/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver; import java.util.concurrent.TimeUnit; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import com.l2jserver.Config; import com.l2jserver.UPnPService; import com.l2jserver.commons.database.pool.impl.ConnectionFactory; import com.l2jserver.gameserver.data.sql.impl.ClanTable; import com.l2jserver.gameserver.data.sql.impl.OfflineTradersTable; import com.l2jserver.gameserver.datatables.BotReportTable; import com.l2jserver.gameserver.instancemanager.CHSiegeManager; import com.l2jserver.gameserver.instancemanager.CastleManorManager; import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager; import com.l2jserver.gameserver.instancemanager.GlobalVariablesManager; import com.l2jserver.gameserver.instancemanager.GrandBossManager; import com.l2jserver.gameserver.instancemanager.ItemAuctionManager; import com.l2jserver.gameserver.instancemanager.ItemsOnGroundManager; import com.l2jserver.gameserver.instancemanager.QuestManager; import com.l2jserver.gameserver.instancemanager.RaidBossSpawnManager; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.entity.Hero; import com.l2jserver.gameserver.model.olympiad.Olympiad; import com.l2jserver.gameserver.network.L2GameClient; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.gameserverpackets.ServerStatus; import com.l2jserver.gameserver.network.serverpackets.ServerClose; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.util.Broadcast; /** * This class provides the functions for shutting down and restarting the server.
* It closes all open client connections and saves all data. * @version $Revision: 1.2.4.5 $ $Date: 2005/03/27 15:29:09 $ */ public class Shutdown extends Thread { private static final Logger _log = LoggerFactory.getLogger(Shutdown.class); private static Shutdown _counterInstance = null; private int _secondsShut; private int _shutdownMode; public static final int SIGTERM = 0; public static final int GM_SHUTDOWN = 1; public static final int GM_RESTART = 2; public static final int ABORT = 3; private static final String[] MODE_TEXT = { "SIGTERM", "shutting down", "restarting", "aborting" }; /** * This function starts a shutdown count down from Telnet (Copied from Function startShutdown()) * @param seconds seconds until shutdown */ private void SendServerQuit(int seconds) { SystemMessage sysm = SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS); sysm.addInt(seconds); Broadcast.toAllOnlinePlayers(sysm); } public void startTelnetShutdown(String IP, int seconds, boolean restart) { _log.warn("IP: {} issued shutdown command. {} in {} seconds!", IP, MODE_TEXT[_shutdownMode], seconds); if (restart) { _shutdownMode = GM_RESTART; } else { _shutdownMode = GM_SHUTDOWN; } if (_shutdownMode > 0) { switch (seconds) { case 540: case 480: case 420: case 360: case 300: case 240: case 180: case 120: case 60: case 30: case 10: case 5: case 4: case 3: case 2: case 1: break; default: SendServerQuit(seconds); } } if (_counterInstance != null) { _counterInstance._abort(); } _counterInstance = new Shutdown(seconds, restart); _counterInstance.start(); } /** * This function aborts a running countdown * @param IP IP Which Issued shutdown command */ public void telnetAbort(String IP) { _log.warn("IP: {} issued shutdown ABORT. {} has been stopped!", IP, MODE_TEXT[_shutdownMode]); if (_counterInstance != null) { _counterInstance._abort(); Broadcast.toAllOnlinePlayers("Server aborts " + MODE_TEXT[_shutdownMode] + " and continues normal operation!", false); } } /** * Default constructor is only used internal to create the shutdown-hook instance */ protected Shutdown() { _secondsShut = -1; _shutdownMode = SIGTERM; } /** * This creates a countdown instance of Shutdown. * @param seconds how many seconds until shutdown * @param restart true is the server shall restart after shutdown */ public Shutdown(int seconds, boolean restart) { if (seconds < 0) { seconds = 0; } _secondsShut = seconds; if (restart) { _shutdownMode = GM_RESTART; } else { _shutdownMode = GM_SHUTDOWN; } } /** * This function is called, when a new thread starts if this thread is the thread of getInstance, then this is the shutdown hook and we save all data and disconnect all clients.
* After this thread ends, the server will completely exit if this is not the thread of getInstance, then this is a countdown thread.
* We start the countdown, and when we finished it, and it was not aborted, we tell the shutdown-hook why we call exit, and then call exit when the exit status of the server is 1, startServer.sh / startServer.bat will restart the server. */ @Override public void run() { if (this == getInstance()) { TimeCounter tc = new TimeCounter(); TimeCounter tc1 = new TimeCounter(); try { UPnPService.getInstance().removeAllPorts(); _log.info("UPnP Service: All ports mappings deleted ({}ms).", tc.getEstimatedTimeAndRestartCounter()); } catch (Exception e) { _log.warn("Error while removing UPnP port mappings!", e); } try { if ((Config.OFFLINE_TRADE_ENABLE || Config.OFFLINE_CRAFT_ENABLE) && Config.RESTORE_OFFLINERS) { OfflineTradersTable.getInstance().storeOffliners(); _log.info("Offline Traders Table: Offline shops stored({}ms).", tc.getEstimatedTimeAndRestartCounter()); } } catch (Exception e) { _log.warn("Error saving offline shops!", e); } try { disconnectAllCharacters(); _log.info("All players disconnected and saved({}ms).", tc.getEstimatedTimeAndRestartCounter()); } catch (Exception e) { // ignore } // ensure all services are stopped try { GameTimeController.getInstance().stopTimer(); _log.info("Game Time Controller: Timer stopped({}ms).", tc.getEstimatedTimeAndRestartCounter()); } catch (Exception e) { // ignore } // stop all thread pools try { ThreadPoolManager.getInstance().shutdown(); _log.info("Thread Pool Manager: Manager has been shut down({}ms).", tc.getEstimatedTimeAndRestartCounter()); } catch (Exception e) { // ignore } try { LoginServerThread.getInstance().interrupt(); _log.info("Login Server Thread: Thread interruped({}ms).", tc.getEstimatedTimeAndRestartCounter()); } catch (Exception e) { // ignore } // last byebye, save all data and quit this server saveData(); tc.restartCounter(); // saveData sends messages to exit players, so shutdown selector after it try { GameServer.gameServer.getSelectorThread().shutdown(); _log.info("Game Server: Selector thread has been shut down({}ms).", tc.getEstimatedTimeAndRestartCounter()); } catch (Exception e) { // ignore } // commit data, last chance try { ConnectionFactory.getInstance().close(); _log.info("ConnectionFactory: Database connection has been shut down({}ms).", tc.getEstimatedTimeAndRestartCounter()); } catch (Exception e) { } // server will quit, when this function ends. if (getInstance()._shutdownMode == GM_RESTART) { Runtime.getRuntime().halt(2); } else { Runtime.getRuntime().halt(0); } _log.info("The server has been successfully shut down in {}seconds.", TimeUnit.MILLISECONDS.toSeconds(tc1.getEstimatedTime())); } else { // gm shutdown: send warnings and then call exit to start shutdown sequence countdown(); // last point where logging is operational :( _log.warn("GM shutdown countdown is over. {} NOW!", MODE_TEXT[_shutdownMode]); switch (_shutdownMode) { case GM_SHUTDOWN: getInstance().setMode(GM_SHUTDOWN); System.exit(0); break; case GM_RESTART: getInstance().setMode(GM_RESTART); System.exit(2); break; case ABORT: LoginServerThread.getInstance().setServerStatus(ServerStatus.STATUS_AUTO); break; } } } /** * This functions starts a shutdown countdown. * @param activeChar GM who issued the shutdown command * @param seconds seconds until shutdown * @param restart true if the server will restart after shutdown */ public void startShutdown(L2PcInstance activeChar, int seconds, boolean restart) { if (restart) { _shutdownMode = GM_RESTART; } else { _shutdownMode = GM_SHUTDOWN; } _log.warn("GM: {}({}) issued shutdown command. {} in {} seconds!", activeChar.getName(), activeChar.getObjectId(), MODE_TEXT[_shutdownMode], seconds); if (_shutdownMode > 0) { switch (seconds) { case 540: case 480: case 420: case 360: case 300: case 240: case 180: case 120: case 60: case 30: case 10: case 5: case 4: case 3: case 2: case 1: break; default: SendServerQuit(seconds); } } if (_counterInstance != null) { _counterInstance._abort(); } // the main instance should only run for shutdown hook, so we start a new instance _counterInstance = new Shutdown(seconds, restart); _counterInstance.start(); } /** * This function aborts a running countdown. * @param activeChar GM who issued the abort command */ public void abort(L2PcInstance activeChar) { _log.warn("GM: {}({}) issued shutdown ABORT. {} has been stopped!", activeChar.getName(), activeChar.getObjectId(), MODE_TEXT[_shutdownMode]); if (_counterInstance != null) { _counterInstance._abort(); Broadcast.toAllOnlinePlayers("Server aborts " + MODE_TEXT[_shutdownMode] + " and continues normal operation!", false); } } /** * Set the shutdown mode. * @param mode what mode shall be set */ private void setMode(int mode) { _shutdownMode = mode; } /** * Set shutdown mode to ABORT. */ private void _abort() { _shutdownMode = ABORT; } /** * This counts the countdown and reports it to all players countdown is aborted if mode changes to ABORT. */ private void countdown() { try { while (_secondsShut > 0) { switch (_secondsShut) { case 540: SendServerQuit(540); break; case 480: SendServerQuit(480); break; case 420: SendServerQuit(420); break; case 360: SendServerQuit(360); break; case 300: SendServerQuit(300); break; case 240: SendServerQuit(240); break; case 180: SendServerQuit(180); break; case 120: SendServerQuit(120); break; case 60: LoginServerThread.getInstance().setServerStatus(ServerStatus.STATUS_DOWN); // avoids new players from logging in SendServerQuit(60); break; case 30: SendServerQuit(30); break; case 10: SendServerQuit(10); break; case 5: SendServerQuit(5); break; case 4: SendServerQuit(4); break; case 3: SendServerQuit(3); break; case 2: SendServerQuit(2); break; case 1: SendServerQuit(1); break; } _secondsShut--; int delay = 1000; // milliseconds Thread.sleep(delay); if (_shutdownMode == ABORT) { break; } } } catch (InterruptedException e) { // this will never happen } } /** * This sends a last byebye, disconnects all players and saves data. */ private void saveData() { switch (_shutdownMode) { case SIGTERM: _log.info("SIGTERM received. Shutting down NOW!"); break; case GM_SHUTDOWN: _log.info("GM shutdown received. Shutting down NOW!"); break; case GM_RESTART: _log.info("GM restart received. Restarting NOW!"); break; } TimeCounter tc = new TimeCounter(); // Seven Signs data is now saved along with Festival data. if (!SevenSigns.getInstance().isSealValidationPeriod()) { SevenSignsFestival.getInstance().saveFestivalData(false); _log.info("SevenSignsFestival: Festival data saved({}ms).", tc.getEstimatedTimeAndRestartCounter()); } // Save Seven Signs data before closing. :) SevenSigns.getInstance().saveSevenSignsData(); _log.info("SevenSigns: Seven Signs data saved({}ms).", tc.getEstimatedTimeAndRestartCounter()); SevenSigns.getInstance().saveSevenSignsStatus(); _log.info("SevenSigns: Seven Signs status saved({}ms).", tc.getEstimatedTimeAndRestartCounter()); // Save all raidboss and GrandBoss status ^_^ RaidBossSpawnManager.getInstance().cleanUp(); _log.info("RaidBossSpawnManager: All raidboss info saved({}ms).", tc.getEstimatedTimeAndRestartCounter()); GrandBossManager.getInstance().cleanUp(); _log.info("GrandBossManager: All Grand Boss info saved({}ms).", tc.getEstimatedTimeAndRestartCounter()); ItemAuctionManager.getInstance().shutdown(); _log.info("Item Auction Manager: All tasks stopped({}ms).", tc.getEstimatedTimeAndRestartCounter()); Olympiad.getInstance().saveOlympiadStatus(); _log.info("Olympiad System: Data saved({}ms).", tc.getEstimatedTimeAndRestartCounter()); Hero.getInstance().shutdown(); _log.info("Hero System: Data saved({}ms).", tc.getEstimatedTimeAndRestartCounter()); ClanTable.getInstance().storeClanScore(); _log.info("Clan System: Data saved({}ms).", tc.getEstimatedTimeAndRestartCounter()); // Save Cursed Weapons data before closing. CursedWeaponsManager.getInstance().saveData(); _log.info("Cursed Weapons Manager: Data saved({}ms).", tc.getEstimatedTimeAndRestartCounter()); // Save all manor data if (!Config.ALT_MANOR_SAVE_ALL_ACTIONS) { CastleManorManager.getInstance().storeMe(); _log.info("Castle Manor Manager: Data saved({}ms).", tc.getEstimatedTimeAndRestartCounter()); } CHSiegeManager.getInstance().onServerShutDown(); _log.info("CHSiegeManager: Siegable hall attacker lists saved!"); // Save all global (non-player specific) Quest data that needs to persist after reboot QuestManager.getInstance().save(); _log.info("Quest Manager: Data saved({}ms).", tc.getEstimatedTimeAndRestartCounter()); // Save all global variables data GlobalVariablesManager.getInstance().storeMe(); _log.info("Global Variables Manager: Variables saved({}ms).", tc.getEstimatedTimeAndRestartCounter()); // Save items on ground before closing if (Config.SAVE_DROPPED_ITEM) { ItemsOnGroundManager.getInstance().saveInDb(); _log.info("Items On Ground Manager: Data saved({}ms).", tc.getEstimatedTimeAndRestartCounter()); ItemsOnGroundManager.getInstance().cleanUp(); _log.info("Items On Ground Manager: Cleaned up({}ms).", tc.getEstimatedTimeAndRestartCounter()); } // Save bot reports to database if (Config.BOTREPORT_ENABLE) { BotReportTable.getInstance().saveReportedCharData(); _log.info("Bot Report Table: Sucessfully saved reports to database!"); } try { Thread.sleep(5000); } catch (InterruptedException e) { // never happens :p } } /** * This disconnects all clients from the server. */ private void disconnectAllCharacters() { for (L2PcInstance player : L2World.getInstance().getPlayers()) { // Logout Character try { L2GameClient client = player.getClient(); if ((client != null) && !client.isDetached()) { client.close(ServerClose.STATIC_PACKET); client.setActiveChar(null); player.setClient(null); } player.deleteMe(); } catch (Exception e) { _log.warn("Failed logour char {}", player, e); } } } /** * A simple class used to track down the estimated time of method executions.
* Once this class is created, it saves the start time, and when you want to get the estimated time, use the getEstimatedTime() method. */ private static final class TimeCounter { private long _startTime; protected TimeCounter() { restartCounter(); } protected void restartCounter() { _startTime = System.currentTimeMillis(); } protected long getEstimatedTimeAndRestartCounter() { final long toReturn = System.currentTimeMillis() - _startTime; restartCounter(); return toReturn; } protected long getEstimatedTime() { return System.currentTimeMillis() - _startTime; } } /** * Get the shutdown-hook instance the shutdown-hook instance is created by the first call of this function, but it has to be registered externally.
* @return instance of Shutdown, to be used as shutdown hook */ public static Shutdown getInstance() { return SingletonHolder._instance; } private static class SingletonHolder { protected static final Shutdown _instance = new Shutdown(); } }