/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.l2skills; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.templates.StatsSet; public class L2SkillLearnSkill extends L2Skill { private final int[] _learnSkillId; private final int[] _learnSkillLvl; public L2SkillLearnSkill(StatsSet set) { super(set); String[] ar = set.getString("learnSkillId", "0").split(","); int[] ar2 = new int[ar.length]; for (int i = 0; i < ar.length; i++) ar2[i] = Integer.parseInt(ar[i]); _learnSkillId = ar2; ar = set.getString("learnSkillLvl", "1").split(","); ar2 = new int[_learnSkillId.length]; for (int i = 0; i < _learnSkillId.length; i++) ar2[i] = 1; for (int i = 0; i < ar.length; i++) ar2[i] = Integer.parseInt(ar[i]); _learnSkillLvl = ar2; } @Override public void useSkill(L2Character activeChar, L2Object[] targets) { if (!(activeChar instanceof L2PcInstance)) return; final L2PcInstance player = ((L2PcInstance)activeChar); L2Skill newSkill; for (int i = 0; i < _learnSkillId.length; i++) { if (player.getSkillLevel(_learnSkillId[i]) < _learnSkillLvl[i] && _learnSkillId[i] != 0) { newSkill = SkillTable.getInstance().getInfo(_learnSkillId[i], _learnSkillLvl[i]); if (newSkill != null) player.addSkill(newSkill, true); } } } }