/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.conditions; import com.l2jserver.gameserver.model.L2ItemInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.itemcontainer.Inventory; import com.l2jserver.gameserver.skills.Env; /** * The Class ConditionSlotItemId. * * @author mkizub */ public final class ConditionSlotItemId extends ConditionInventory { private final int _itemId; private final int _enchantLevel; /** * Instantiates a new condition slot item id. * * @param slot the slot * @param itemId the item id * @param enchantLevel the enchant level */ public ConditionSlotItemId(int slot, int itemId, int enchantLevel) { super(slot); _itemId = itemId; _enchantLevel = enchantLevel; } /* (non-Javadoc) * @see com.l2jserver.gameserver.skills.conditions.ConditionInventory#testImpl(com.l2jserver.gameserver.skills.Env) */ @Override public boolean testImpl(Env env) { if (!(env.player instanceof L2PcInstance)) return false; Inventory inv = ((L2PcInstance) env.player).getInventory(); L2ItemInstance item = inv.getPaperdollItem(_slot); if (item == null) return _itemId == 0; return item.getItemId() == _itemId && item.getEnchantLevel() >= _enchantLevel; } }