/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.l2skills; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.instance.L2PetInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.PetItemList; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.templates.StatsSet; import com.l2jserver.util.Rnd; /** * @author Nemesiss * */ public class L2SkillCreateItem extends L2Skill { private final int[] _createItemId; private final int _createItemCount; private final int _randomCount; public L2SkillCreateItem(StatsSet set) { super(set); _createItemId = set.getIntegerArray("create_item_id"); _createItemCount = set.getInteger("create_item_count", 0); _randomCount = set.getInteger("random_count", 1); } /** * @see com.l2jserver.gameserver.model.L2Skill#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Object[]) */ @Override public void useSkill(L2Character activeChar, L2Object[] targets) { L2PcInstance player = activeChar.getActingPlayer(); if (activeChar.isAlikeDead()) return; if (activeChar instanceof L2Playable) { if (_createItemId == null || _createItemCount == 0) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_PREPARED_FOR_REUSE); sm.addSkillName(this); player.sendPacket(sm); return; } int count = _createItemCount + Rnd.nextInt(_randomCount); int rndid = Rnd.nextInt(_createItemId.length); if (activeChar instanceof L2PcInstance) { player.addItem("Skill", _createItemId[rndid], count, activeChar, true); } else if (activeChar instanceof L2PetInstance) { activeChar.getInventory().addItem("Skill", _createItemId[rndid], count, player, activeChar); player.sendPacket(new PetItemList((L2PetInstance) activeChar)); } } } }