/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.conditions; import com.l2jserver.gameserver.model.L2Clan; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.skills.Env; /** * The Class ConditionPlayerHasCastle. * * @author MrPoke */ public final class ConditionPlayerHasCastle extends Condition { private final int _castle; /** * Instantiates a new condition player has castle. * * @param castle the castle */ public ConditionPlayerHasCastle(int castle) { _castle = castle; } /** * Test impl. * * @param env the env * @return true, if successful * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env) */ @Override public boolean testImpl(Env env) { if (!(env.player instanceof L2PcInstance)) return false; L2Clan clan = ((L2PcInstance)env.player).getClan(); if (clan == null) return _castle == 0; // Any castle if (_castle == -1) return clan.getHasCastle() > 0; return clan.getHasCastle() == _castle; } }