/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.script; import java.util.Hashtable; import com.l2jserver.gameserver.script.faenor.FaenorInterface; /** * @author Luis Arias */ public class ScriptEngine { protected EngineInterface _utils = FaenorInterface.getInstance(); public static final Hashtable parserFactories = new Hashtable<>(); protected static Parser createParser(String name) throws ParserNotCreatedException { ParserFactory s = parserFactories.get(name); if (s == null) // shape not found { try { Class.forName("com.l2jserver.gameserver.script." + name); // By now the static block with no function would // have been executed if the shape was found. // the shape is expected to have put its factory // in the hashtable. s = parserFactories.get(name); if (s == null) // if the shape factory is not there even now { throw (new ParserNotCreatedException()); } } catch (ClassNotFoundException e) { // We'll throw an exception to indicate that // the shape could not be created throw (new ParserNotCreatedException()); } } return (s.create()); } }