/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.l2skills; import java.util.logging.Level; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.templates.StatsSet; public class L2SkillAppearance extends L2Skill { private final int _faceId; private final int _hairColorId; private final int _hairStyleId; public L2SkillAppearance(StatsSet set) { super(set); _faceId = set.getInteger("faceId", -1); _hairColorId = set.getInteger("hairColorId", -1); _hairStyleId = set.getInteger("hairStyleId", -1); } @Override public void useSkill(L2Character caster, L2Object[] targets) { try { for (L2Object target : targets) { if (target instanceof L2PcInstance) { L2PcInstance targetPlayer = (L2PcInstance)target; if (_faceId >= 0) targetPlayer.getAppearance().setFace(_faceId); if (_hairColorId >= 0) targetPlayer.getAppearance().setHairColor(_hairColorId); if (_hairStyleId >= 0) targetPlayer.getAppearance().setHairStyle(_hairStyleId); targetPlayer.broadcastUserInfo(); } } } catch (Exception e) { _log.log(Level.SEVERE, "", e); } } }