/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.conditions; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.base.PlayerState; import com.l2jserver.gameserver.skills.Env; /** * The Class ConditionPlayerState. * * @author mkizub */ public class ConditionPlayerState extends Condition { private final PlayerState _check; private final boolean _required; /** * Instantiates a new condition player state. * * @param check the check * @param required the required */ public ConditionPlayerState(PlayerState check, boolean required) { _check = check; _required = required; } /* (non-Javadoc) * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env) */ @Override public boolean testImpl(Env env) { L2PcInstance player; switch (_check) { case RESTING: if (env.player instanceof L2PcInstance) return ((L2PcInstance) env.player).isSitting() == _required; return !_required; case MOVING: return env.player.isMoving() == _required; case RUNNING: return env.player.isMoving() == _required && env.player.isRunning() == _required; case FLYING: return env.player.isFlying() == _required; case BEHIND: return env.player.isBehindTarget() == _required; case FRONT: return env.player.isInFrontOfTarget() == _required; case CHAOTIC: player = env.player.getActingPlayer(); if (player != null) return player.getKarma() > 0 == _required; return !_required; case OLYMPIAD: player = env.player.getActingPlayer(); if (player != null) return player.isInOlympiadMode() == _required; return !_required; } return !_required; } }