/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.util; import com.l2jserver.gameserver.geoengine.Direction; /** * @author FBIagent */ public final class GeoUtils { public interface PointListener { /** * @param x * @param y * @return true proceed, false abort */ boolean onPoint(int x, int y); } public static boolean forEachLinePoint(int srcX, int srcY, int dstX, int dstY, PointListener listener) { int dx = Math.abs(dstX - srcX), sx = srcX < dstX ? 1 : -1; int dy = -Math.abs(dstY - srcY), sy = srcY < dstY ? 1 : -1; int err = dx + dy, e2; for (;;) { if (!listener.onPoint(srcX, srcY)) { return false; } if ((srcX == dstX) && (srcY == dstY)) { break; } e2 = 2 * err; if (e2 > dy) { err += dy; srcX += sx; } if (e2 < dx) { err += dx; srcY += sy; } } return true; } /** * difference between x values: never abover 1
* difference between y values: never above 1 * @param lastX * @param lastY * @param x * @param y * @return */ public static Direction computeDirection(int lastX, int lastY, int x, int y) { if (x > lastX) // east { if (y > lastY) { return Direction.SOUTH_EAST; } else if (y < lastY) { return Direction.NORTH_EAST; } else { return Direction.EAST; } } else if (x < lastX) // west { if (y > lastY) { return Direction.SOUTH_WEST; } else if (y < lastY) { return Direction.NORTH_WEST; } else { return Direction.WEST; } } else // unchanged x { if (y > lastY) { return Direction.SOUTH; } else if (y < lastY) { return Direction.NORTH; } else { return null;// error, should never happen, TODO: Logging } } } }