/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.quest; /** * This class merely enumerates the three necessary states for all quests:
* * In addition, this class defines two functions for lookup and inverse lookup of the state given a name.
* This is useful only for saving the state values into the database with a more readable form and then being able to read the string back and remap them to their correct states.
* All quests have these and only these states. * @author Luis Arias; version 2 by Fulminus */ public class State { public static final byte CREATED = 0; public static final byte STARTED = 1; public static final byte COMPLETED = 2; /** * Get the quest state's string representation from its byte value. * @param state the byte value of the state * @return the String representation of the quest state (default: Start) */ public static String getStateName(byte state) { switch (state) { case 1: return "Started"; case 2: return "Completed"; default: return "Start"; } } /** * Get the quest state's byte value from its string representation. * @param statename the String representation of the state * @return the byte value of the quest state (default: 0) */ public static byte getStateId(String statename) { switch (statename) { case "Started": return 1; case "Completed": return 2; default: return 0; } } }