/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.script;
import java.util.Hashtable;
import com.l2jserver.gameserver.script.faenor.FaenorInterface;
/**
* @author Luis Arias
*/
public class ScriptEngine
{
protected EngineInterface _utils = FaenorInterface.getInstance();
public static final Hashtable parserFactories = new Hashtable<>();
protected static Parser createParser(String name) throws ParserNotCreatedException
{
ParserFactory s = parserFactories.get(name);
if (s == null) // shape not found
{
try
{
Class.forName("com.l2jserver.gameserver.script." + name);
// By now the static block with no function would
// have been executed if the shape was found.
// the shape is expected to have put its factory
// in the hashtable.
s = parserFactories.get(name);
if (s == null) // if the shape factory is not there even now
{
throw (new ParserNotCreatedException());
}
}
catch (ClassNotFoundException e)
{
// We'll throw an exception to indicate that
// the shape could not be created
throw (new ParserNotCreatedException());
}
}
return (s.create());
}
}