return; } // else if(timepass>=5) // { // timepass = 0; // AggroReconsider(); // return; // } if ((dist > range) || !GeoData.getInstance().canSeeTarget(npc, getAttackTarget())) { if (getAttackTarget().isMoving()) { range -= 100; } if (range < 5) { range = 5; } moveToPawn(getAttackTarget(), range); return; } melee(npc.getPrimarySkillId()); } catch (NullPointerException e) { setIntention(AI_INTENTION_ACTIVE); _log.warn("{}: {} - failed executing movementDisable()!", getClass().getSimpleName(), this, e); return; } } /** * @param skill the skill to check. * @return {@code true} if the skill is available for casting {@code false} otherwise. */ private boolean checkSkillCastConditions(Skill skill) { // Not enough MP. if (skill.getMpConsume() >= getActiveChar().getCurrentMp()) { return false; } // Character is in "skill disabled" mode. if (getActiveChar().isSkillDisabled(skill)) { return false; } // If is a static skill and magic skill and character is muted or is a physical skill muted and character is physically muted. if (!skill.isStatic() && ((skill.isMagic() && getActiveChar().isMuted()) || getActiveChar().isPhysicalMuted())) { return false; } return true; } private L2Character effectTargetReconsider(Skill sk, boolean positive) { if (sk == null) { return null; } L2Attackable actor = getActiveChar(); if (!sk.hasEffectType(L2EffectType.DISPEL, L2EffectType.DISPEL_BY_SLOT)) { if (!positive) { double dist = 0; double dist2 = 0; int range = 0; for (L2Character obj : actor.getAttackByList()) { if ((obj == null) || obj.isDead() || !GeoData.getInstance().canSeeTarget(actor, obj) || (obj == getAttackTarget())) { continue; } try { actor.setTarget(getAttackTarget()); dist = actor.calculateDistance(obj, false, false); dist2 = dist - actor.getTemplate().getCollisionRadius(); range = sk.getCastRange() + actor.getTemplate().getCollisionRadius() + obj.getTemplate().getCollisionRadius(); if (obj.isMoving()) { dist2 = dist2 - 70; } } catch (NullPointerException e) { continue; } if (dist2 <= range) { if (!getAttackTarget().isAffectedBySkill(sk.getId())) { return obj; } } } // ---------------------------------------------------------------------- // If there is nearby Target with aggro, start going on random target that is attackable for (L2Character obj : actor.getKnownList().getKnownCharactersInRadius(range)) { if (obj.isDead() || !GeoData.getInstance().canSeeTarget(actor, obj)) { continue; } try { actor.setTarget(getAttackTarget()); dist = actor.calculateDistance(obj, false, false); dist2 = dist; range = sk.getCastRange() + actor.getTemplate().getCollisionRadius() + obj.getTemplate().getCollisionRadius(); if (obj.isMoving()) { dist2 = dist2 - 70; } } catch (NullPointerException e) { continue; } if ((obj instanceof L2PcInstance) || (obj instanceof L2Summon)) { if (dist2 <= range) { if (!getAttackTarget().isAffectedBySkill(sk.getId())) { return obj; } } } } } else if (positive) { double dist = 0; double dist2 = 0; int range = 0; for (L2Character obj : actor.getKnownList().getKnownCharactersInRadius(range)) { if (!(obj instanceof L2Attackable) || obj.isDead() || !GeoData.getInstance().canSeeTarget(actor, obj)) { continue; } L2Attackable targets = ((L2Attackable) obj); if (targets.isInMyClan(actor)) { continue; } try { actor.setTarget(getAttackTarget()); dist = actor.calculateDistance(obj, false, false); dist2 = dist - actor.getTemplate().getCollisionRadius(); range = sk.getCastRange() + actor.getTemplate().getCollisionRadius() + obj.getTemplate().getCollisionRadius(); if (obj.isMoving()) { dist2 = dist2 - 70; } } catch (NullPointerException e) { continue; } if (dist2 <= range) { if (!obj.isAffectedBySkill(sk.getId())) { return obj; } } } } } else { double dist = 0; double dist2 = 0; int range = 0; range = sk.getCastRange() + actor.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius(); for (L2Character obj : actor.getKnownList().getKnownCharactersInRadius(range)) { if ((obj == null) || obj.isDead() || !GeoData.getInstance().canSeeTarget(actor, obj)) { continue; } try { actor.setTarget(getAttackTarget()); dist = actor.calculateDistance(obj, false, false); dist2 = dist - actor.getTemplate().getCollisionRadius(); range = sk.getCastRange() + actor.getTemplate().getCollisionRadius() + obj.getTemplate().getCollisionRadius(); if (obj.isMoving()) { dist2 = dist2 - 70; } } catch (NullPointerException e) { continue; } if ((obj instanceof L2PcInstance) || (obj instanceof L2Summon)) { if (dist2 <= range) { if (getAttackTarget().getEffectList().getFirstEffect(L2EffectType.BUFF) != null) { return obj; } } } } } return null; } private L2Character skillTargetReconsider(Skill sk) { double dist = 0; double dist2 = 0; int range = 0; L2Attackable actor = getActiveChar(); if (actor.getHateList() != null) { for (L2Character obj : actor.getHateList()) { if ((obj == null) || !GeoData.getInstance().canSeeTarget(actor, obj) || obj.isDead()) { continue; } try { actor.setTarget(getAttackTarget()); dist = actor.calculateDistance(obj, false, false); dist2 = dist - actor.getTemplate().getCollisionRadius(); range = sk.getCastRange() + actor.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius(); // if(obj.isMoving()) // dist2 = dist2 - 40; } catch (NullPointerException e) { continue; } if (dist2 <= range) { return obj; } } } if (!(actor instanceof L2GuardInstance)) { Collection objs = actor.getKnownList().getKnownObjects().values(); for (L2Object target : objs) { try { actor.setTarget(getAttackTarget()); dist = actor.calculateDistance(target, false, false); dist2 = dist; range = sk.getCastRange() + actor.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius(); // if(obj.isMoving()) // dist2 = dist2 - 40; } catch (NullPointerException e) { continue; } L2Character obj = null; if (target instanceof L2Character) { obj = (L2Character) target; } if ((obj == null) || !GeoData.getInstance().canSeeTarget(actor, obj) || (dist2 > range)) { continue; } if (obj instanceof L2PcInstance) { return obj; } if (obj instanceof L2Attackable) { if (actor.isChaos()) { if (((L2Attackable) obj).isInMyClan(actor)) { continue; } return obj; } } if (obj instanceof L2Summon) { return obj; } } } return null; } private void targetReconsider() { double dist = 0; double dist2 = 0; int range = 0; L2Attackable actor = getActiveChar(); L2Character MostHate = actor.getMostHated(); if (actor.getHateList() != null) { for (L2Character obj : actor.getHateList()) { if ((obj == null) || !GeoData.getInstance().canSeeTarget(actor, obj) || obj.isDead() || (obj != MostHate) || (obj == actor)) { continue; } try { dist = actor.calculateDistance(obj, false, false); dist2 = dist - actor.getTemplate().getCollisionRadius(); range = actor.getPhysicalAttackRange() + actor.getTemplate().getCollisionRadius() + obj.getTemplate().getCollisionRadius(); if (obj.isMoving()) { dist2 = dist2 - 70; } } catch (NullPointerException e) { continue; } if (dist2 <= range) { if (MostHate != null) { actor.addDamageHate(obj, 0, actor.getHating(MostHate)); } else { actor.addDamageHate(obj, 0, 2000); } actor.setTarget(obj); setAttackTarget(obj); return; } } } if (!(actor instanceof L2GuardInstance)) { Collection objs = actor.getKnownList().getKnownObjects().values(); for (L2Object target : objs) { L2Character obj = null; if (target instanceof L2Character) { obj = (L2Character) target; } if ((obj == null) || !GeoData.getInstance().canSeeTarget(actor, obj) || obj.isDead() || (obj != MostHate) || (obj == actor) || (obj == getAttackTarget())) { continue; } if (obj instanceof L2PcInstance) { if (MostHate != null) { actor.addDamageHate(obj, 0, actor.getHating(MostHate)); } else { actor.addDamageHate(obj, 0, 2000); } actor.setTarget(obj); setAttackTarget(obj); } else if (obj instanceof L2Attackable) { if (actor.isChaos()) { if (((L2Attackable) obj).isInMyClan(actor)) { continue; } if (MostHate != null) { actor.addDamageHate(obj, 0, actor.getHating(MostHate)); } else { actor.addDamageHate(obj, 0, 2000); } actor.setTarget(obj); setAttackTarget(obj); } } else if (obj instanceof L2Summon) { if (MostHate != null) { actor.addDamageHate(obj, 0, actor.getHating(MostHate)); } else { actor.addDamageHate(obj, 0, 2000); } actor.setTarget(obj); setAttackTarget(obj); } } } } private void aggroReconsider() { L2Attackable actor = getActiveChar(); L2Character MostHate = actor.getMostHated(); if (actor.getHateList() != null) { int rand = Rnd.get(actor.getHateList().size()); int count = 0; for (L2Character obj : actor.getHateList()) { if (count < rand) { count++; continue; } if ((obj == null) || !GeoData.getInstance().canSeeTarget(actor, obj) || obj.isDead() || (obj == getAttackTarget()) || (obj == actor)) { continue; } try { actor.setTarget(getAttackTarget()); } catch (NullPointerException e) { continue; } if (MostHate != null) { actor.addDamageHate(obj, 0, actor.getHating(MostHate)); } else { actor.addDamageHate(obj, 0, 2000); } actor.setTarget(obj); setAttackTarget(obj); return; } } if (!(actor instanceof L2GuardInstance)) { Collection objs = actor.getKnownList().getKnownObjects().values(); for (L2Object target : objs) { L2Character obj = null; if (target instanceof L2Character) { obj = (L2Character) target; } else { continue; } if (!GeoData.getInstance().canSeeTarget(actor, obj) || obj.isDead() || (obj != MostHate) || (obj == actor)) { continue; } if (obj instanceof L2PcInstance) { if ((MostHate != null) && !MostHate.isDead()) { actor.addDamageHate(obj, 0, actor.getHating(MostHate)); } else { actor.addDamageHate(obj, 0, 2000); } actor.setTarget(obj); setAttackTarget(obj); } else if (obj instanceof L2Attackable) { if (actor.isChaos()) { if (((L2Attackable) obj).isInMyClan(actor)) { continue; } if (MostHate != null) { actor.addDamageHate(obj, 0, actor.getHating(MostHate)); } else { actor.addDamageHate(obj, 0, 2000); } actor.setTarget(obj); setAttackTarget(obj); } } else if (obj instanceof L2Summon) { if (MostHate != null) { actor.addDamageHate(obj, 0, actor.getHating(MostHate)); } else { actor.addDamageHate(obj, 0, 2000); } actor.setTarget(obj); setAttackTarget(obj); } } } } private List longRangeSkillRender() { List longRangeSkills = _skillrender.getAISkills(AISkillScope.LONG_RANGE); if (longRangeSkills.isEmpty()) { longRangeSkills = getActiveChar().getLongRangeSkill(); } return longRangeSkills; } private List shortRangeSkillRender() { List shortRangeSkills = _skillrender.getAISkills(AISkillScope.SHORT_RANGE); if (shortRangeSkills.isEmpty()) { shortRangeSkills = getActiveChar().getShortRangeSkill(); } return shortRangeSkills; } /** * Manage AI thinking actions of a L2Attackable. */ @Override protected void onEvtThink() { // Check if the actor can't use skills and if a thinking action isn't already in progress if (_thinking || getActiveChar().isAllSkillsDisabled()) { return; } // Start thinking action _thinking = true; try { // Manage AI thinks of a L2Attackable switch (getIntention()) { case AI_INTENTION_ACTIVE: thinkActive(); break; case AI_INTENTION_ATTACK: thinkAttack(); break; case AI_INTENTION_CAST: thinkCast(); break; } } catch (Exception e) { _log.warn("{}: {} - onEvtThink() failed!", getClass().getSimpleName(), this, e); } finally { // Stop thinking action _thinking = false; } } /** * Launch actions corresponding to the Event Attacked.
* Actions : *
    *
  • Init the attack : Calculate the attack timeout, Set the _globalAggro to 0, Add the attacker to the actor _aggroList
  • *
  • Set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstance
  • *
  • Set the Intention to AI_INTENTION_ATTACK
  • *
* @param attacker The L2Character that attacks the actor */ @Override protected void onEvtAttacked(L2Character attacker) { L2Attackable me = getActiveChar(); // Calculate the attack timeout _attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getInstance().getGameTicks(); // Set the _globalAggro to 0 to permit attack even just after spawn if (_globalAggro < 0) { _globalAggro = 0; } // Add the attacker to the _aggroList of the actor me.addDamageHate(attacker, 0, 1); // Set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstance if (!me.isRunning()) { me.setRunning(); } // Set the Intention to AI_INTENTION_ATTACK if (getIntention() != AI_INTENTION_ATTACK) { setIntention(CtrlIntention.AI_INTENTION_ATTACK, attacker); } else if (me.getMostHated() != getAttackTarget()) { setIntention(CtrlIntention.AI_INTENTION_ATTACK, attacker); } if (me instanceof L2MonsterInstance) { L2MonsterInstance master = (L2MonsterInstance) me; if (master.hasMinions()) { master.getMinionList().onAssist(me, attacker); } master = master.getLeader(); if ((master != null) && master.hasMinions()) { master.getMinionList().onAssist(me, attacker); } } super.onEvtAttacked(attacker); } /** * Launch actions corresponding to the Event Aggression.
* Actions : *
    *
  • Add the target to the actor _aggroList or update hate if already present
  • *
  • Set the actor Intention to AI_INTENTION_ATTACK (if actor is L2GuardInstance check if it isn't too far from its home location)
  • *
* @param aggro The value of hate to add to the actor against the target */ @Override protected void onEvtAggression(L2Character target, int aggro) { final L2Attackable me = getActiveChar(); if (me.isDead()) { return; } if (target != null) { // Add the target to the actor _aggroList or update hate if already present me.addDamageHate(target, 0, aggro); // Set the actor AI Intention to AI_INTENTION_ATTACK if (getIntention() != CtrlIntention.AI_INTENTION_ATTACK) { // Set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstance if (!me.isRunning()) { me.setRunning(); } setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); } if (me instanceof L2MonsterInstance) { L2MonsterInstance master = (L2MonsterInstance) me; if (master.hasMinions()) { master.getMinionList().onAssist(me, target); } master = master.getLeader(); if ((master != null) && master.hasMinions()) { master.getMinionList().onAssist(me, target); } } } } @Override protected void onIntentionActive() { // Cancel attack timeout _attackTimeout = Integer.MAX_VALUE; super.onIntentionActive(); } public void setGlobalAggro(int value) { _globalAggro = value; } /** * @param TP The timepass to set. */ public void setTimepass(int TP) { _timePass = TP; } /** * @return Returns the timepass. */ public int getTimepass() { return _timePass; } public L2Attackable getActiveChar() { return (L2Attackable) _actor; } public int getFearTime() { return _fearTime; } public void setFearTime(int fearTime) { _fearTime = fearTime; } }