/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.conditions; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.skills.Env; /** * The Class ConditionPlayerPledgeClass. * * @author MrPoke */ public final class ConditionPlayerPledgeClass extends Condition { private final int _pledgeClass; /** * Instantiates a new condition player pledge class. * * @param pledgeClass the pledge class */ public ConditionPlayerPledgeClass(int pledgeClass) { _pledgeClass = pledgeClass; } /** * Test impl. * * @param env the env * @return true, if successful * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env) */ @Override public boolean testImpl(Env env) { if (!(env.player instanceof L2PcInstance)) return false; if (((L2PcInstance)env.player).getClan() == null) return false; if (_pledgeClass == -1) return ((L2PcInstance)env.player).isClanLeader(); return (((L2PcInstance)env.player).getPledgeClass() >= _pledgeClass); } }