/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.l2skills; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.templates.StatsSet; public class L2SkillAgathion extends L2Skill { private int _npcId; public L2SkillAgathion(StatsSet set) { super(set); _npcId = set.getInteger("npcId", 0); } @Override public void useSkill(L2Character caster, L2Object[] targets) { if (caster.isAlikeDead() || !(caster instanceof L2PcInstance)) return; L2PcInstance activeChar = (L2PcInstance)caster; if (activeChar.isInOlympiadMode()) { activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.THIS_SKILL_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT)); return; } activeChar.setAgathionId(_npcId); activeChar.broadcastUserInfo(); } }